
Bomb Rush Cyberfunk is 1 second per second of advanced funkstyle. Battle rival crews and dispatch militarized police to conquer the five boroughs of New Amsterdam. Become All City.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.56/day in the week to Aug 4 → 8.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 15.7Kreviews | 98% | — | $13.3M |
| $39.99 | 4.6Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 980 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This was an awesome game with rad music.
Netherlands mentioned
bomb rush ♥♥♥♥♥♥♥♥♥
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Portuguese - Brazil, Russian
| $39.99 |
| 1.1Kratings |
| 98% |
| — |
| not modelled |
| $19.99−50% | 72ratings | 92% | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 982 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bacana, descolado, suave, estiloso, frenético, irado, radical. [({ AYO DAMNNN! })]
Le jeu est incroyable
YO O O O O O O O O O CH CH CHECK IT OUT!
[h1]Nota: 10000/10[/h1] O melhor jogo de skate, bmx, patins, parkour, descoberta de mapas, combos que eu joguei a um certo tempo, gosto muito do design de mapas/fases, os personagens tanto os principais, tanto os inimigos das fases. Fiz a platina logo em seguida de zerar e não me arrependo de nenhum combo que aprendi, tambem tive que desbloquear todos os personagens jogaveis porque todos são muito lindos e bem feitos, me senti na obrigação de ter todos. Os grafites são todos lindos e muito bem feitos tambem, não peguei todos ainda mas num futuro tentarei desbloquear todas, inclusive descobri que tem grafites feitos por um brasileiro, simplesmente incrível. Indispensável falar que a historia é tão incrível quanto todos os elementos técnicos, o plot da [spoiler]cabeça do personagem principal ser o vilão verdadeiro querendo ser All City da forma mais desonesta possível[/spoiler], honestamente, eu gostei bastante desse jogo, recomendo muito.
Como los tony hawks de ps2 pero con peleitas y te puedes poner a las Caballas del Uma musume, ta mamalon jugar como Mambo
Thanks for making this. Really brought me back to my roots. 11/10, JSRF but with an air dash
I was marathon all Jet Set Radio games This is a Jet Set Radio Future REVIEW Because it's not on steam yet! The BombRush Cyberfunk review is scroll down more. If my Jet Set Radio review was five years late, then this one is even later — but honestly, Jet Set Radio Future has been living in my head just as long. It took everything I loved from the original and cranked it up with smoother movement, bigger levels, and way more mechanical freedom. This is the kind of sequel that doesn’t just polish the formula — it evolves it. Future adds so many mechanics that make the world feel alive: faster grinding, better trick flow, more open exploration, and tagging that feels way more fluid than the Dreamcast version. The whole game moves like it’s powered by pure style. Even the way you chain tricks into graffiti feels like a dance. It’s the kind of improvement that makes you think, “Yeah… this is what the original wanted to be.” And then there’s the riding options. You’re not just roller‑skating anymore — you can hop on a skateboard, bike, or stick to inline skates, each with its own vibe. It gives the game this wild sense of freedom, like the city is your playground and you’re choosing how to carve through it. This BombRush Cyberfunk review Now, comparing all this to Bomb Rush Cyberfunk… that game is a whole different beast. It’s not just a spiritual successor — it’s a full reinterpretation. Cyberfunk plays more like Tony Hawk Pro Skater with tagging, combos, and momentum‑based trick chains. It’s faster, snappier, and way more score‑driven than either JSR or JSRF. If JSRF is about flow and style, Cyberfunk is about chaining the sickest line possible. But the biggest surprise? Cyberfunk has the best storytelling out of all three. No spoilers, but the plot twist absolutely blew me away. It’s bold, weird, emotional, and way more ambitious than I expected from a game inspired by Jet Set Radio. It actually ties its world, characters, and mystery together in a way that hits harder than both Sega titles. So in the end: Jet Set Radio is the raw, stylish foundation. Jet Set Radio Future is the evolution — smoother, bigger, freer. Bomb Rush Cyberfunk is the modern reinterpretation with the strongest story and Tony‑Hawk‑style gameplay. All three have their own flavor, but Future will always be that perfect middle point where the series found its rhythm
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $68.3K | 272 | 79% | $11.99 | |
| $24.4K | 141 | 65% | $7.99 | |
| $9.7K | 69 | 75% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.3M | 24.6K | 96% | $24.99 | |
| $13.4M | 6.6K | 87% | $59.99 | |
| $13.4M | 36.6K | 93% | $14.99 | |
| $13.4M | 76.8K | 90% | $9.59 | |
| $13.4M | 27.2K | 94% | $19.99 | |
| $13.2M | 100.1K | 88% | $9.99 |