
After a freak accident, a seemingly ordinary chicken becomes a bomb laying free range hero. Explore the versatile mechanic of laying bombs in this explosive exploration platformer.
Modeled estimate, not a reported figure. How we estimate →
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About
Lay stacks of explosives to reach impossibly high places.
Kick Bombs to take out staff and deadly native wildlife.
Bounce your bombs through impassable areas and even around corners!
Use your bombs as a handy weight.
Create a barricade and shield enemy attacks.
Dig and destroy to uncover secret areas.
Set things on fire and watch them BURN!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Portuguese - Portugal, Russian, Simplified Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
很有趣的平台跳跃+解谜游戏(关卡制) 但不要被可爱的表象所迷惑,前面虽然简单有趣,玩法上很有新意,但后面关卡还是需要思考配操作的 你是一只会下炸弹的鸡,在这里你会领悟到很多有趣的技巧,其中的小怪和boss都做的很有意思,不过有些拦路虎还是很难搞的,这里也有很多的隐藏房间,可能一眼看到也可能藏的很深,不过全gem收集还是很难的(想要全收集的做好心理准备) 第27、28关很难,并且存档点相隔较长,容错比较低,不过并非不可战胜 [spoiler]ps:本人不知道什么原因打完27关的全收集被bug搞了,导致档和gem全失,用朋友的档打完的,恼火至极(怒[/spoiler]
Classic Nitrome style of game. Simple mechanics that become increasingly more difficult together with your own skills.
For starters this is not a Casual game. The second half of the game could be added to Super Meat Boy or Celest and nobody would complain. That being said, it doesn't make the game bad. On the contrary, it’s nicely challenging, especially if you will go for collecting all the crystals (which I highly recommend doing). But let’s get to the basics. The main gimmick of the game is the fact that it’s a puzzle-platformer where you can’t jump. Instead you lay bombs. This creates a series of complications and opportunities. I won’t go into details here to not spoil too much but those bombs can be used in multiple interesting ways that keep the game interesting till the end. Visuals and sound in the game are top quality and nicely complement the unique nature of the gameplay mechanics. There is a story but don’t expect too much. There’s not much to complain about really when it comes to Bomb Chicken. It’s a high quality indie hidden gem that for some reason never received the praise it should. If you got here that means you are looking for something unique and this game will provide it. Highly recommend. Oh one more thing, that "save system" people are complaining about just moves you to the beginning of the level but you keep eveyrthing you collected and doors you opened stay that way. It's just small penalty for being recless and in most places it's extra 2-3 min of walking as you already know how to deal with things.
This ain't it for me. Pros: -Beautiful and charming pixel art presentation -Innovative, satisfying gameplay -Great attention to detail in environmental design and interactions -Tight solid controls -Completely whimsical Bomb Chicken very quickly became a miserable experience after the initial wow factor. There is nothing satisfying about slogging through already completed sections of a game because you ran out of an arbitrary number of tries. Especially when certain sections of the game require trial and error. Combine that with the brutal level design, unfriendly reset times, and sometimes obnoxious enemy design, I was frustrated more times than I was enjoying the experience. I am no stranger to tough games; Celeste, Super Meat Boy, Garlic, etc. Love those guys. But there is a way to implement high difficulty correctly. I do not believe Bomb Chicken does so.
能想出这27、28关的nitrome也是活全家了
中评,主要是因为其过高的难度。没有跳跃键的平台跳跃,主要玩法是靠下蛋提升高度,越过障碍,以及用炸弹清理小怪,打开机关。游戏本身很好玩,从画风到关卡设计处处充满了n味,喜欢nitrome的不容错过。 以下详谈难度方面。综合原因是“一命”,一个关卡有4-5个小关,在每一个小关中,你失败了会在这小关的开头复活,这样会导致卡住的地方依然卡住,只能通过反复的练习或者运气过关,没有容错;局外成长是有命数增长的,但作用也只是在大关中有容错,当你消耗完所有生命,那么就得重新开始一整大关。好在也有补偿,反复失败只要不退出当前大关卡,局内收集的磁带和宝石不用重来。还有一方面,因炸弹爆炸产生的屏幕抖动会影响操作,以及炸弹本身烫手山芋的属性,一定程度造成了操作的手忙脚乱,主观的对难度产生影响。 总体难度分三个层次。仅追求通关,可以减少在隐藏关中和收集宝石而死亡,消耗的大关容错,难度正常;全收集会因刁钻的宝石位置而难上不少,建议先通关后提升大关容错再尝试收集;一(二)命通关成就只能靠背板和反复尝试,甚至后边的关卡只能靠运气,设计太逆天,躲避元素过多不是能靠策略解决的,充满动作要素。点名批评27、28关,27还好初见难得要死,我多次尝试实现了定番速通,28关较老版本多添了两个飞镖机关,随机数太多难度陡升,真是活全家了,最屎的改动。 Nitrome老粉可以入,推荐给喜欢高难度闯关小游戏的玩家。(总共29关,包含两场boss战。参考时长:通关5.5h,全收集8h,全成就11.5h。)
Polla bomba Bastante divertido y creo que la duración está bien.
A small and very enjoyable with a unique and very well implemented gimmick
在遊戲中我們扮演著一隻炸彈雞 要突破重重難關來逃出生機 遊戲操作非常簡單 只有移動和放炸彈的動作 但是卻能衍生出多種操作手法 讓關卡的設計變得多采多姿 不會讓人覺得單調無聊 雖然全部只有29關 但是最後幾關真的是難道讓人抓狂 不但要熟悉動作還要抓適當節奏 非常考驗玩家的學習成果 真的是很棒的遊戲 ================= 評分我會給8.5/10 值得一玩
:3
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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