
BOKURA is a two-player puzzle adventure game. Play as two boys who ran away from their homes and work together to take yourselves somewhere far, far away. Relive the friendship of your childhood through the journey of two boys.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Sep 10 → 4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Are you and I really seeing the world the same way?
An exclusively two-player puzzle adventure game that makes you question your reality.
*Players must communicate with each other to play this game. If you are not playing in the same location, you will need another communication method, such as voice chat. Before buying the game, please keep in mind that the game itself does not provide a separate communication method.

BOKURA is a puzzle adventure game that can only be played with two players. To play the game, two people must play on two separate machines.
While you have to work together, what you see on your game screens is completely different.
Even though the same character should be displayed on both of your screens, to one of you, they might look like an animal out of a picture book, while to the other, they might look like a robot. (The objects you can interact with might move differently for each of you too!)
You will need to talk to each other to find out what you can and cannot see. Work together to solve the puzzles and continue your journey.
You can play online in different locations while talking to each other over a call.
Player 1: A world of animals
Player 2: A world of machines
The game is a side-scrolling co-op puzzle adventure. You will be faced with a number of critical choices throughout the story which will lead your journey in different directions.

A unique feature of this game is that you cannot play it alone. You cannot play it singleplayer or with a computer as player two. It can only be played with two people—no more, no less.
As such, the very first choice you make in this game takes place before you even start: Who should I play this game with?
The total gameplay time is around three to four hours. While you play, you and the other player will need to talk to each other to understand what is happening, solve problems, and make important decisions together.


Two boys who run away from home encounter a dead deer. The sight of it causes them to faint, but when they wake up, the worlds they see are no longer the same.
One of them sees a world of animals, while the other sees a world of machines. Will the boys be able to find out what has happened to them and return to the world they used to be in?
tokoronyori
An indie game dev with a distinctive style that fills his games with originality and mystery. He is known for his 2016 hit game Hitoribocchi Wakusei (Lonely Planet). He created the two-player puzzle adventure game BOKURA as a member of the first round of Kodansha's Game Creators' Lab. He specializes in making experiences only possible through games with his characteristic game mechanics.
Have you ever wondered if the world you see is the same as the world everyone else sees?
BOKURA is a game about two boys whose worlds are no longer the same as everyone else's. When you play, you'll find that what you and the other player see are not the same either. I hope you'll overcome the differences in how you see the world and relive the friendship of your childhood through the story of these two boys.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.74−50% | 13Kreviews | 91% | — | $1.2M |
| $2.74−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 317 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is really fun and all, but what really bugs me is that playing this game more than 5 times (6) times now, I can't get the last secret achievement, which should trigger after finishing the game 2 times... FIX YOUR BUGGY A$$ GAME TOKONYORI! AS OF NOW ME AND MY PARTNER ARE PISSED OFF BECAUSE OF THIS BUG! DO NOT BUY THIS GAME UNTIL THEY PATCH THIS.
JUEGASO , ANTES DE ESTO MI AMIGO Y YO NOS ODIABAMOS , AHORA SOMOS NOBIOS , QUE PERRO JUEGASO TAN BUENO
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Korean, Ukrainian, Spanish - Latin America, Thai +17 more
Hours played at review time, across 318 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Saw a clip of this game and decided to play it. It's a short game, a bit challenging. But is fun. I've played through twice. The story is interesting, a bit confusing. But definitely one that will stick with you and make you feel things after you stop playing.
Bokura é um jogo focado, acima de tudo, em sua narrativa. A história é complexa, melancólica e, ao mesmo tempo, muito bonita. Ela aborda temas como amizade, autoconhecimento e diferentes perspectivas. Confesso que nem tudo ficou completamente claro para mim, mas talvez essa seja justamente a graça: boas histórias permitem interpretações diferentes, dependendo de quem as vivencia. E, por coincidência (ou não), perspectiva é um dos conceitos mais importantes do jogo. Os desafios são relativamente simples, mas divertidos de resolver. É um jogo acessível tanto para quem tem habilidade quanto para quem, digamos, não nasceu para ser um gênio dos puzzles. A mecânica em que cada jogador enxerga o mundo de uma forma diferente é o grande destaque. Ela rende momentos muito engraçados, principalmente até cair a ficha de que aquilo que você está vendo não é o mesmo que seu parceiro está observando. Não é um jogo muito longo, mas é uma experiência que vale bastante a pena
Lo jugué con mi amigo pajer0 que es malísimo pero fueron risas... Debes jugarlo 3 veces con la misma persona para terminar la historia. Aunque si lo quieres platinar, te tocará una cuarta, ya que hay un logro (elegir a papá o mamá) que tiene bug y no te lo da si llegas de nuevo a la elección skipeando la historia. Por cierto, si alguien entendió quién era Haru y demás, que nos cuente... porqué tremendo p0rr0 se fumar0n al hacer este juego xddd
不錯的小品遊戲~ 雖說操作手感有點渣~XD 不過劇情架構和雙向合作解謎的腦洞~仍是頗具水平!! 兩個朋友眼中不同的世界構築了這一切~ 總共有三種結局~ 成就BUG目前只能靠刪除檔案重來才能破~ 推薦給想要知道豬隊友是誰的玩家~ 來場~不同的冬天吧!!
아냐 내가 가는거야. 나 올라가서 이거 곰 가져갈게. 곰은 나잖아. 아니 위에 곰 옮긴다고 이거 어그로 끌고있을게 아니야 이거 잡아줘 제발 나 죽어 아니 스위치 이거야? 이거 눌러봐 너 머리 어디까지 가는거야? 이거 머리를 조합해?
ぜひ仲の良い人・これから仲良くなりたい人同士でトロコンまで遊んでみてほしい(協力ゲー全般に言えることではあるが) 互いの見えている景色が異なる中で、それを活かしつつギミックを解く必要があるため、言語化して伝えようとする気持ち・根気は大切になってくる。わかんねぇ!と投げ出してしまわぬよう自分と相手の適性を図る必要はあるかも… それを乗り越えた先の景色はとても良いものです。 ともだちってすてきだよ、会えるときに会おうね。
Played it with my boyfriend and it was genuinely such a splendid expreience. I already knew a few things about the game, but there were so many incredible surprises. A rlly rich and interesting story with some unanswered questions to ponder about. The gameplay elements were also super fun! Loved the puzzles and how they got progressively more difficult and fun. Would 100% recommend it!!
Look, the story is great, it pulls you in and gives you the sense of duality it wants to give and all that. BUT, man, the puzzles are tedious. They're not hard or anything; they're just poorly designed. The game's mechanics sometimes prevent you from solving the puzzle a certain way, even though you found the correct way to solve it. The hosting service is laggy, even on average-quality internet. AND DON'T EVEN GET ME STARTED ON THE ♥♥♥♥♥♥♥ DOGS. Because the server is laggy, even though you jump on the dog, it still kills your friend and you have to replay again and again and again and again. The hitboxes are horrendous as well. Great story, chill, thought-provoking, and ambient. Mediocre gameplay; made me quit before I finished.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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