
"There's something I can't tell you..." Explore new frontiers of co-op gaming in BOKURA: planet, a puzzle adventure game that you can only play with two players. Take on the role of a spaceship's exploration crew and try to escape from the red planet you crash-landed on.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 10 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Players must communicate with each other to play this game. If you are not playing in the same location, you will need another communication method, such as voice chat. Before buying the game, please keep in mind that the game itself does not provide a separate communication method.

BOKURA: planet is a puzzle adventure game that must be played with two players, who communicate and work together to solve puzzles. It takes place in a different setting than BOKURA and has a whole new story, with different actions and gimmicks.
BOKURA: planet requires two players on two different machines to communicate while playing.
Players need to share what they see on their own screens and cooperate to solve puzzles and progress through the stages, just like in BOKURA, but there is a new action: Push. You can now send the other player flying with the push of a button.
Sometimes you might get in the other player's way, or maybe even push them off a cliff... Cooperating isn't everything in this game.
The estimated playing time is approximately 3 hours.
The new action: Push! Careful where you use it, because you don't know what might happen...
After Earth fell to ruin, the few remaining survivors had to rebuild civilization from the Stone Age. When they finally advanced to the age of space exploration, they decided to explore the far reaches of space, but the distance meant it would take them hundreds of years to arrive. For this expedition, humankind decided to send condemned convicts.
On the way to an unknown red planet, the expedition's spaceship breaks down, forcing two members of the crew to make a crash landing. They both have their own reasons for needing to return to Earth no matter what, but will they be able to make it back alive?
Work together to solve puzzles and escape from the unknown red planet!
A puzzle adventure game that you can only play with two people. You have secrets that you cannot share, but you still have to work together to proceed.
As you proceed through the stages, each player will be presented with a hidden objective. Each player will only know their own objective, which will be hidden to the other player. You need to cooperate with the other player on your journey, but what on Earth do they know that you don't...?
Experience a co-op game like no other, where even though what you and your partner see and experience is the same, you can never understand how the other feels.
tokoronyori
An indie game dev who creates unique worlds with a distinctive art style, filling his games with originality and mystery. His 2016 smartphone idle game Hitoribocchi Wakusei (Lonely Planet) was a huge hit on social media. He created the exclusively two-player puzzle adventure game BOKURA in 2023 as a member of the first round of Kodansha Game Creator's Lab. He specializes in making experiences only possible through games with his characteristic game mechanics.
[Creator Comment]
The idea for this game comes from something I thought up while planning BOKURA. I could have gone a completely different direction when making BOKURA, but for various reasons, BOKURA ended up the way it did.
While I am proud of the decisions that led to BOKURA, at the same time, I kept wondering what scenery I might have seen if I'd gone in the complete opposite direction. In the end, I couldn't hold back. I ran the other way, which is how BOKURA: planet was born, and the view here is incredible.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.39−20% | 1.7Kreviews | 74% | — | $173.4K |
| $4.39−20% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 104 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
분노된다
首先,我的宗旨:如果玩的游戏是不快乐的,那就立马删掉他 单独来说本作差评点:1.声音解谜体感很差,有几次按了但是婴儿完全没声音 2.见过母体以后出来的几个看不见的按钮,完全不知道怎么叫对方去按,很容易吵架 3.如果你的朋友是笨蛋逻辑痴,请不要一起玩,容易上头,我已经是个稳重的土象都快气死了 4.二周目三周目结局一塌糊涂,不明所以,不知所云,莫名其妙,失望透顶。 回过来说优点:1.一周目选择保护了yellow,这个结局是我认为剧情上最好的,比较感人,有后劲; 2.前期的解谜虽然枯燥重复,但是逻辑还是在线,乏味但还可以打 3.音乐还行,没有什么bug(好吧我承认已经说不出优点了) 结合前作:一个字,拉,两个字,很拉,三个字,拉完了 如果因为前作想买,前做好心理准备,不要有期待
nais
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean, French, Italian, German, Spanish - Spain, Indonesian, Ukrainian, Dutch +17 more
Hours played at review time, across 104 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a wild ride omg. The different character plot points were so fascinating to watch through! I played with my cousin, and we did alright figuring out the puzzles, i feel like they were definitely a bit more difficult than the first game, in a way that was unfortunately a bit more frustrating that fun, but not by too much! Some of the themes of this game are definitely kind of morbid, and i don't just mean all the alien dogs you have to kill, so be careful to read through all the content warnings. Overall, i definitely prefer the first game, but i would still recommend giving this one a shot if you enjoyed the first one
%80 ara sahne diyalog vb %20 oyun. eğer ki otistik bir arkadaşınız varsa oyun çok zor. space tuşum bozuldu bunu da dipnot olarak eklemek istedim. (oyunda dikkatli bakınca çok fazla cinsel objeye benzeyen semboller var)
If i can give a slightly positive option it would be more of my opinion of this game. Heads up you'll need two copies to play game if you don't get stuck by the puzzles you'll finish your first playthrough would be 3ish hours give or take. Positives is more bokura gameplay (only 1 puzzle really sucked) you will need to play this game with sound some of the puzzles are sound based. Negatives story is just not good its kind of edgy for being edgy sake honestly the original bokura story was miles better and the story is a huge part of a game like this and this weak story is is why I want to rate this game with a slightly positive review. I would say if you can get it around 20% plus off you'll probably walk away happy. If you can pick only one of the Bokura games I'd go with the first one.
Really nice little game. I think the original is stronger and hit me more in the feels but this is definitely worth a play! I like the different stories you experience and like that the game is more socially experimental than mechanically.
Muy entretenido, puzzles guais i giros de guion curiosos.
1편을 재밌게 플레이 했습니다. 그렇게 2편을 아무생각 없이 구매했고, 그게 일생일대의 실수였던 것 같습니다. 마더는 왜 있어야 했나요? 근본적인 의문이 거기서부터 있습니다. 굳이 없어도 되는 스토리, 여전히 불친절한 퍼즐. 아니 그냥 모든 요소가 불쾌하고 불편합니다, 무슨 생각으로 여성의 임신과 출산을 그렇게 압축해서 써 놨는지 모르겠어요. 좋게 말해도 역겹고 나쁘게 말하면 쓰레기 같습니다. 친구랑 플레이하면서 초반에 그렇게 즐거웠는데 마지막 가서는 말도 없이 플레이하다가 결국 그만뒀어요. 엔딩보려고 꾸역꾸역 하던게 다 부질없게 느껴집니다. 대체 어디서 보고 그런 스토리를 생각했는지 모르겠고, 그 과정에서 다른 사람들에게 한번도 스토리에 대한 확인을 받아보지 못한 것으로 보입니다. 일반적인 사람이라면 그런 스토리를 괜찮다고 해주지 않을테니까요. 할인해서 산 돈 마저 아깝고 두 번 다시 해당 제작자의 게임은 구매하지 않을 것 같습니다. 지금 느낌은 보는 내가 다 수치스럽고 기분 나빠서 고소하고 싶을 지경이에요. 1作目は楽しくプレイしました。だからこそ、何も考えずに2作目を購入したのですが、それが人生最大の過ちだったような気がします。 そもそも、なぜ「マザー」という存在が必要だったのでしょうか。根本的な疑問はそこから始まります。なくてもよかったようなストーリー、相変わらず不親切なパズル。いや、もうすべての要素が不快で、プレイしていて苦痛でした。 女性の妊娠と出産を、いったい何を考えてあんなふうに圧縮して描いたのか理解できません。控えめに言っても気持ち悪いし、もっとはっきり言えばゴミみたいな内容だと思います。 友人と一緒にプレイしていて、序盤はあんなに楽しかったのに、終盤になると二人とも無言でプレイするようになり、結局途中でやめました。エンディングを見るためだけに無理して続けていたことすら、全部無駄だったように感じます。 いったい何を見て、どこからこんなストーリーを思いついたのか分かりませんし、制作の過程で一度も他人にストーリーを確認してもらわなかったのではないかとすら思います。普通の感覚を持った人なら、こんなストーリーを「これでいい」とは言わないでしょうから。 セールで買った金額ですら惜しいですし、二度とこの制作者のゲームを買うことはないと思います。今はもう、見ているこっちが恥ずかしくなるうえに不快すぎて、訴えたくなるほどの気分です。 I had a lot of fun playing the first game. So I bought the sequel without giving it much thought, and I feel like that may have been one of the biggest mistakes of my life. Why did Mother even need to exist? That is where my fundamental problem with this game begins. A story that didn't need to be there, puzzles that are still just as unfriendly to the player—honestly, every single element of this game feels unpleasant and uncomfortable. I genuinely do not understand what they were thinking when they condensed pregnancy and childbirth into something like that. Even putting it mildly, it is disgusting. To put it more harshly, it feels like garbage. I played this with a friend, and we were having so much fun in the beginning. By the time we reached the final part, though, we were playing in complete silence, and eventually we just stopped. Even all the time we spent forcing ourselves to continue just to see the ending now feels completely pointless. I have no idea what they saw or where they got the inspiration to come up with a story like this. It honestly feels as though they never once had another person look over the story during development. I cannot imagine an ordinary person reading this and telling them that it was fine. Even the discounted price I paid feels like a waste of money, and I don't think I will ever buy another game from this developer again. At this point, the whole thing makes me feel so embarrassed and disgusted on their behalf that I almost want to sue.
For the price this game is an excellent addition to the previous game. Personally I really liked the story, I thought the questions it asked were very interesting if you were willing to engage with the conceit of the game i.e don't reveal your hidden information to your playing partner. There are mentions of sexual assault and some slight body horror but the story itself is about humanity, what makes someone human and worthy of life and, despite a species horrifying origins, do they deserve to die? On the other hand I think the puzzles were weaker in this game, not because they were easier but because I think there was too much effort put into making them obtuse because you had to describe things to your friend all the time in a way that wasn't always easy. So the puzzles were just a little less satisfying. BUT! Overall, this game was great. I do very much look forward to Tokoronyori's next project.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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