![[Bober Bros] No Means Nothing](https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3706160/26cd62857c0ad2c5317cb249c664298344901d09/header.jpg?t=1777229535)
PSYCHOLOGICAL HORROR // ANTI-DATING SIM about learning to say NO.
Modeled estimate, not a reported figure. How we estimate →
Media

About
KEY FEATURES:
Relatable Workplace Horror
An ordinary packaging shift turns tense when a boundary-crossing co-worker keeps testing how far you’ll bend.
Anti-Dating Sim // Choices Matter
Every yes, NO, or awkward silence shifts the relationships and power balance.
Multiple Endings
Your approach unlocks several possible outcomes, from a strained farewell to a chilling finale.
Atmospheric Horror, No Cheap Jumpscares
Fear comes from silence, hostile stares, and the feeling of being cornered.
Based on True Events
Yeah, this shit really happened to me, and living through it was awkward as hell.
Short but Unsettling
One-hour playthroughs make it easy to experiment with different boundaries and endings.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, German, Spanish - Spain, Japanese, Simplified Chinese, Ukrainian, Portuguese - Brazil, Thai
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
One of the best cozy games out there.
i love every bobvrs bros game and this one was really somethings, new mechanic and stuff. a bit long to start but really fun. if the game was longer it would be incredible.
Сложно сказать, кому может понравиться такая игра. Это не хоррор как он себя позиционирует, а попытка разрабов высказаться... Правда, не очень понятно, что конкретно они хотят сказать. Ерундовый, придуманный за пару часов сюжет (про п@дора и его друга), абсолютно неинтересный геймплей (запоминаешь где, какой шкафчик и спидранишь игру), глупейшие диалоги с вариантами выбора, которые ни на что не влияют... И все! больше рассказать - то и не о чем. Покупать, я бы сказал, не стоит. Бесплатно - можно чисто в коллекцию положить.
This game is amazing. Luckily, nowadays I rarely feel the way this game made me feel, but it reminded me a lot of the days when my anxiety was in the driver's seat. Everyone and everything seemed like a threat. While playing, I felt that again (obviously not as intensely, since I wasn't in any actual danger). Every shift, I would constantly look behind me to make sure Radek wasn't there, trying to push me into a corner to do God knows what. This feeling extended to the choices I had to make, too. Do I say and do what he wants, ensuring that I'm safe, or do I risk it by telling him to leave me alone? This is also why I'd recommend being careful when trying this game. If you have experienced things like this, it may trigger some bad memories. But if you think you can handle it, then I recommend it. It can be a good experience and might even help some people understand how manipulation and fear can make you make decisions you wouldn't normally make.
This was one of the scariest gaming experiences for me, because it depicts actual reality for so many people. That entire last part had me gradually leaning away from my monitor in disgust, discomfort and fear. Especially the section in Radek's apartment. In my first playthrough I got the worst ending, since I did not find the exit in time. When that illustration popped up, I felt so terribly sad and hopeless. Since then, I've gotten all the endings, and I just love the messaging in each of them. Beautiful illustrations, accompanied with moving text and this hauntingly wonderful soundtrack. I just love the environmental storytelling in this game. The shelfs that are arranged in a deliberately confusing order (I like to think Radek moved them this way to make us feel trapped), none of the barcodes are where you expect them to be. The posters with the sexualized bears, the beer cans lying around to signal Radek's alcoholism and increasing instability, and the destroyed power box. And finally Radek himself. The way he becomes more threatening with each day that passes. At first he's just a pushy ♥♥♥♥♥♥♥. Then he gets extremely creepy and predatory and straight-up ignores our boundaries. I was so scared to turn my back on him, I literally felt his gaze on me the whole time I was running around. His increasingly disturbing facial expressions and then finally the last day, where he decides that our consent does not matter. It's an extremely hard section to play through, not because it's difficult, but because you simply don't know what he will do to you and when he will strike - because strike he will. Great game that I will never play again.
It didn't made me feel unease like I expected, but I still love these type of indies. Approved
Только начала играть по сути.. НО... О, бже, этот перс... РАДИК... Он просто не[beep]ый. Так щекочут нутро его фразочки... Жаль, что нельзя прям открыто ему навстречу идти в диалогах... Ну, и... В данном случае, я ощущаю себя именно им, нежели главным героем (х ибо есть что-то у меня от Радика (х (позже, вероятно, отредачу, когда полностью наслажусь игрой... хочется её прям растянуть максимально, лишь бы подольше лицезреть лик другана). В общем, игра ВАУ!!! Антагонист получился на УРА! Харизматичен, неприятен и очень притягателен - плюс персонаж в мои фавориты) Ещё музон невероятно качает. IБА ЧОТКО.
Gra uderza w kontrowersyjne i ciężkie tematy, ale robi to płytko. Rozumiem przekaz, rozumiem, że gra straszy zachowaniem człowieka a nie potworami czy demonami, natomiast dla mnie to strata czasu. Gra jest nie potrzebnie skomplikowana przez system psychiki, powodujący ograniczenia opcji dialogowych, które i tak w większości są nie potrzebne i nic nie zmieniają. W trakcie rozmów praktycznie nie ma muzyki, a dialogi czyta się zwyczajnie kiepsko i nużąco. Gameplay jest symulatorem chodzenia co nie jest niczym złym, ale jednocześnie zbyt na siłę jest tu wepchnięty motyw magazynowania towaru. Totalnie nie rozumiem czemu gra nie mogła bardziej skupić się na fabule, a poszła w pokraczny symulator bycia magazynierem, który jak nie zrobi danej pracy to na koniec dnia, w podliczeniu zarobków jak w jakimś symulatorze prowadzenia restauracji, nie dostanie pieniędzy. Podsumowując - przerost formy na treścią, bardzo średni gameplay oraz nie przyjemne do czytania dialogi bez większej głębi.
⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐ 10/10 No Means Nothing by Bober Bros is one of the most effective psychological horror games I've played in a long time. From the moment the game begins, it creates a constant sense of unease that only grows stronger the deeper you go. Instead of relying on cheap jump scares, it gets under your skin through its atmosphere, tension, and psychological dread. The sound design is exceptional, the pacing is masterfully handled, and the storytelling keeps you questioning what's real and what's not. There were multiple moments where I genuinely felt anxious about what might happen next, which is something very few horror games manage to accomplish. What impressed me most was how the game stayed with me even after I stopped playing. The themes, imagery, and overall feeling of helplessness lingered long after the credits rolled. It's a phenomenal example of psychological horror done right. If you're a fan of horror games that focus on tension, atmosphere, and getting inside your head rather than simply startling you, No Means Nothing is an absolute must-play. A truly unforgettable experience and an easy 10/10 from me.
una historia con mucho trasfondo que hace visible el dilema de decir que "NO" a alguien o por una cosa que sabemos que no esta del todo bien. pero, por la presión social uno termina cediendo
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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