
BlueSuburbia is a haunted world where you explore poems through immersive environments. Seek out dark secrets, confront your demons, and delve deeper into a dream that dances between beautiful and terrible. Explore forgotten dreamscapes and open worlds on your quest to find hope.
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Was looking for an atmospheric walking sim, but I didnt get too far into this one due to jumpscares and horror elements. Real images of people and the dismembered body parts caused me to feel uneasy and after 30min I couldn't relax enough to play the game.
"BlueSuburbia" is an abandoned Early Access asset flip looking Unreal project where you wander around and are subjected to the most horrific poetry from a 14 year old high school dropout (as far as I can tell.. this poetry is so bad it rivals the Vogons from Hitchhikers Guide to the Galaxy). This is barely a game and more of an attempt to make an "interactive art exhibition" where you are assaulted by poems so bad they're violations against the decency of the English language. The developers abandoned this 1 year ago. It will never be completed. This unfinished game is just polluting Steam and making it harder for gamers to find genuinely, completely made games. The game graphics look better than you might expect, but that's just because it looks like some or all of them are "borrowed" from asset stores or wherever. Gamers can tell... and it comes across as insincere. There's also the old adage that those who lack the budget and talent to make their own game assets usually lack the budget and talent to do the rest of the job of game development properly, too. You're forced to sign a highly questionable yet legally unenforceable End User License Agreement... for such a relatively low effort, low quality product, this comes across more as a delusion of grandeur than anything else. This agreement includes questionable requirements that may attempt to revoke consumer law protections that gamers expect to have, which is also highly problematic. Developers must learn they are here to serve gamers, not control them. I had my cat walk over the keyboard while the EULA was displaying, which fixed that problem for me. It's free for now, but the developer intends to charge for this if it ever leaves Early Access... but considering the poor public reception, it's likely this will not be one of the 25% of games that ever gets finished and leaves Early Access. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 6 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. This isn't worth downloading. While this didn't cost me any money up front, I still feel ripped off.
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Languages: English**languages with full audio support
Hours played at review time, across 38 reviews with recorded playtime.
I hoped to find a creepy story or something explorational but in the first minutes i just encountered a world that seem to just make me feel uneasy just by showing rl clips. Its cause of that why i stopped playing so early. It just feels like a cheap way to male a horror game. Like endless jumpscares to cover the missing story. I cant recommend this game
It's not finished yet, but what's there so far is haunting and beautiful. The subject matter of the story is very grim and obviously not for everyone, but I really recommend giving it a try. It feels more like rumination and sifting through feelings than something trying to push a certain conclusion or moral, and it feels a lot more personal and authentic for it. If you've played Everything Is Going To Be Okay, this game is oddly much more peaceful yet from a darker place, it's hard to quite describe. The glitch-chic aesthetic is done very well and more prominent in the first chapter. I find the first chapter harder hitting and much, much more direct, while the second is more open and beautiful. There's a lot less story-per-minute in chapter 2, but it feels more engaging and interesting. I do think the second chapter could be tightened up speed/confusion wise, which is my only real complaint so far. Here's my full video playthrough & commentary on the first version: https://www.youtube.com/watch?v=ULxwQfVMgGY Also a tip: If you're stuck on chapter 2, press space bar. You warp between several locations key to the plot, so explore around those and you should find all 4 places you need.
I don't think I was meant be the inteded audience here. The experience felt like reading through a 13-year old's diary while being subjected to random, iritating flashing lights and occasional high piched sounds. Tapped out after 15 minutes, sorry! I would recommend Blue Suburbia to you if your favourite words are "darkness", "trauma" and "hate".
Not so much a horror game as it is unsettling or just grim. Which would be fine but narrative is more for shock value than anything cohesive. Graphically it's rather creative... until the 20+ yo text prompts start appearing, clashing with the modern aesthetic. Maybe it's paying homage to the old flash version, but going in blind I don't agree with the design choice. Perhaps I just don't get it. What I do know is after a few minutes of this "game" I didn't want to experience any more.
Great blend of alienmelon's web art style with maximalist 3D shaders and fantastical environments. Knowing some of the context behind the story of the game, it explores the material very well. I also loved the bits in the beginning that use the Bitsy game engine. Love seeing all the mixed media in general. I'm looking forward to seeing how the game develops.
I have been a fan of Nathalie Lawhead's work for a good few years. I first fell in love with "EVERYTHING IS GOING TO BE OK" when I found it on itch.io through a YouTuber, and subsequently stumbled upon the original Flash version of BlueSuburbia. I couldn't personally feel the same way about the poems in (the original) BlueSuburbia compared to EIGTBO, but the artistic aspect of how all the poems were put together was what drew me in. I will forever feel nostalgic to the music choice made in the original version, and I have to admit I'm a little sad that it didn't carry over in the reboot. However, a lot of the other aspects did make its way into the new BlueSuburbia, such as the text to speech voice, wobbly text, symbolism (with the eyes and butterfly), to name a few. The reboot is not at all similar to the original; there is an entire third dimension you can explore in. Admittedly, it's kind of trippy and confusing to navigate and I'm not sure if that's how you're meant to be feeling. In a way, it's like the original in the sense that it doesn't hold your hand and necessarily guide you in a particular order that you should be reading the poems. But as of writing this review, I got too lost and decided to put the game down before I decide to try again. I was unbelievably overjoyed to see a post about this game and its early development. I'm glad it's finally here now. There's a lot of pain written in the author's work, and I can only hope writing offered them at least a little bit of solace.
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7 из 10 Нормально Сюрреализм
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.