
BlueberryNOVA is a yuri visual novel about a girl who is transferred to new place of study.
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Languages: English, Russian
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
На прохождение игры у меня хватило 25 минут, ну и плюс к этому я забрал все достяги что в итоге и вышло 40 минут. Игра сама по себе интересная но слегка слабая в сюжете и жалко что слишком короткая.
The art is lackluster and the music feels painfully generic. The story is unfinished at best and bad at worst. It lacks the ability to connect the narrative dots so speak. One minute your in class and the next your being assaulted in the bathroom by a catgirl. Then for some reason you're friends with this cat girl and decide to go to her birthday party where you drink too much and force yourself on her. The path for the other girl is equally ridiculous and the threesome achievement is just thrown in at the end of one route with nothing logical leading to it, or connecting to it at all. There are various other gaffes as well like the girls talking about living in neighboring apartments, but they are clearly houses. The girls say they are in college, but I've never seen a college that copies a generic Japanese High School. It makes it hard to suspend disbelief and be in the novels world. It is also painfully short. I'm not the fastest reader, but I still fully cleared it and got all the achievements in less than hour. The translation is not great either. Overall, this is not one that can be recommended. Save your money!
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
We were just friends Eva, but I hope you open up more one day!
Seeing mixed reviews I was thinking BlueberryNOVA will be mid... It wasn't in short. [b]It was bad.[/b] The only truly good thing in this production is art. Aika, her girfliends and CGIs look good and we can see that the creator knows how to draw. Their skills are definitely a few levels higher than mediocore DA artist, which makes me little sad since there are not many artworks by them on the web. What they don't know unfortunately is how to make the story. Rushed as buildings in Mainland China and shallow as primaly school shows. Even if not every stories must be as good as "The Shadow over Innsmouth", "Childe Roland to the Dark Tower Came" or "This Way for the Gas, Ladies and Gentlemen", I felt like I was reading extra low-tier romanse. Characters are behaving so much irrational that they would won casting for generic teen slasher. About dark topics presented in Blueberry... Man, anxiety and etc. were presented so bad. JUST NO. Really. Go play Doki Doki Literature Club instead. Translation is also not good, [i]but[/i] it is not bad either. It has of course many little flaws. But it's definitely readable. [b][u]I other words, you should buy this on discount IF YOU REALLY, REALLY WANT TO SEE HOW TO NOT MAKE THE STORY. imo one bottle of beer would be a better choice[/u][/b]
В целом неплохая, короткая и простенькая визуальная новелла о трёх студентках-лесбиянках. Прохождение займёт около часа неспешного чтения. Очень жаль что отсутствует полноценная гаремная концовка, есть только вариант завести шуры-муры с каждой по очереди [spoiler](сперва Ева, потом Юкино)[/spoiler], но не с двумя сразу. А так нормально, пойдёт, спрайты и арты выполнены красиво, до графической составляющей не докопаться.
Honestly my hopes weren't high going in and I was still left disappointed. While there's not much, there is some good going for it: it's fairly cheap, the art is nice, and it's very easy to get a complete achievement list. The bad is...pretty much everything else. The game is 100%-able in under an hour; the translation a kinda jank in a number of places; despite it supposedly having multiple love interests only one of them gets any real focus or likable character traits with the other one feeling extremely rushed in and seemingly was made to be tolerable at the best of times; despite me talking about focus, there really isn't any since the romances start and complete within a handful of paragraphs after only 3-4 in-game days; and honestly the writing itself is pretty amateur, with the emotions of most scenes being rushed through like it doesn't even want to focus on the emotions it expects the reader to feel. Honestly though, I might've been able to give the game a pass on all that if not for its most glaring flaw: the threesome ending. No, it's not because I'm against poly relationships or anything like that (actually the opposite tbh), no, it's because the choices to get it are so nonsensical and counterproductive that you have to wonder if it was even programmed in right. To get it you have to [spoiler]outright ignore one of the characters (who's implied to commit suicide on the route where you ignore her?) and then [i]not[/i] bring up the possibility of inviting her to the other girl's birthday party (cause why would I want my two love interests to hang out together if I'm trying to get them into an open relationship with me?) and then make a choice that is so pointless and has nothing to do with anything (choosing wrong results in the normal ending)[/spoiler]. That is the exact path I took to get it, I kid you not. I attempted different playthroughs afterwards to try and see if it would activate and no, that's the only path that worked. And to make matters worse, even with the uncensored patch [spoiler]you don't actually see a threesome. It literally just gives you a paragraph saying that you are now dating both of them[/spoiler]. So in summary, we have weak writing with weak characters that takes less time to get through than this review I'm posting, pointless choices having major consequences, and a completely nonsensical path to the third major ending [spoiler]that can barely be considered an ending at all[/spoiler]. Sorry, even with the low price, it's a hard pass and makes me incredibly hesitant to play the sequel
BlueberryNOVA is a compact yuri visual novel that builds its experience around intimacy, choice-driven relationships, and a quiet coming-of-age tone, but ultimately delivers something that feels more like a brief character vignette than a fully realized narrative journey. Developed by Nova B12 in collaboration with OtakuNovel, the game places players in the role of Aika, a transfer student stepping into a new academic environment where unfamiliar faces and emotional uncertainty shape the direction of the story. Rather than relying on high-stakes drama or complex worldbuilding, it keeps its focus tightly centered on interpersonal dynamics and the subtle shifts that occur through conversation and choice. The structure follows a traditional visual novel format, with the majority of gameplay consisting of reading dialogue and making occasional decisions that influence how relationships unfold. These choices are not overly complex, but they serve as the backbone of the experience, nudging the story toward different romantic outcomes and emotional conclusions. The branching paths lead to multiple endings, though the differences between them tend to be more tonal than structural. Instead of dramatically altering the storyline, the variations come from how Aika’s connections with the main characters—primarily Yuki and Eva—develop and resolve, making the game feel cohesive but somewhat limited in replay diversity. Characterization is where BlueberryNOVA places most of its effort. Yuki and Eva are designed as contrasting personalities, offering players distinct emotional routes to explore. One leans toward confidence and outward charm, while the other embodies a quieter, more introspective vulnerability. Through interactions with them, the game touches on themes like loneliness, self-doubt, and the desire for connection. There are moments where the writing hints at deeper emotional exploration, particularly when addressing personal insecurities and internal struggles, but these ideas are often introduced and resolved rather quickly. As a result, while the characters are likable and easy to engage with, they don’t always reach the level of depth that the subject matter suggests. The pacing reflects the game’s relatively short runtime. Events move quickly, with relationships forming and evolving over a condensed period. This works in terms of accessibility, allowing players to experience the full narrative in just a few hours, but it also contributes to a sense that the story could have benefited from more time to breathe. Emotional beats sometimes arrive before they are fully earned, and certain developments feel rushed, which slightly undercuts the impact of the narrative’s more serious moments. Visually, the game is one of its stronger aspects. It adopts a clean, anime-inspired art style with expressive character sprites and a selection of CG illustrations that highlight key scenes. The artwork does a solid job of conveying mood and reinforcing emotional moments, even when the writing itself feels brief. The inclusion of a gallery system adds a layer of replay incentive, encouraging players to revisit the story and unlock all available images. The soundtrack complements the experience with soft, unobtrusive tracks that fit the tone well, though it remains relatively understated and doesn’t leave a particularly strong impression. One aspect that may divide players is the inclusion of mature and suggestive content. While this aligns with certain expectations within the genre, it occasionally feels disconnected from the more introspective themes the game attempts to explore. The shifts between light romance, emotional introspection, and fanservice can create tonal inconsistencies, making it seem like the game is trying to appeal to multiple audiences without fully committing to a single direction. Replayability exists primarily through the multiple endings and collectible CGs, but the limited variation between routes means that subsequent playthroughs may feel more like revisiting familiar scenes rather than discovering entirely new ones. For completionists, there is enough incentive to explore every outcome, but for others, the experience may feel largely complete after a single run. In the end, BlueberryNOVA is a modest and approachable visual novel that succeeds in delivering a simple, character-focused story without overcomplicating its design. It offers a gentle introduction to its themes and relationships, supported by appealing visuals and a straightforward structure. However, its brevity and lack of deeper narrative development prevent it from leaving a lasting impact. It feels like a foundation for something more ambitious rather than a fully expanded vision. Rating: 6/10
i didn't think i ever thought spending like 3 dollars was such a waste of money until i bought this game Just don't bother literally took 10 minutes to get through
Yuri Visual Novel game. It's ok. :/
good game has boobies
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