
Craft, fight, explore! In this Open-World experience, you can do that all! The choice is yours...
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Genres
Stats
Languages: English**languages with full audio support
Reviews
⠀
Blue Land, hayatta kalma türüne daha çok kimya temelli bir dokunuş içeren 2D, Açık Dünya oyunudur. Kendinizi, evrenimizin periyodik unsurlarından damıtılmış, saf kötülüğün özüyle mayalanmış tehlikeli varlıklarla dolu bir dünyada buluyorsunuz. Tümörler gibi, dünyanız da hayatınızı almaya hazır küçük biyomlarla, temel varlıklarla dolu. Bu varlıklar periyodik tablonun unsurları için toplanabilir ve nihai mücadeleye hazır olana kadar giderek daha sert varlıklarla yüzleşmenize yardımcı olmak için şiddetli silahlara dönüştürülebilir;
Stumbled upon this game by accident. There are the sprouts of good ideas and good features. While the game itself can use polish in the hitboxes and movement, the core ideas of the game and thought behind the sprites and the world leave me reminiscent of my middle school days and fun Flash Games that occupied most of my childhood. Dev, if you're reading this, keep it up. There's a ton of promise in what you're doing and I can't wait to see how you grow.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
This game is actually so cool, its a great concept with the map being divided by periodic table groups, and you can collect elements in the group by killing unique enemies. I would 100% recommend.
Не трате свое время на этот шлак! Потом еще спасибо скажите!
Game of the year
First of all, congratulations for releasing your first game on Steam, Mr. Stepanov! I should say that I somewhat enjoyed the short time I spent playing this game. The little jokes you put everywhere are amusing. The enemies scurrying around made them feel alive, even though it quickly became predictable and repetitive. Horrendous and incoherent as it is, the pixel art style was a refreshing sight, something I have not seen before. Same goes for the infinitely looping notes of music, the soundtrack was indeed memorable for better or worse. It is very true that this game is far from perfect. Correct me if I am mistaken, there is no save system in this game. Not everyone has the free time to complete the game in one sitting. I would like it to save the contents in my element pouch and hotbar when I exit to menu. The element system is certainly a great idea, but it is confusing why certain elements create a much stronger weapon over others. It took me less time to craft the Uranium Cannon than the Sky High, but the weapon damage does not reflect that. You might consider adding a damage value for each weapon in the crafting preview. The combat system is inconsistent. I think it is a bug that allows me to sometimes attack twice in a row, while other times require me to wait far longer than the cooldown bar indicated. I recommend others to try it out and provide feedback, so your next game would be an improvement over this.
未来可期
☀️
- A bit repetitive, but i enjoyed it - Game is too short with only 1 boss, more content would be nice - I like the crafting table gameplay and upgrading weapons Some suggestions - Add hold to click left, spamming left click hurts my hand - Add more descriptions for weapon/drugs on what they do (like damage,cooldown,range) A lot of potential in this game