
A novel game with a fully voiced story about everyday or extraordinary stories.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: Japanese**languages with full audio support
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Gündelik veya sıra dışı hikayeler hakkında tamamen seslendirilmiş bir hikayeye sahip yeni bir oyun.
免费 没中文 没成就 蓝色摇篮 - 印记 - 人口二十二万的平凡地方都市 —— 木佐鹰市。 生活在这座城市的高中生砂原直斗,在运营对话式 AI 系统 “吹雪” 的 “AI☆研究部” 中,与成员樱庭真琴、七森荠、一宫结一同活动。期间,妹妹砂原美羽也加入进来,社团变得更加热闹了…… 这是一部全程配音展开的日常,或是非日常系故事。 本游戏为全程配音视觉小说《蓝色摇篮》的前篇。 后篇预定为带有选项、多结局的视觉小说, 但前篇不含任何分支选项,敬请知悉。
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Concurrent players on Steam, sampled daily since tracking started.
フルボイスで描かれる、あの頃のノベルゲームを感じさせるADV。 フルボイスだけでなく、個性的なキャラクターがくるくる動き。 前編とはいえこれが無料でプレイできるとは、すごい時代だと思う。 ボリュームもかなりのもので、展開も目まぐるしく、そこで引くか、という感じ。 難点としては、容量。 ただ、このゲームの作りなら、ある程度の重さは当たり前かと思う。 あとは、一部の演出のせいでテンポがやや悪いように感じられる部分があるという点。 それと、テキストのノリに乗り切れるかどうか、というのも懸念点ではあるかもしれない。 だが、出来そのものは間違いなく良いので、あのころのADVを思い出したい人は。 ぜひともプレイしてみてほしい。
"Blue Cradle -signifie-" is not a game, it's an e-book that's been dumped on Steam masquerading as a game. As a visual/interactive novel, this doesn't feature any notable gameplay, it's just a lot of clicking through badly written dialogue that would never have been accepted or published in print, which poses the question, "How did something this badly written end up on Steam?". When someone hoping to become an author is unable to get published in print, they spend $100 and dump their high school fan-fiction onto Steam, under the guise of a game. This e-book probably got the "author" onto a few law enforcement watch lists... this e-book is basically all about the authors imaginary anime girlfriends, who are all school students. The only thing greater than the sheer cringe of fan-fiction writers going on about their imaginary girlfriends is the creep factor. And I have to say again, it's hard to have an imaginary high school girlfriend when you're not allowed within 100 metres of a school. Visual novels/e-books are tedious at best... imagine the best novel you ever read, be that Hitchhikers Guide to the Galaxy or 2001: A Space Odyssey or Twilight (if you have terrible taste in literature), but then translate that to a format where the words dribble out and you have to click your mouse every time you wanted to read the next sentence, instead of just turning the pages. You'd think it was garbage. Now imagine that experience, but with much worse writing (because if these guys could write professionally, they'd be published authors and this would be on shelves in bookstores, and they wouldn't have to pay Valve $100 to self-publish this on Steam), and you have your average Steam e-book. One of the chief problems with failed authors polluting Steam with non-game E-books is that E-books can easily just be presented in a web browser... there's no justification for charging money on Steam for what might as well be a webpage. We don't spend thousands on buying a gaming rig to spend money on Steam for something Chrome or Firefox could do. Despite having no up-front cost, this failed to appeal to the 130 million+ gamers on Steam. SteamDB showed the e-book peaked at only 3 concurrent readers... this is a dismal public reception. This was so bad they couldn't even give it away. The funny thing is, if you wanted to print this book, you'd only need to print 3 copies to satisfy the entire world's demand for it. While this E-book is "free", you can get better quality, professionally written books and comics for free online (from places like Project Gutenberg) or from public libraries. Steam isn't a comic book store, neither is it Netflix, it's for games. Your gaming rig is not a Kindle. It's impossible for me to recommend things to PC gamers that aren't really games.
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Игра "Blue Cradle -signifie-" оставила после себя смешанные чувства. С одной стороны, визуальный стиль и музыкальное сопровождение создают невероятно атмосферную, даже медитативную обстановку. Мир, наполненный загадками и намеками на затерянные цивилизации, хочется исследовать, а саундтрек отлично подчеркивает чувство одиночества и заброшенности. С другой стороны, геймплей может показаться несколько однообразным. Фокус сделан на исследовании локаций и решении простых головоломок, однако порой не хватает динамики и более глубокого взаимодействия с миром. Сюжет подаётся обрывками, заставляя игрока самостоятельно собирать кусочки воедино, что может понравиться любителям нарративных пазлов, но стать разочарованием для тех, кто предпочитает более линейное повествование. В целом, "Blue Cradle -signifie-" – это игра для тех, кто ценит атмосферу и готов погрузиться в неспешное исследование. Если вы ищете динамичный экшен, то это, вероятно, не ваш выбор. Но если вам нравятся игры, заставляющие задуматься и предлагающие необычный опыт, то "Blue Cradle -signifie-" может вас заинтересовать.