
An unforgiving medieval action RPG with a Souls-like combat system. Explore, grow stronger, defeat enemy forces, and reclaim the city torn apart by civil war.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.25/day in the week to Aug 3 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
An Action RPG set in a semi-open medieval world, created by Iron Forge Games.

Immerse yourself in a semi-open world with a dark and ruthless medieval atmosphere. From the intricate streets of towns to the depths of wild forests, a realistic world awaits you.

The people, unable to endure the tyranny and bloodshed of the monarchy, rise in rebellion. As the country nears the brink of civil war, the royal family flees the land. The army disbands, gangs flood the town, and chaos ensues. Innocent people are being killed, raped, and plundered. Someone must put an end to this savagery… And that is you. As you pursue justice and vengeance, you will be torn between being the people's hope and being dragged into the shadows of a dark past. 
Kill your enemies by hiding stealthily or face them in close combat! With dozens of weapon types, kill your enemies using the weapon of your choice and various techniques!

The townspeople bring the world to life with their daily routines. Interact with them, chat, trade, drink, pet animals, or watch street brawls.
Develop your character by increasing health, strength, and other attributes. Gain new skills to overcome the challenges ahead.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Oyunun ambiyansı ve diyaloglar gayet başarılı. Ancak, ileri-geri atlama hareketleri biraz hantal hissettiriyor. Buna ek olarak, karakterin yürüme hızı oldukça yavaş. Tüm bu eksiklere rağmen, oyun genel olarak güzel; alınabilir ve oynanabilir seviyede
チャプター2の途中までやったレビューです。 最初に結論からいうと、お勧めできません。 ソウルライクとなっていますが、対人操作が微妙すぎて単に操作性が悪くて難しいゲームかな?という印象です。チュートリアルの充実など、戦闘面は分かりやすくする工夫が要ると思います。単純に直感的ではないので、抜本的に戦闘面が改善されるまでは、購入は見合わせて回避した方が無難かなと思います。戦闘面が改善されたとしても、現時点だとギリ及第点か?というイメージです。 [b][良い点][/b] ・取り立ててないかも・・・? ・ローカライズはところどころ変ですが、理解不能ではない程度にはできています。 [b]悪い点[/b] ・戦闘面の操作性がとにかく悪い印象です。 ・パリィは成功することもあるんですが、かなりいろんなタイミングでそこそこの時間と回数をかけて試しましたがさっぱりわかりませんでした。 ・スタミナ管理が難しすぎるというかバランスが単順に悪く、何してもごっそり減るのに、回復が超絶遅く、無駄に逃げる時間が長くなります。スタミナのステータスを伸ばしても効果をほぼ感じることができません。 どれくらいかというと、攻撃にしろ、ガードにしろ、何しても消費した分を回復するのに、ノーガードになってから5秒くらいは要します。戦闘が間延びし、かつかなり滑稽な感じになります。 ・スタミナ管理と関係しますが、パリィが成功方法不明で、ガードも構えているだけでも減っていき、ローリングも含めて正規の攻撃対処法がゴミすぎて、動きで敵を翻弄する方が効率的というありさまで、これでいいの?という感想です。この辺の相まって戦闘の爽快さは皆無です。ここ10年ほどプレイした中でも最悪の部類かなという感想です。これでEAでもないので、ちょっと厳しいかなぁと思っています。 ・RPGとなっていますが、戦闘をして成長するのは主ではないのか?と疑問を感じるほど戦闘が困難なゲームです。その割に必須戦闘っぽいイベントがあります。 ・セーブポイントがおそらく意図的に消されているようで、任意セーブが不能なことがしばしばあります。死亡扱いになると、都度セーブした時点にもどされます。 ・上記で、そこそこ時間のかかるイベントの会話などが一切スキップ不能なので、イベント中に死ぬと何度も長時間の朗読を何度も何度も読み聞かされます。かなりの苦痛になります。たぶん萎えてやめる人多数かなと思います。実績をみると、序盤とみられる自分の進捗度で15%しか達成者がいないので、それくらい挫折するゲームですね。 ・製作者の意図していないところを歩くだけで突然死扱いさせられます。何もないところで突然死に、ロードに入ってセーブ時点まで戻されるので、いっそ世界に壁を付けてほしいところです。 ・歩きが超絶鈍足です。常に沼地ですり足している勢いです。ダッシュとの差が極端すぎてバランスが悪すぎます。 ・武器防具を商人から購入できるんですが、金の入手方法が限られていて、敵Mobのドロップも少なすぎて、ほぼ購入不能です。チャプター2までの感想としては、2つ買うのが限界かなぁというイメージです。 ・まだ序盤だからかもしれませんが、ストーリーは惹きつけられる感じではないです。
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Portuguese - Brazil, Traditional Chinese, Japanese, Korean, Polish, Hungarian +5 more
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bloodface, sabrınızı test eden ama bir o kadar da eğlendiren karanlık bir indie RPG. Eğer kafanıza göre bir “karanlık ortaçağ macerası” arıyorsanız ve birkaç kez ölmeye hazırsanız, bu oyun tam size göre.
Tuş atamalarını oyuncunun kendi isteğine göre değiştirebilmesi oyunu daha iyi hale getirirdi. Ayrıca, oyunun hikayesini anlatan yazı fontu bu tür bir oyun için uygun değil gibi görünüyor. Bu konuda düzeltme yapılabilir. Sonuçta oyun güzel ve hoş. Bu unsurlar elbette düzeltilirse oynanabilir, yine de oynanabilir.
Also, momentan komme ich noch gar nicht rein. Steuerung: Die Steuerung ist wirklich sehr träge. Generell ist die Pace vom laufen her sehr langsam. Die Gegner kommen ran und ich hab noch so gar kein Gefühl für den Parry. Die Gegner dreschen munter drauf los bis die Ausdauer runter ist und das ist es schon vorbei. Auch die Roll ist sehr träge, ich komme praktisch kaum weg vom Gegner. Gerade die Rolle nach hinter ist wirkliche sehr unpräzise und ich rolle gefühlt 80% mein Versuche nach hinten wegzurollen statt dessen zur Seite. Ich spiele mit nem X-Box-Controller. Kamera: Momentan aus der Hölle, Bäume sind im Weg, Hütten auch, hatte mehrmals das Problem, dass ich den Kampf vor "lauter Bäumen" nicht mehr sehen konnte. Das ist ganz großer Mist. Auch lässt sich die Kamera derzeit nicht ändern, sprich, man schaut immer aus dem gleichen Winkel von oben hinab. Ich kann somit gefühlt nur 20 Meter weit gucken, was ist denn das für eine Design-Entscheidung? Item: Momentan noch wie aus einer Wochenendsession mit Story-Cubes zusammengewürfelt und teils völlig sinnlos. Ich find ja geil, das die Gegner überhaupt was droppen, aber die Moneten sind völlig egal, das meiste Geld konnte ich über random in den Kisten gedroppte "Schätze" beim Händler machen. Tränke: Was ist das für ein S§$%? Ich trinke einen Heiltrank, der mich auch gleichzeitig vergiftet. Okay. Aber dann verlier ich dadurch auch noch Ansehen/Reputation?!? What? Fazit (momentan): Finger erstmal weg davon, ist das Geld nicht wert und gerade nur frustig. Wenn wenigsten die Kamera umzustellen wäre. So läuft man immer wieder fast blind umher und kann sich nicht an der Gegen orientieren. 2/10 :(
Yürüme hızı yavaş kalıyor o biraz sinir etsede güzel oyun oynanır.
aside from the walking animation and the camera angle its a solid game. combat can be better but overall its a nice game. the interactions with the npcs is nice too.
Hikaye anlatımında kullanılan font, bu tür oyunlara uygun değil. Ayrıca hikaye kısmında görsel anlatım da olsaydı daha iyi olurdu. Ambians, ana karakterin sesi, seçim yapabilme gibi özellikler ise gayet güzel. Diğer unsurların da düzeltileceğini umuyorum. Almayı düşünenlere tavsiye ederim, alınır ve oynanır.
Cidden hayatımda oynadığım en iyi bağımsız geliştiriciye sahip souls like oyunu yapanların eline sağlık herkese tavsiye ediyorum
Oyuna, hikaye bölümlerini atlamaya yarayan bir buton eklenmesi ve Bunun yanı sıra, oyunun ambiyansı ve etkileşimler oldukça başarılı, bu özellikleri çok beğendim.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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