
Weird west legends meet eldritch horror in BLOOD WEST, an immersive stealth FPS. Become the Undead Gunslinger, doomed to roam the barren lands until he manages to purge their curse, freeing his soul. 3 varied scenarios, perk-based character progression, and 20+ hours of gameplay await you!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Weird West legends meet eldritch horror in BLOOD WEST, an immersive stealth FPS. Become the Undead Gunslinger, doomed to roam the barren lands until he finds the means to purge their curse and free his soul. No, this isn’t your typical Wild West desperado redemption arc. This is a damnation arc.
The Canyons, the Swamp, and the Mountains. Each swarming with abominable monsters and unholy demons, these are open-ended worlds for you to explore freely at your own pace. It will take the player over 20 hours on average to complete all three scenarios, and over 35 if they want to see everything the barren lands have to offer.
Blood West is a stealth FPS inspired by the genre classics such as the Thief series (whose fans will be happy to hear the voice of Stephen Russell, the actor voicing the master-thief Garrett, returning here as the protagonist), S.T.A.L.K.E.R. games, or - from the contemporary catalog - Hunt: Showdown. The gameplay rewards the careful approach: scouting the area, stalking your enemies, and striking from the shadows. Can you figure out a way to clear a fort full of ghouls and monsters without raising an alarm?
The Barren Lands present the player with a nightmarish, twisted vision of the Wild West legends. The curse that has befallen the realm has corrupted every living thing, defiled the land itself, while summoning restless spirits and dark entities. In this mixture of gunslinger pulp and Lovecraftian horror, dark occult magick presents just as much of a threat as sudden lead poisoning.
In Blood West you will meet many colorful, yet strangely twisted, fully-voiced NPCs. Just as much prisoners of the Barren Lands as you are, they will sometimes share their unusual stories and send you on various missions. Play nice and they might reward you or become your allies. Cross them and risk their wrath.
The game won’t hold your hand. You’ll have to explore the land for yourself (buying a map from a vendor might prove useful!), and figure out your own way to approach quests. As you poke around the three expansive maps, keep an eye out for hidden places and secret stashes. There’s gold in the mountains! Fair warning - it’s probably cursed.
If sneaking around isn’t exactly your thing, or you feel that you have a power advantage over your enemies, you can always take the head-on approach and meet your enemies guns blazing. Blood West comes from the creators of the fan-favorite boomer shooter POSTAL: Brain Damaged, so much gratuitous fantasy violence and pixelated blood splatter is to be expected!
One man’s hell might be another hoarder’s paradise! From simple one-use items like bandages, through medical tinctures, explosives and incendiaries, straight to arcane artifacts that - once slotted - can change the way you play the game, the Barren Lands are just filled with STUFF. There are tons of useful items to discover, and there’s a special player’s stash crate for all those super-rare potions that you’ll hoard and never use.
A gunslinger without a gun would be just a regular slinger. Where’s the fun in that? Blood West makes sure you’ll have plenty of weapons to choose from. Revolvers, rifles, shotguns, carabines - a great variety of firearms, from standard army-issue to those infused with powerful magic, or straight-up possessed. And if you prefer not to cause a ruckus, there’s a wide selection of hand-to-hand combat weapons and archery weapons to pick your favorites from.
The RPG-like perk-based progression system in Blood West will allow you to highly customize the gameplay experience to your liking. Become a stealthy hunter, a revolver-fanning gunman or a relentless berserker. You will gain experience and progress through the skill tree, while discovering new artifacts in each of the scenarios that will bestow on you additional abilities. Combining skills and load-out creates more possible playstyles than you’d normally be able to explore in one playthrough.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.49−50% | 6.1Kreviews | 90% | — | $3.5M |
| $24.99 | 443ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 891 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
♥♥♥♥ whoever thought chapter 2 would be a good ideia and making ch3 another go grab smt then come back ♥♥♥♥
Probabilmente uno dei migliori titoli del suo genere, affrontabile in maniera stealt o hardcore. Non provarlo è semplicemente follia. 9,5/10
Blood West - неочікуваний скарб, який мене затягнув. Купував гру без особливих очікувань, думав просто трохи постріляти, розслабитися. Але гра виявилася надзвичайно цікавою та затягуючою. Художній стиль і геймплей - це справжній скарб. Щоразу, коли виходив із гри, вже хотілося якомога швидше повернутися й продовжити подорож. Ідеальний баланс і ідеальна тривалість історії яка не набридає. Локації змінюються, вороги постійно різні, і з ними цікаво боротися. Супер! 10/10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Jul 25 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Polish, Russian, Hungarian, Portuguese - Brazil, Simplified Chinese, French*languages with full audio support
| $35.99 |
| 222ratings |
| 86% |
| — |
| not modelled |
| $24.99 | 139ratings | 86% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 895 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Love this game, if you like stealth FPS, this game is one of the great ones, cool maps, great weapons and enemies, and really fun and rewarding to explore. Full recommendation.
Well worth the money
наконец, пройдя игру на 100% достижений, наиграв 50 часов суммарно во всю игру и длс, являясь бета тестером ещё не вышедших длс, я советую вам поиграть в эту игру. при покупке я не знал абсолютно ничего об этой игре и купил её от скуки, в итоге игра мне очень понравилась. 1.графика-игра берёт пример графики со времён пс2 игр, что вовсе не является минусом а наоборот позволяет быстрее влиться в атмосферу, монстры оформлены с собственным стилем и по игре будут становится всё более интересными по дизайну и способам борьбы с ними, хотелось бы затронуть катсцены сделанные в стиле комиксов что выглядит очень подходяще под игру и приятны глазу. 2. геймплей-в игре ну очень много оружия а если быть точнее то его подвидов: тяжелее ближнее, легкое ближнее, холодное метательное, легкий огнестрел, тяжелый огнестрел. все вариации подвидов этих оружий вы будете находить по всей игре, интересны они своими баффами и дебаффами, что может вам помочь в создании билдов. древо навыков позволяет сделать билд как и через ближнее так и через дальнее так и через стелс, живучесть или стамину и т.д, также в игре присутствуют артефакты которые дают баффы и дебаффы, их тоже в игре не мало и каждый уникален. игра происходит в основном в стелсе, но также можно играть и по шумному но это будет приносить множество проблем и вас скорее всего просто убьют толпой, 3. сюжет-вы играете за ковбоя восставшего из мёртвых и по всей игре вас будут вести нпс и сюжетные персонажи, которые дают вам квесты, в основном они представляют из себя сходи забери или найди, в конце каждой из локаций, в игре их всего 3, вас будет ждать босс с разными способами победы над ними. 4. музыка-хотелось бы отдельно отметить именно её, хоть она и кажется простенькой но она не надоедает по игре и создаёт отличную атмосферу вестерн хоррора, особенно хочу отметить песню i Am the undead от группы Ghoul Town которая заиграет в игре и играет в трейлере. 5.моё мнение-игра мне очень понравилась в особенности персонажи и их фразы, монстры, главный герой, сюжетные персонажи. все озвучены отлично имеют свою харизму и характер. геймплей, несмотря на тип заданий сходи найди принеси я не считаю это минусом так как трудность заключается не в нахождении, а в том что бы добраться до этого квеста сквозь толпу монстров, а музыка не надоедала до самого конца. 6.итог-игра стоит своих денег, вам нужно испытать этот опыт и эмоции от первого прохождения, знакомства с персонажами и боссами, советую проходить вместе с друзьями, игра не кооп но общение особенно её дополняет из за некоторых ситуаций происходящих в ней.
I rarely finish a game, so finishing this one is probably the strongest compliment I can give it. Easily an 8/10 for me, would have been a 9 if not for a few minor gripes. And I do mean minor, I absolutely [b]LOVED[/b] the overall experience and would [b]HIGHLY recommend[/b] it to anyone who likes immersive sims, the Far Cry series, or stealth games. My complaints, while they're fresh in my brain (on the normal/intended difficulty): - Item visibility might be the single most annoying thing for me personally lol. I love the art style (and the performance that comes with it), but the game is dark, I didn't find any equipable light source, the art style does make it hard to distinguish useful items from the environment sometimes, and the current highlighting system could be boosted. - Map should at least have still-locked, found safes on it - Perks/Skills were a little bit meh overall, like 25% less sway should just be 100% flat, and some of them should just be removed due to being "mandatory"/meta - Doc should have a stash to minimize needless travel - Doc should have a raven skull totem for the same reason. Chapter 3 had a bit of a problem with redundant walking that could be solved by a couple more Totems, and a Totem at Doc. By that point of the game, I think it's only fair to the player. - Crossbows, Bows and Tomahawks could use some buffing in Chapter 3, both inherently, and I don't think there was a single artifact for boosting them after Chapter 1? - Enemies are a bit spongy by Chapter 3, and I'm comparing to the top weapons of that chapter with appropriate boosts, and referring to headshots. Overall, Chapter 1 was 9.5/10 amazing and worth getting the game for that Chapter alone. 2 & 3 did not hold up to the same level, but are still well worth playing. Seriously, get the game, it's really good.
What an amazing game! I think it needs to be mentioned in the promotion of the game that it plays and feels very much like single-player Hunt: Showdown - I believe this will make it easier for the target audience to understand what this gem is all about. Congratz!
Fantastic. Tight gunplay, variety of weapons along with modifiers makes it always interesting, large number of enemies that all feel unique, well crafted open world that satisfyingly rewards exploration, all around a lot of fun. Can feel like Dishonoured one second and Doom the next, and does both very well.
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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