
Weird west legends meet eldritch horror in BLOOD WEST, an immersive stealth FPS. Become the Undead Gunslinger, doomed to roam the barren lands until he manages to purge their curse, freeing his soul. 3 varied scenarios, perk-based character progression, and 20+ hours of gameplay await you!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Weird West legends meet eldritch horror in BLOOD WEST, an immersive stealth FPS. Become the Undead Gunslinger, doomed to roam the barren lands until he finds the means to purge their curse and free his soul. No, this isn’t your typical Wild West desperado redemption arc. This is a damnation arc.
The Canyons, the Swamp, and the Mountains. Each swarming with abominable monsters and unholy demons, these are open-ended worlds for you to explore freely at your own pace. It will take the player over 20 hours on average to complete all three scenarios, and over 35 if they want to see everything the barren lands have to offer.
Blood West is a stealth FPS inspired by the genre classics such as the Thief series (whose fans will be happy to hear the voice of Stephen Russell, the actor voicing the master-thief Garrett, returning here as the protagonist), S.T.A.L.K.E.R. games, or - from the contemporary catalog - Hunt: Showdown. The gameplay rewards the careful approach: scouting the area, stalking your enemies, and striking from the shadows. Can you figure out a way to clear a fort full of ghouls and monsters without raising an alarm?
The Barren Lands present the player with a nightmarish, twisted vision of the Wild West legends. The curse that has befallen the realm has corrupted every living thing, defiled the land itself, while summoning restless spirits and dark entities. In this mixture of gunslinger pulp and Lovecraftian horror, dark occult magick presents just as much of a threat as sudden lead poisoning.
In Blood West you will meet many colorful, yet strangely twisted, fully-voiced NPCs. Just as much prisoners of the Barren Lands as you are, they will sometimes share their unusual stories and send you on various missions. Play nice and they might reward you or become your allies. Cross them and risk their wrath.
The game won’t hold your hand. You’ll have to explore the land for yourself (buying a map from a vendor might prove useful!), and figure out your own way to approach quests. As you poke around the three expansive maps, keep an eye out for hidden places and secret stashes. There’s gold in the mountains! Fair warning - it’s probably cursed.
If sneaking around isn’t exactly your thing, or you feel that you have a power advantage over your enemies, you can always take the head-on approach and meet your enemies guns blazing. Blood West comes from the creators of the fan-favorite boomer shooter POSTAL: Brain Damaged, so much gratuitous fantasy violence and pixelated blood splatter is to be expected!
One man’s hell might be another hoarder’s paradise! From simple one-use items like bandages, through medical tinctures, explosives and incendiaries, straight to arcane artifacts that - once slotted - can change the way you play the game, the Barren Lands are just filled with STUFF. There are tons of useful items to discover, and there’s a special player’s stash crate for all those super-rare potions that you’ll hoard and never use.
A gunslinger without a gun would be just a regular slinger. Where’s the fun in that? Blood West makes sure you’ll have plenty of weapons to choose from. Revolvers, rifles, shotguns, carabines - a great variety of firearms, from standard army-issue to those infused with powerful magic, or straight-up possessed. And if you prefer not to cause a ruckus, there’s a wide selection of hand-to-hand combat weapons and archery weapons to pick your favorites from.
The RPG-like perk-based progression system in Blood West will allow you to highly customize the gameplay experience to your liking. Become a stealthy hunter, a revolver-fanning gunman or a relentless berserker. You will gain experience and progress through the skill tree, while discovering new artifacts in each of the scenarios that will bestow on you additional abilities. Combining skills and load-out creates more possible playstyles than you’d normally be able to explore in one playthrough.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.49−50% | 6.7Kreviews | 90% | — | $3.5M |
| $12.49−50% | 443ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 884 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun game, most reminiscent to Deus Ex, and has some engaging gameplay loops. The story is problematic. It feels like it was written by different people at different times, with different ideas of how it should play out, and the episodic nature of the gameplay exacerbates that. There are some fun narrative ideas there, I just feel they are used pretty poorly. Still, skulking around the wilderness offing monstrosities with a variety of weaponry is fun, and I felt compelled to play it through despite some eyerolls because I found the core gameplay engaging.
challenging but overall very fun
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Jul 25 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Polish, Russian, Hungarian, Portuguese - Brazil, Simplified Chinese, French*languages with full audio support
| $35.99 |
| 222ratings |
| 86% |
| — |
| not modelled |
| $24.99 | 139ratings | 86% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 888 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Although I enjoyed playing this game, I will very much admit that it had it's flaws. Inventory management, I won't dock too many points for this because I truly believe this is just a necessary evil in games like this. Doesn't mean it's not annoying though, but I will admit there is a certain satisfaction to walking up to a trader with a packed-to-the-brim inventory. I once heard a saying that goes "Every game with a stealth bar mechanic is pretty much the same game" and honestly I have to say that logic applies to this game a lot. Just by reading that sentence, you can probably already imagine the kind of gameplay you're getting into. Exploring points of interest, and even just the map in general is largely walking/crouching around, throwing rocks to distract enemies, taking a glance at your stealth bar and top of HUD (yellow triangles show direction of mobs that are in the process of detecting you) to locate mobs and decide how to go about taking them down. You are fragile in this game, enemies often taking you down in 3-4 hits, and the healing process being a slow heal over time. Getting chased by only 2 or 3 enemies , when not properly prepared, is very threatening. This, combined with the slow reload timings for literally every gun in the game (every ranged weapon, excluding shotguns, reloads 1 ammo at a time, and some only hold 1 ammo in the clip) causes you to do this flow chart of gameplay: Shoot Weapon -> Run away -> Reload/ Heal while running -> when done reloading, turn around and repeat. When I did go in guns blazing, you can't really actively fight the mobs, but more so get their attention, get back to cover and peak & shoot -> hide &reload on repeat and this was also only really possible when they all approached from one side, if you have to deal with multiple enemies in multiple directions you will most likely die. Speaking of dying, when you die you have a curse applied to you (Slower movespeed, less XP gain, sneaking not as effective, etc) AND all enemies respawn. If you die once in a while the curse isn't hard at all to get rid of, but if you get caught without any purple potions it will take some time. What ends up occurring is you play the game slowly clearing out areas one mob at a time, and while I had an OK time myself doing that, I can't recommend it. Towards the last chapter, the immursion wore off and I realized the gameplay loop I was in, and really just banged out the last bit for completion sake. Also, I tried the roguelite gamemode and although I thought it was Ok at the start, I quickly grew to not enjoy it. For context, I played on Normal
Really satisfying melee and an interesting, moody, world to get lost in. Can take a minute to acclimate to the combat, but it's hard to put down once you do.
At first it's freaking hard but if you don't give up it's hugely rewarding. A fantastic FPS game. Maybe there could be a quest with the reward of auto-loading guns? Or make it available as a trade for a huge cost? Anyhow, I cannot stress enough how great this game is.
非常不错
Отличная игра. А по скидке мастхев.
Supernatural Western Stealth FPS RPG. This is most definitely my jam.
So good I had to make a Video Essay on it, really satisfying weapon system and just overall really fun to explore.
Very fun little zombie cowboy adventure.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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