
This is a roguelike game with card battles as its core. Players need to play as a vampire ancestor to resist the attacks of a large number of adventurers and defeat three great heroes to achieve ultimate victory.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, Simplified Chinese
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The ideas and concept are appealing, and the game content is quite exciting. However, as the enemy cards keep getting stronger, my own cards eventually reach their growth limit, making further additions impossible, which leads to a stalemate and the game ends. Although talents gradually increase my base stats, extending the playtime, the lack of strategic depth leaves something to be desired. Since the game is free, I think it’s best to enjoy and appreciate its brilliant concept and ideas. I sincerely hope that the developers continue to experiment with new ideas and make the game even more enjoyable.
主要思路就是前期多重开,然后通过点天赐提高强度,最终轻轻松松替换。 建议天赐顺序为——回蓝——转换眷属——群攻——技能回血——吸血——其它(自身生命提高基本上没有用,后期眷属都没有了,基本上也就完了)。 不错的小品游戏
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免费 有中文 没成就
Bu, özünde kart savaşları olan bir roguelike oyunudur. Oyuncuların, çok sayıda maceracının saldırılarına direnmek ve nihai zafere ulaşmak için üç büyük kahramanı yenmek için bir vampir atası olarak oynamaları gerekir.
2.5小时通关哩,还是很有趣的,一开始想养大鬼,后面发现根本养不动,怪攻太高了,最多三下你养了半天的大鬼必死,后面发现长老更关键,每回合出一个2-2,然后再补充一下长老的身材,保持有两个就能比较轻松的清杂,天赋优先点了初拥到3点伤害,舒服太多了,3-3还有1-3都是一下带走。期待后续更新(?)
It's free. It's not bad, fun, but it needs a lot of polish. But it's free so, definitely fun enough to warrant trying if you enjoy this kind of game. It would be nice to see more minion types. Some of the enemy abilities are a bit weird. There is no explanation of when or why enemies hit you vs your minions. Guard doesn't seem to work AT ALL on your own minions. But the concept is good and it's worth sinking time into a few runs.
It has potencial I like it.
还可以。有图鉴就更好了。
Игра 'Blood Rising' – это динамичный и кровавый шутер от первого лица, который точно не оставит равнодушным любителей жанра. Сюжет прост, но захватывает с первых минут: вы – последний рубеж обороны против полчищ кровожадных монстров, и ваша задача – выжить любой ценой. Арсенал оружия радует разнообразием, от классического дробовика до футуристических бластеров, каждый из которых можно улучшать, делая его еще более смертоносным. Графика в игре стилизована под ретро, что придает ей особый шарм и ностальгию по старым добрым Doom и Quake. Музыка энергичная и драйвовая, идеально подходит для безумных перестрелок. Игровой процесс невероятно динамичен, враги прут со всех сторон, заставляя постоянно двигаться и использовать все свои навыки. Однако, стоит отметить, что 'Blood Rising' не самая сложная игра, и опытные игроки могут почувствовать недостаток челленджа. Тем не менее, даже при относительно невысокой сложности, она остается увлекательной и захватывающей благодаря своей динамике, арсеналу оружия и стильной графике. В целом, 'Blood Rising' – отличный выбор для тех, кто хочет весело провести время, отстреливая монстров и не слишком напрягаясь.
[code] [url=https://store.steampowered.com/curator/36948155-Card-Game-KING/] FOR MORE CARD AND BOARD GAMES FOLLOW US [b]CARD GAME KING [/b][/url] [/code] Very interesting concept where you summon allies by killing enemies, and then upgrade said allies by, you guessed it, killing enemies. It requires some decision making in terms of which enemies to kill with which unit, as well as save some enemies for later as "food" for your minions. Sadly, it's accompanied by many issues. Balance is not great. Sometimes you might draw several enemy guards and mages, and while the guards serve as a meat shield the mages wipe your ENTIRE army in a single turn. Abilities are not explained for some reason. You are left to guess what exactly 'pierce' and 'accuracy' ability mean (fyi pierce damages your hero with overflow damage and accuracy only attacks your hero). The game is also extremely swingy. If you manage to build up your army within a certain time limit you might have a chance. If not, there is 0 chance of recovering as your low level creatures aren't surviving battles anymore to get upgraded. Lastly, none of the small strategic aspects matter, because the point of the game is to slowly grind for upgrades that persist between runs, until you can overpower them by the sheer power of stats. To top it off, it barely fits the definition of a card game with only the enemy deck existing. Leveling up your creatures was fun, until they randomly get killed off by enemy attacks before they can do anything. Interesting concept, but too many issues, even if it's not a paid game. [h1][b]The positive[/b] [/h1] + Summoning allies from dead enemies and then leveling them was fun [h1][b]The neutral[/b][/h1] * No windowed mode [h1][b]The negative[/b][/h1] - Balance issues - Winning relies on permanent upgrades - No recovery if your army gets decimated by a bad draw [h1][b]Conclusion:[/b] [/h1] It barely counts as a card game, but it has an interesting core concept. Sadly, it's grindy, unbalanced and accompanied by plethora of game design issues. Not recommended.