
Use your giant fist to punch, puzzle and scale your way to the top of a tyrannical skyscraper run by an evil sorcerer to rescue your brother!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Stats
Languages: English**languages with full audio support
Reviews
⠀
My gambling addict friend said if I post a review on Blood Knuckle: Rooftop Of The Impossible Skyscraper and it gets 350 likes and 150 Awards that he will buy me a case of beer and some vodka . So I'm just gonna leave this here.
Kardeşinizi kurtarmak için kötü bir büyücü tarafından yönetilen zalim bir gökdelenin tepesine yumruk atmak, bulmaca çözmek ve tırmanmak için dev yumruğunuzu kullanın!
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
this is genuinely my least favorite game ever made, how do you even make something this bad, what goes through your head? i would genuinely like to know the thought process behind most of the stuff in this game because it is a mystery to me. if it does anything at all, it would be the fact it is a perfect depiction of having a fever dream and feeling like your dying. having a migraine while the nerves in your body shut down. nothing, and i really mean nothing in this game makes any logical sense. you peer into this world where nothing has any meaning, where its just the headache inducing music, insanely discolored sprites, loud sounds booming throughout your mind, and yourself. this incomprehensible cacophony is so bizarre and weirdly terrifying with itself, that i can't help but feel a little bit of something from it i first played this game when i was 12 years old, long long before it released here on steam. i knew the guy who made it, he was someone i considered really good friends despite him acting like an ass to me. playing it now, it just brings me this bizarre uncomfortable eeriness to a time i would like to forget. its like peering into someones reconstructed memories from their childhood, made incomprehensible from trauma, all those sights and sounds looping forever, that strange sense of deja vu in that one familiar place from your childhood. were all those things intentional? no, he wanted to make a game about some siblings where one has a big fist. its still bad, though.
I LOVE THIS GAME!
Da para jogar apesar de não ter linguagem em ptbr, só pegar as chaves e se livrar do guarda, da para passar o tempo
A life of fisting never felt so good. Sorcerer has no chill, cursing kids for looking weird. Headache music through the whole game, but level select music head bangs. Sidenote, how the hell am i supposed to know boots are number 1... its universal hat first!
My friend who i play CS2 with said if I post a review on this game and it gets 200 likes and 200 Awards that he will buy me a RTX 4070 and 2 kg of canned tuna. So I'm just gonna leave this here. Help bruddi!
エレベーター横にある数字や色を見てその順番通りに物を集めていくゲーム。 音楽が特徴的、文字はメニューならまだしもテキストで使われたら読む気が失せるフォント(雰囲気には合っている) ステージ3で辞めた。 色が4つ縦に並んでいて、部屋の四隅に鍵が落ちているから、色の順に鍵を集めなきゃいけないのは普通に理解できる。 色が4つ縦に並んでいて、部屋に色のついたパソコンがあるから、色の順に壊さなきゃけないのも普通に理解ができる。 数字が4312と縦に並んでいて、警察の制服(帽子/ジャケット/ズボン/靴)が部屋の四隅にあるから靴から集めたら違ったのでやり直しになった。なんで警察の制服の順番が帽子1じゃなくてブーツ1なんだろう(/ω\)
I REALLY wanted to like this game. Formula Fanboy has made some pretty great games in the past, and I was hoping this would be just as good. Unfortunately for me, this turned out to be one of the most repetitive and tedious games I've ever played. It feels like there are only 3 types of levels: too easy, too difficult to understand, and boss fights (too boring, one of them requires you to hit the punch key 500+ times and very little in between). I had to call it quits on the floor 18 out of 20 because of how unforgiving it was. And judging from the trailers, the last two floors do not look worth losing my sanity over. I suggest playing "Pellet Packer: Cookie Crunch" instead, it's completely free and it's a MUCH better representation of Formula Fanboy's work.