
Enter the world of corporate politics, in this cold war grand strategy, become a monopoly of resources, buy the market, build an army, drop a nuke or hire a spy as you conspire against your peers and leaders. Become the greatest power via trade or war, in blood & bananas
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Blood & Bananas is a grand strategy game with a focus in economics during the cold war, a capitalism simulator where every country or company has their own goals and where you as the player is only a part of the world. Be a warlord by staging a mutiny or a benevolent ruler who focuses on diplomacy over war or the exact opposite, build the perfect army with different weapons, tanks and planes.
Be a country and increase your state power with money to kick out the companies or be a company who puppets countries with good business so you can make money and buy the market provinces of a country, launch new products and change their prices to gain more money or gain more demand in a province, build factories and offices to expand your influence across North America, you could also hire mercenaries and take it by force.
Build infrastructure to have more buildings which will improve economy. Use buildings to harvest/mine/extract different resources, monopolize them and mark them up when entities have no choice but to buy them from you. Either you start as a person and work yourself up via the career tree and buy seats to become more powerful than your liege and coup them or play as any entity on the map (tribes not suggested). You can do all at once if you so please.
Genres
Stats
Languages: English
Engagement
Reviews
this unplayable, the ui is hard to read
нет
好像还可以
Blood & Bananas seems to be like the Kenshi of grand strategy games, meaning that unlike Civilitzation or similar you (can) start off as an absolute nobody and claw your way into what would be the begining of most grand strategy games which I really like. I hope this project goes on because I really like the idea.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 24 reviews with recorded playtime.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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