
When indie game developers Alexey and Markus are in trouble, their only hope comes from their creation.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
saya suka.
Мне не понравилась
Short but fun and unique puzzle platformer. Easy to finish but challenging to complete all extra tasks like stars and DLC.
Done the 26/04. Pretty good, uneven difficulty, but still pretty dope.
Last played over 10 years ago. I remember it fondly. I think.
This game really makes you appreciate blocks. It’s a cool Minecraft-esque game, and it was a really interesting feeling playing it in the modern era, especially since it was made in such a different time. It felt somewhat nostalgic even though I’d never heard of it before! I think the goal was to make you truly appreciate the blocks, and it succeeded—even though some levels were messy and unfair at times, every level was unique in its own way, which is really cool.
7/10
Everything is a tribute in Blocks That Matter, but it’s by no means derivative; on the contrary, it spins the “Minecraftris” premise to a carefully tailored experience—and level/puzzles design here make it well worth its salt as heir of the giants whose shoulders it tactilely bounces from. The floaty jump is a problem though, one that pitifully shouldn’t be hard to solve. Unnecessarily “fixed” (its arc, that is) as every other (rightfully, on the puzzle side) aspect of the game, it surely pumps some involuntary replays into many platforming levels—especially where time is an issue, like those “running from Mama” boss ones. A lack of “undos” hurts the game more, but checkpoints wouldn’t be feasible with all the material management going around; implementing rewind mechanics in the gimmick’s infancy (moreso among indies) was prohibitively out of question in 2011. A solid puzzler as is, Blocks That Matter’s biggest value is the one of an artifact. It’s built upon previous gamedev history while acknowledging the names of those who came before—a particularly important of a role for a medium that’s prone to erase its own ways as it threads on (as easily attested upon realizing many of the honoured names aren’t promptly available around anymore). @Substack: https://themagnificent7s.substack.com/p/blocks-that-matter
[h1] Spoiler-free review [/h1] I played this game a lot in 2011/2012. I have very good memories of it. It’s [b]still fun in 2024[/b] ! The puzzles are still enjoyable. I didn’t try getting all the optional items and stars this playthrough but I remember that they were pretty challenging. Beware that you can get in “no win” situations. You’ll have to restart the level in that case. There are some time sensitive platforming levels so you have to be a bit “fast” and “precise” for those. [h1] Should you buy it ? [/h1] If you like puzzle games, platformers, blocks and experimentation, then [b]Yes you should ![/b]
Always wanted to play this game as a kid because it was the first time I'd ever saw a level editor and it blew my mind. Here I am, about a decade later, finally playing it, and it sucks. Ok, well, it isn't terrible, but not good either. Pretty bland and overly punishing, with many contrived gameplay mechanics. Level editor was kinda fun, although clearly unfinished as stated by the game itself. The interface of the editor is primitive and the text has constant spelling and grammatical errors. All in all, can't help but feel disappointed that a game I've wanted to play for so long ended up being so, well, disappointing.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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