
It's a physics-based puzzle that challenges your quick thinking and planning. Shake, spin, and pull the blocks up to put them into a line, but don't let them touch the ground
Most likely between $137 and $1.4K. How we estimate →
Checked against 8 developer-reported gamesmedian error
Blockaholic has sold an estimated approximately 97 copies on Steam, for about approximately $460 in gross revenue.
About approximately 97 copies on Steam (mid estimate), modeled from its 5 reviews — low confidence. Not a figure the developer has reported.
About approximately $460 gross, most likely between approximately $137 and approximately $1.4K — roughly approximately $306 net to the developer after Steam's cut. Low confidence. How we estimate →
Trends
Steam followers (game-group members) tracked daily from when we started recording.
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Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $2.1K | 6 | 100% | $9.99 | |
| approximately $937 | 11 | 64% | $4.99 | |
| approximately $149 | 4 | 75% | $1.99 | |
| approximately $70K | 398 | 80% | $9.99 | |
| approximately $65.6K | 194 | 85% | $12.99 | |
| approximately $33.1K | 172 | 98% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $454 | 65 | 63% | $0.49 | |
| approximately $453 | 66 | 71% | $0.49 | |
| approximately $479 | 50 | 94% | $0.49 | |
| approximately $440 | 50 | 90% | $0.99 | |
| approximately $485 | 50 | 80% | $0.99 | |
| approximately $486 | 50 | 86% | $0.99 |