
Block Dungeon is a sandbox-style roguelike game. You have to go through dungeons full of unique enemies and bonuses. Collect sets of armor and weapons, defeat enemies who become stronger and stronger each time. Random level generation and constant pumping your character.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 34 reviews with recorded playtime.
Reviews
I got this from a bundle because it looked like [url=https://store.steampowered.com/app/403940/]dungelot[/url] and the like (one of those minesweeper/dungeon crawler hybrids without any puzzling aspect), but with [b]direct control of the character[/b] destroying the tiles to find out what's under them. [b]didn't expect much, didn't get much.[/b] no mouse or arrows in the menu, only wasd. settings are only for music and sound. [b]no full screen option[/b], alt+enter doesn't work either, the window isn't resizable. no pause menu while playing, you can only bring up the inventory, esc does nothing. 'e' to talk to npcs and only 'e' works for selecting 'back' to close the window, enter doesn't. no exit button either, just close the window. other than the game failing miserably on the technical level, it also fails in other ways. walking around and destroying tiles takes too long, unlike a simple click in [b]dungelot[/b], some animation speed settings would be useful. and there's no key to find, [b]have to kill every revealed enemy[/b] to open the door once you find it and move to the next floor, whereas [b]in other games the point is to pick your battles and manage your resources[/b]. also, [b]every enemy is the same[/b], despite their looks, they only have different amounts of hp and dmg. no way to start at later stages either, where money is a bit more generous. [b]gold and inventory are kept after death[/b] and money back at the village can be used to unlock random weapon/armor/potion chests and increase health permanently, but you can't sell extra equipment. the music and graphics are not bad, but otherwise it's not great and [b]definitely isn't worth full or even half price, or playing at all[/b], just buy [b]dungelot[/b], or even [url=https://steamcommunity.com/id/dohi64/recommended/485490]dungeon journey[/url] (and most likely [url=https://store.steampowered.com/app/339400/]runestone keeper[/url], but I haven't played it yet).
[h1] А ЧТО ЖЕ ТАМ ПОД БЛОКАМИ И КТО ЖЕ ТАМ ЖИВЕТ? [/h1] [code] [b] Block Dungeon [/b] - rogue-lite песочница, разработанная Gnelf и изданная им же. Игра вышла в Steam в феврале 2021 года и на данный момент имеет чуть более 40 отзывов, 79% положительных что по сумме дает игре "очень положительный" рейтинг. Мне игра скорее не понравилась, попробую объяснить почему.[/code] [u] [b] ๑۩۩๑ О ЧЕМ? ๑۩۩๑ [/b] [/u] Помните это сладостное любопытное предвкушение момента в детстве, когда переворачиваешь какой-нибудь камень или кирпич, и ожидаешь, что же там такое под ним обнаружишь? Вот, примерно на этом паттерне и построена вся Block Dungeon. Разработчики окрестили жанр собственного проекта как rogue-like с элементами песочницы. Давайте разберемся, что же имеем на самом деле? Суть игрового процесса достаточно проста - имеем героя, который проживает в небольшом поселении и постоянно спускается в подземелья, дабы зачистить их от скопившейся там злобной нечисти, которая на деле вовсе не горит желанием нас убивать, а сама прячется под толщей каменных блоков. Таким образом, каждый уровень представляет собой минное поле из блоков а-ля сапер, где игроку необходимо направлять своего героя на их разрушение. Под каждой плитой может скрываться враг, куда реже - полезное зелье исцеления или сундук с новым элементом снаряжения. Уровень считается пройденным, если вы отыскали заветный люк с выходом, и при этом не оставили ни одного противника недобитым. Каждый разбитый блок приносит игроку n-ое количество монет, число которых равно текущему игровому этапу (на первом уровне - 1 монета за блок, на 12 - 12 соответственно). В случае смерти прогресс прохождения полностью обнуляется, однако все добытые денежные средства, зелья и предметы снаряжения остаются у игрока. В этой связи я бы скорее назвал игру rogue-lite, нежели rogue-like, но разработчикам виднее. Потратить заработанные средства можно у трех торговцев, которые вместе с нами и составляют все население местного Тристрама. Один из купцов продает оружие, другой - броню, третий - зелья. И все бы хорошо, вот только делают они это случайным образом. Т.е. вы просто отдаете деньги, заработанные потом и кровью, в надежде что вам выпадет что-то, что поможет двигать прохождение вперед, а в награду за ожидания получаете какой-нибудь ржавый наплечник или поломанный меч, которых вы итак насобирали полный мешок за предыдущий вояж по подземельям. Удовольствие, сами понимаете, сомнительное. Стоит отметить, что со временем ваш покорный слуга откопал интересную "не баг, а фичу": если вы растратили все деньги, не получив ничего вразумительного и хотели бы попытать удачу еще раз, то вместо похода в подземелья просто перезапустите игру: вся добытая сумма денег снова вернется в ваши карманы. Однако, даже не надейтесь, что это как-то особо облегчит вам жизнь. [u] [b] ๑۩۩๑ ПЛЮСЫ И МИНУСЫ ๑۩۩๑ [/b] [/u] На знакомство с данным проектом меня натолкнул Steam, а точнее одна из рекомендаций данного сервиса. Поиграв немало партий в Dungelot, который идейно во многом схож с Block Dungeon, я невольно ожидал и от этой игры чего-то подобного, тем более что ценовые аппетиты у товаров примерно одинаковые. Однако, здесь меня ждало сильное разочарование сразу же по нескольким пунктам. 1.[u] [b] Управление. [/b] [/u] Игры подобного рода так и просятся быть заточенными под мышь на PC, однако разработчики Block Dungeon решили пойти своим путем, и вместо облегчения жизни игрокам замутили движение персонажа на WASD. На мой взгляд, это один из ключевых минусов - т.к. игра заточена под неоднократные прохождения одних и тех же уровней, вы элементарно очень быстро устанете от этой монотонной зачистки линий из блоков, и уже через пару таких заходов желания возвращаться резко поубавится. 2.[u] [b] Однообразность. [/b] [/u] В игре одинаково и однообразно все - противники, снаряжение, да и сам игровой процесс в целом. Игра никак особо не поощряет игрока на продвижение вперед. Забавно, но за счет вышеупомянутой "фичи" я целенаправленно пытался выбить себе снаряжение получше, памятуя о том, что получить его можно только с божьей помощью мсье рандома, но даже самый "топовый эквип" с лучшими зельями не особо спасали ситуацию. 3.[u] [b] Завышенный ценник. [/b] [/u] По части графики и звукового сопровождения Block Dungeon также не балует большим разнообразием. Достижений и карточек Steam не представлено, русского языка в наличии также нет. [u] [b] ๑۩۩๑ СТОИТ ЛИ ИГРАТЬ? ๑۩۩๑ [/b] [/u] В сущности Block Dungeon являет собой эдакую смесь кликера без возможности кликать, и симулятора ходьбы без особой свободы движения и разнообразия возможностей. Игра достаточно быстро приедается в прохождении в силу того, что мало что в сущности может предложить игроку. Оно и бесплатно едва ли привлекло бы большую аудиторию, а за такую цену и подавно. [code] Ищете интересные игры, но боитесь выбрать то, что не понравится? Вступайте в [url=https://steamcommunity.com/groups/bythefireplace] Таверну "У камина" [/url] и подписывайтесь на [url=https://store.steampowered.com/curator/39473538/] страничку куратора. [/url] Выберем правильные игры вместе! [/code]
Little to no game. It's the rpg gear formula distilled to two stats, health and damage. Basically each level is an advent calendar. each box contains [floor] gold in it and either an enemy or a chest or nothing. clear them until you find the stairs, then clear visible enemies to use the stairs. Keep going until you run out of health, then you restart at floor 1, and spend your gold on chests to get random equipment. Grind aimlessly until you uninstall.
Please do not waste 51 cents on this. No save, exit, manual, guide, community, or value.
Block Dungeon is another GameMaker Studio asset/template flip from Gnelf, dumped on Steam as a cash grab. It's a basic 2D retro pixel "dungeon" themed turn based tile bashing "Roguelite" (roguelite is a codeword for developers who aren't good enough to develop their own content so they use procgen instead). Taking this construction kit asset/template flip seriously as a game, there's a lot of problems. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. There's no options to change the resolution for the game or customise the graphics settings. There's no way for gamers to ensure this is running at the native resolution of their displays... there's no guarantee this game will look right on any PC as a result of this hamfisted design decision. There's no way for gamers to try improve the low quality graphics. The implementation here is of such poor quality, the developer couldn't work out how to make the game display in fullscreen, it only runs in a window. The game features no proper level design or game/story flow/plot, as they opted to try to use samey repetitive procgen algorithms as a substitute for adding such content to the game, to avoid doing the important job of level/map design. As a result, the game doesn't actually have any content worth mentioning, just endless, boring, repetitive, soulless algorithmically generated sameyness. Developers must learn that procedural generation is not an acceptable substitute for content. Some of the defects in the game can be attributed to the choice of using the GameMaker Studio construction kit/toolset. This is a very poor quality toolset favoured by amateur developers as it's cheap and requires little in the way of development skill, but unfortunately has very limited capabilities. Just as you can't make a silk purse out of a sows ear, you can't make a great video game if you use a terrible engine. GameMaker Studio is often used to make retro pixel shovelware and cash grabs. Block Dungeon carries a cash grab price of $4 USD, it's not worth it given the defects and shortcomings with the product, especially considering the sheer number of completely free, much higher quality games on Steam. This is a cash grab price for what basically works out to be an asset flip cash grab, and this is par for the course for the shady "developers" at Gnelf. [quote][url=https://mmofallout.com/valve-bans-titles-for-review-manipulation/]Warning: Review Manipulation![/url][/quote] This game features a number of fake positive reviews from accounts known to be in the business of review manipulation/paid reviews. They're all written in either Russian or broken English, appear at almost exactly the same time, very shortly after the game launched on Steam, all have a direct Steam purchase of the game, and the accounts are used consistently to write fake reviews for asset flips and other cash grabs/scams. The "Positive" review score on this game should be disregarded due to this blatant, unethical review manipulation. This is done to deceive and scam gamers into paying for a bad product.
This game is simple yet it is FUN. There is no tutorial or manual, so here is a simple guide (WASD to move or attack, Q opens inventory WASD to move about inventory E to use item, F to destroy item, Q closes inventory) As you get stuff check your inventory if the item is better than what you have equipped then use it if not destroy it. Healing potions are 25 health and 50 health so watch were your health is and use one as needed. Every block you reveal gives you coins equal to the level you are on. Lvl 1 = 1 coin lvl 10 = 10 coins. There are 3 vendors in the main screen Weapon, armor and potion/health spend coins with these vendors to get upgraded gear, it also drops randomly from chests in game. You inventory is LIMITED to the boxes you see once it is full you cannot get any more loot until you use or destroy something. If you die you respawn in the main screen area. Monsters have 2 numbers RED = damage they take to kill them YELLOW is damage they deal. When you attack you deal the damage of your weapon and take what ever the monster deals back for EACH attack. SO if you are using a damage 1 weapon and attack a Red 8 Yellow 2 mob it will take 8 attacks to kill it and you will take 16 damage in doing so. IMO the best thing to buy 1st is weapon. I found a damage 5 weapon and it helps a lot, then once I had the gold I bought a weapon crate (random for what you get) and received a damage 7 weapon. When I could buy another one I got a damage 35 weapon it rocks. The gear you get is random I bought a RARE armor crate and got a rusty piece of armor (rusty is the bottom most level of armor) that sucked. The health vendor sells potions or for 5000 gold you can increase your health by 10 (it starts at 50) The armor you use will add to your armor rating. This absorbs that much damage from attacking mobs. The armor gets reduced each time you take damage. Once it reaches zero you then take damage from your health. The only way to refresh your armor is to die. Which pops you back to the main screen and rests it. Each level of the dungeon has 50 blocks you do not have to clear all 50 to go to next level, Once you find the stairs you can go to next level IF there are no active monsters on the level ( only revealed tiles are active for this) One thing to do is when you get low on health and know you will not be able to clear the level is reveal as many of the blocks as possible, Monsters only attack you IF you attack them. I try to keep 2 or 3 slots of inventory open Your armor and weapon stay in your inventory even though yo are using them. When you get a new item it will tell you the name and rating. Not all items with the same name have the same rating so ALWAYS check the item as you get them. Hope that helps you and enjoy .
Take Runestone Keeper but remove all the fun, strategy and good mechanics. You're in a dungeon, you break blocks. If the exit is revealed you can take it to the next floor if there are no active monsters. Each time you break a block you get +X coins where X is the level of the dungeon you're on. Then you either blindly stumble into chests with weapons/armor/potions or you grind away and buy them in town. That's all there is to this game. There is no decision making of any kind. Just keep breaking blocks and grinding infinitely.
Очень простой и недорогой рогалик на вечер
Feel yourself like dungeon master
Block Dungeon is a simple turn-based RPG with 2D graphics in which we need to go through dungeons, kill enemies, level up the character, and get stronger. Nothing extra. And this is quite enough to spend an hour or two with interest. It would be cool if the developer added achievements.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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