
An alien family had a picnic on Billy's island. They had to leave in a hurry, causing Junior to forget his cubes. Can you help Billy figure out the mind-boggling alien puzzles?
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Sums Steam only; Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Good ideas dragged down by inelegant design. I don't like how many unuseful pieces are laying around in every level. I understand good puzzle design as having only elements with a hidden purpose that surprises us for its ingenuity. I don't get any of that here. You just need to exhaust possible calculations in your mind and disregard the pieces that are just in the way. It is not a bad game, but there are many others that I would recommend over this one. Only play it if you are so into puzzles that you would play anything and everything.
Brilliant puzzle game! Combining and breaking apart blocks creates a lot of unique sokoban challenges, and I thought it was a satisfying way to refresh my math skills. You're able to click to instantly go to any accessible tile, which is a big time-saver, but I think it needs to be indicated better in-game. I was only aware of it because I saw an update post on the game's page. The game could also benefit from a way to track your progress. It has 101 puzzles to complete and I managed to do them all, but it would be nice to have a star next to the save file when you've done them all, or maybe make (xx/101) show up after you've completed the "last" puzzle. [Edit: When I first played it, the game had art that was likely done with AI, and I mentioned that in the original version of this review. The dev commissioned the art and was unaware that it was AI-generated. Once I brought it up, the developer personally redid the cutscene graphics. The new ones are pretty simple and a bit goofy, but I find them endearing. I wholeheartedly recommend supporting the dev and this game!]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 22 reviews with recorded playtime.
数式が成立したらブロックが融合する倉庫番パズル 二個以上連なったブロックを押すことは出来ず、融合したブロックを押すことは出来るため、数式を成立させるように動かしたり、数式を不成立にして融合解除するなどしてゴールを目指す 基本的には数式成立のギミックを利用したパズルなのだが、そのギミック抜きに難易度の高い倉庫番力が要求される 数式版BABAであり、PV見て心惹かれるならオススメ 25時間で全クリ 殆ど同じような盤面のステージが出てくることが度々あるが、ただ数式の中身をごちゃごちゃして同じような解法でクリアできるものではなく、全く違うアプローチをしなければいけないミスリードが度々あり、ステージの完成度は高いと感じた 算数に忌避感を持つ人がいるかもしれないが、電卓片手に数式成立をがんばるようなステージは数ステージほどしかなく、ゴリゴリの倉庫番力を求められるためそのような人でも安心 一つ気になるのは、本命のゾーン以外の領域が狭いステージが多く、色々しょうがない部分もあるが、もう少しブロックを整理しやすい広場を作ってほしいステージが多いと感じた
Really fun concept but if I'm honest, the difficulty scaling is really harsh. Maybe I'm just bad, or maybe there needed to be some good "tutorial" levels working our way into various ideas. I am very reluctant to look at any kind of external tutorial, but I also feel a bit sad that I have to quit this game having barely completed any of the levels, just because I got totally stuck really early.
Great game
It's a good puzzle idea and I see the vision, but in my opinion the issue is that the puzzles quickly become very tedious to solve. Even if you know the solution, be prepared to spend a lot of time arranging and pushing blocks around - because this is still a Sokoban game - only to test your solution. The limited space often makes this hard, and the mix of having to solve math equations while also dealing with the Sokoban concepts make for an unfun and tedious experience. It's like playing two games at once. The game also gets very hard very quickly, which is fine in theory, but it makes the tedious block pushing even more annoying when you spend minutes arranging things only to figure out something doesn't work, so you reset the level and start all over again. Not every concept is well explained either - sure, it's just math for the most part, but I had several solutions laid out in my head for some levels that just didn't work in practice and I'm still not sure why. The repetitive music and (too) simple art don't really help matters either. With a bit more gentle difficulty scaling and some more introductory concepts on what can or can't work in the math equations, and maybe some level design fixes to break up the tedium of just pushing blocks around forever, I probably would've enjoyed Block Buster Billy a lot more, but I was both bored and frustrated after about an hour and can't really recommend it.
このゲーム、いくら何でも難易度が高すぎです。 https://steamcommunity.com/sharedfiles/filedetails/?id=3423791824 特にこのレベルはシンプルにタチが悪い。 コミュニティーハブのスクリーンショットにネタバレの答えが2枚あったのでカンニングしましたが、いや分かるわけないです。答えの発想が出たとしても数式を作るのがガチで難しい。 ある程度やりこんだ上で高評価にしている人たち、本当に天才だと思います。 凡人の僕は素直に低評価です。いくら考えても分からないって誰でもストレスですよね?
Fun and challenging.
This game has great puzzles! Highly recommend it.
It's Sokoban, but with math. Like many Sokoban games, you can only push one block at a time. But a valid equation merges into a single block, so you can push all of that in one go. With mechanics like intersecting equations (they all form a single block of a weird shape), breaking equations if they are made illegal, variables to capture number values, and so on, there's a ton to think about here. It [i]is[/i] ultimately still a Sokoban-like, which means sometimes the problem is in the execution. Given that equations naturally need a lot of blocks, it's definitely a common occurrence that you need to move multiple blocks to the correct position, and doing so is not particularly interesting. That said, I think the rest of the mechanics holds up enough that I can stomach having to handle the block pushing moments. A lot of the smart ideas come from making precise equations with the blocks you have, and you usually have ample space to manipulate everything into place once you have the equations. The graphics are simple, but that's a plus, it doesn't require a high-end computer to run. It's pleasant to simply boot it up and play. Is it worth it? If you [i]really[/i] hate block pushing, then probably not. But if you don't mind some of it, if you like coming up with math manipulations, I think you'll enjoy this game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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