
Explore a hidden, horrifying world with an advanced scanner that replaces your vision. In this first-person, sci-fi mystery, you are responsible for what you see. Just hope to God it's not terrifying.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Just a good single player game, that doesn't take ages to finish Scanning mechanics is something really cool
A solid, if flawed, little horror-ish walking simulator. You are exploring what happened with the crew of a remote outpost, There is no light, so you have to cast lidar dots in order to see the environment. It's not very well defined why you can't have light, yet computers and other machines are powered up, but just go with it. Most of the gameplay consists of exploring the environments and casting lidar dots on things, to see what's happening. You read an occasional log unrolling the plot. There is also some platforming, light puzzles (connecting power cords) and avoiding automated turrets and other things. Writing is servicable, but nothing special. I was intrigued enough at least to unroll it until the end. The biggest flaw of the game is how painting the environment is handled. All dots are permanent (and are in fact scored at the end). Which means your lidar gun isn't all that fast. Which means you'll spend quite a bit of time just casting dots around, This is,,, *fine*. Even a bit therapeutic. I suspect scratching that same itch as when trad RPG nerds draw their own maps. What's less fine is if you die, reload an auto-save and have to reveal the environment again. This is *very* demotivating. I suspect the author realized this too, which is why he nerfed the difficulty, so you're very unlikely to die. But that completely kills the horror element, which the game is trying to build up. The exploration/painting and horror/tension just don't mesh. For example, there's a section where you're on the surface of a moon, with limited oxygen. The idea was, I suspect, you're supposed to fearfully follow yellow beacons and cables, which you can barely sense via lidar at max range. But you have so much oxygen, and are under so little pressure, I ended up just casually exploring and painting the entire level. Overall, it's still a nice little game, and I'm glad I played it. Weak recommendation.
a simple horror LIDAR horror game about you trying to escape facility with some gimmicky monster and automated turret in later game also some parkour section,
This was such a cool experience. Out of curiosity, I just played through a handful of these LIDAR games, all of which were somewhat in the creepy...suspenseful..."horror" genre. This one, however seemed to be the most like a true game rather than a tech demo. There were actually some different types of gameplay mechanics. I really enjoyed the cable puzzle and enemies. I really enjoyed the ending, which offered a unique gameplay challenge relative to the other LIDAR games. Great work to Thomas!
No esta mal pero es un juego bastante mediocre
A fun little experience. 7/10
Love games with good sound design and atmosphere and this has it in spades! The concept is awesome (just enough info to keep you in suspense) and I haven't seen LIDAR mechanics used before - very cool way of making simple tasks deceptively hard.
A great game which is totally ruined by the last hour or so of the game. For a game that takes ~5 hours, that's about 20% of the game. Spoilers: They introduce a wacky jumpscare monster which forces you to run around. But since you're blind and there are traps that kill you, it means you are running blindly through corridors full of death traps. Extremely frustrating, not fun, totally unlike the rest of the game. Really bait and switch and extremely disappointing.
While i think that the gameplay is very much fun because of it's way of actually using horror elements like monsters and chases in the lidar genre, i am a bit disappointed of the pretty much ignorable story. I feel like the main point of the story, (beeing a convict that works of his sentence) could be used way more interestingly than just measuring how long it took you to play through the game. The tablets you can find, which explain the story, are rarely interesting, and honestly allmost wouldnt make a difference if ignored. Replay value is also allmost nonexistent. The Achievements are way to grindy to be fun. TL;DR: Only good review because good gameplay. Ignorable story, bad achievements, replay value: none. Go play The Voidness if you want good lidar horror
Brilliant, Short, Innovative, Fun. I especially liked the part with the dots.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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