
Explore the last remnants of civilization in this vast, unforgiving, and interconnected world. Learn what is left of its history. Discover pockets of natural life in the perpetually expanding Omnistructure. Lose yourself in a journey unlike any other. Find your purpose in the world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 9 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Genres
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 2.8Kreviews | 75% | — | $2.2M |
| $13.99−60% | 1.3Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 103 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
TLDR: A great exploration game with some souls-lite mechanics. A little janky around the edges, but not enough to be a major problem. 9/10 Longer version: I had this game on my radar for a long time, but I have to say I was expecting a more medieval setting. I don't know why. When I finally got it and started playing, I was a little put off by how janky the movement felt. It was like controlling a tank attached to a bunch of balloons. But it only took a few hours for the game to hook me with its amazing sense of exploration. So, let's break it down. Combat: As I said, it's a little janky. You have dodging, parrying, light and heavy attacks, ranged weapons, and magic, as you would expect from a souls-like. But the combat has a flow that makes it enjoyable. A big part of this comes from the special attacks your weapons gain once you upgrade them or find upgraded versions. Customization: The game has four main attributes and a lot of equipment, weapons, and rings. The weapons grant special active abilities, and some pieces of equipment also provide passive abilities that help shape your playstyle. The best part is the stones you can attach to your gear, which add even more passive bonuses, further defining your build. There's also a perk system that completes your build, but to unlock it you'll need to defeat bosses. Boss Battles: The game has a good variety of bosses, but the great thing is that only four of them are mandatory. Every other boss is optional, which works really well with the exploration. Sure, some bosses are very simple while others rely on gimmicks, but a few of them provide excellent fights that require you to learn their attack patterns in order to win. Exploration: This is the game's greatest strength. You can reach every area in the game (except the final one) without needing to defeat a boss. The world is full of interconnected areas, and you'll constantly find great stones to upgrade your equipment and weapons. It has that addictive sense of exploration that makes you want to check every corner. Sometimes it can be disappointing to discover a hidden place and find nothing there, but that's a small price to pay for such an enjoyable world to explore. Conclusion: It's an amazing souls-lite because you don't lose your progress when you die, and you can level up as soon as you have enough experience without needing to return to a "bonfire." I ended up liking this game much more than I expected. 9/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $14.99−50% |
| 40ratings |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 103 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Après 11 heures de jeu, Bleak Faith m'a laissé une bonne impression. Le jeu propose un univers très particulier, avec une ambiance oppressante et un sentiment de gigantisme rarement vu dans un Souls-like. L'exploration donne parfois réellement l'impression d'être insignifiant face à l'immensité du monde. Le système de combat est l'un de ses points forts. Chaque type d'arme offre un gameplay différent, ce qui donne envie d'essayer plusieurs styles de jeu plutôt que de conserver le même équipement du début à la fin. Les combats sont exigeants, mais restent agréables à maîtriser. L'histoire est également intéressante. Sans être révolutionnaire, elle donne envie d'avancer pour comprendre ce qui est arrivé à cet univers et découvrir les différentes zones. En revanche, deux défauts m'ont marqué. Le premier est la vitesse de course, qui est un peu lente compte tenu de la taille immense des environnements. Les déplacements peuvent devenir longs, surtout lorsqu'on revient dans une zone déjà explorée. Le second est l'absence de traduction française. L'anglais utilisé reste relativement simple, mais une localisation française aurait rendu le jeu bien plus accessible, notamment pour comprendre les descriptions d'objets, les compétences et certains éléments de gameplay. Malgré ces défauts, Bleak Faith propose une vraie identité. Si vous aimez les Souls-like avec une forte exploration, une excellente direction artistique et des combats variés selon les armes choisies, il mérite clairement qu'on s'y intéresse. Note personnelle : 7/10.
If your favourite games are dark souls 1 and bloodborne, then this game is for you. Yes, it is a bit janky, just like every indie soulslike. But the atmosphere, music and exploration are just top notch. Give it a try, if you dont mind rough edges.
Awesome game probably my favorite world space in souls-likes
不是魂游!不是魂游!不是魂游!巨构+梦核才是这个游戏的本体,魂游的篝火只是点缀而已,如果说各种武器和法术丰富了这个游戏的战斗体验的话,我依然觉得战斗不是这个游戏的看点.。 当我一重又一重爬过一摸一样的楼梯,当我穿过一段又一段长长的隧道,当我转过一个又一个拐角而遇到相同的场景,我总觉得我好像进入了曾经的某个梦里,我醒着又着急的想立刻醒来。 我很怀疑制作组参与了某种邪教组织,这个背景音似乎想同化我,幸好我没听懂。体验很独特,mgn给个7.5分吧
If you, like me, are terrible at soulslikes them maybe skip this for now. At least until some kind soul makes an easy mode mod (please?) or the devs add a ring of immortality so we can get past the first boss. If however you are more skilled than I this is a real treat - the visuals are a love letter to BLAME, which is why I picked it up, and the vibes are fantastic.
Rough but awesome :)
One of my top Souls-likeS. It took some getting used to, but once I committed to a solid technomancer build, things fell into place. If I'm out of mana, I beat their heads in with my staff to get more. Problem solved. I keep a shield in the other slot so I can handle crowds and stagger aggressive enemies. I'm worried after beating the game in 37 hours, I don't know what Corruption is yet, but I suppose that's what other runs will be for. After dying maybe eighty times, I figured I'd lose my character, so maybe it's a special boss I missed. I hope things at Archangel Studios is going well. I'm looking forward to whatever the three developers decide to do next.
A very atmospheric gem made by three people with a passion for Soulslikes games (although technically this isn't a 'real' Soulslike, as dying has no negative consequences). Many reviews comment about the combat being a bit clunky, but I find it to be quite adequate (not a Soulslikes-expert though, so it might be different for fans of the general genre). The art style is also quite unique and I do have a lot of fun immersing myself in the bleak game world. I have played games like Darksiders and Chronos: Before the Ashes, and this game feels generally very similar. Therefore I can imagine this to be a good starter for people wanting to try their first steps in the direction of Soulslikes. Also do remember: Three developers made this product, so do not expect the level of polish of a FromSoft title.
When you know beforehand you are going to play junk - then game is not so bad. "It is bitter - bitter, but I like it because it is bitter." I just almost run out of non-played 3d souls-likes of better production quality, and release of one I wanted to play this month was postponed, so picked up this on 50%. In general - would recommend to wait till sale price reaches 1$ - 2$. Sound during Nurgel boss fight and thorough the game creates somehow unique vibes - I think we need more games with actual battle music and throat singing while fighting. Vibe is great, exploration is good, and at certain point you can infuse your gear so you will forget about how specific stamina system here is. What is not in the favor of this game: some elite enemies and bosses are damage sponges and DPS check, One shot AoE is overused, so are gank fights. Areas are excessively enormous and so are almost empty. Enemies aggro range is too big and once locked on player they will follow forever. Character movement at the beginning feels totally weightless, it becomes better with weighty armor equipped, though.
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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