
Blazing Crow is a SLG-based puzzle game(PUZ). The goal is to destroy all the electric towers! 4 action points can be allocated each round to move, use branches and attack towers. Dodge the spreading flames, they will kill anything; dodge the human shots, the bullets will destroy everything.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese**languages with full audio support
Engagement
Reviews
关卡难度很硬核, 并且有多种解决方案, 让玩家能多思考解法, 很有趣. 选关,回退功能上面有点不够流畅, 希望以后改进. 期待正式版更多的关卡.
好玩,孩子很喜欢 希望创作者加入成就系统 (想要达成全灭人类通关似乎有点困难)
A smart little game with just the right amount of complexity and depth.
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Hours played at review time, across 33 reviews with recorded playtime.
7/10 很好鸦鸦战棋 使我脑细胞燃烧 感觉在所有剧情和过场(包括每关日记内容显示和对话框里文字显示)需要出字的地方都莫名有延迟…而每局开始行动之后就好了,虽然不会卡死也不影响游戏内容,但是每次显示内容文本的时候都不丝滑让人很难受
嗯……嗯?!怎么才找到手感就to be continued了?! 了解到机制之后其实不是特别难,反而是前几关卡了我蛮久的,后面过得都非常通畅! 回退机制也非常友好,不过有时候回退了人类行进线会滞留,有点儿影响观感,不过也不是什么恶性bug所以能接受。 就是建议优化一下音效,不管是鸦鸦叫还是人类对话声都好难听【。 以及希望优化一下播片分辨率,我3840×2160最后一段播片不能完整显示…
第一次接触此类型游戏,很容易上手,后面几关需要多些尝试。 剧情很用心了,是一定会在未来发生的剧情。 "单棵树的斗争是有尽头的,但只要每一棵树都多抗一会儿,我们的反抗就有了很大的转机。" 今天一天都在想这句话。
人只会憨憨开枪的设定非常有趣()配合对话来看有不错的戏剧性;每一关貌似不是固定解法,自由度很高,可以随时调整每一步棋,玩起来没有压力;不过看完结局我只想:[spoiler]让火焰净化一切吧——[/spoiler]
谜题的设计非常有意思,希望后面可以更新更多新的关卡。 但关卡各种机制的引导上感觉还有优化的空间(我因为偷懒不看说明,直到最后的两三关才慢慢摸清楚树枝、火焰还有子弹实际作用,前面基本都是莽过去的)
挺有意思的,只是目前关卡太少了不够玩。
元素有点少,只有树枝、电塔、森林、火、猎人五种,后面十几关重复感就比较高了。建议随剧情逐步加入新元素,比如河流、山脉、瞭望塔、木屋、老鹰、被驯服的乌鸦等等,甚至天气系统。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $67 | 1 | 100% | $2.79 | |
| — | 0 | — | — | |
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| $279.2K | 567 | 71% | $19.99 | |
| $173.8K | 966 | 91% | $6.99 |
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