
Enjoy action-packed flashy combat with incredibly satisfying combos and responsive controls! Numerous characters, each with completely unique playstyles and loads of unlockable moves & upgrades! This action roguelike sets the bar for fluid fast-paced action.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6/day in the week to Aug 4 → 20.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Charismatic character designs with unique aesthetic styles and dramatic animations create an awesome combat experience.
Smooth controls, infinite possibilities of combos and ultra-responsive combat feedback create one of the best action experiences out there!
13 playable characters in the base game and 4 DLC characters, each with distinctly unique combat styles and personalities to explore.
There are hundreds of moves for you to build around, plus countless elemental effects and legacy skills passed between characters. The possibilities are infinite. Time to make the best fighter of your own!
Dive into free crossover content featuring two indie legends: ICEY and Dead Cells!
Reunite ICEY with the Narrator and embark on a journey guided by his voice... or, you know, just ignore him completely. :)
Alternatively, embody The Prisoner and slash your way through a specially crafted Metroidvania-style zone, uncovering a brand-new original story.
Please Note:
All plotlines included in the collaboration content are completely unrelated to the original IP of the collaboration.
Please be aware that this game contains visual elements such as flashing screens that may trigger photosensitive epilepsy.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1488 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩动作设计满分
1
Fire
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*, Japanese*, Traditional Chinese*, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Korean*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏不错,但是地图和boos有点少了,每次都是打那几个boos各个角色的打法比较固定,有更多不一样的就更好了
非常好玩用心良苦一路走到现在都不容易有BUG反馈立吗就做这钱就该给你们挣
非常炫酷的动作肉鸽,动作性要强于肉鸽性,某些需要复杂搓招的弱势角色还挺难玩的 肉鸽方面构筑起来了也很爽,虽然到最后打boss总是你打你的我打的我的 特效很炫酷很华丽,在我玩过的动作肉鸽里特效美术之类最好的,总让我有种自己非常强的感觉
[h1] Fighting game meets Roguelite [/h1] a very unique, moveset-focused roguelite with the biggest skill expression i've seen in the genre -Customizable difficulty offering both a bigger challenge and more opportunities to make your character busted. -A wide variety of characters (18 as of now, 4 being DLC) with movesets very different from one another, steadily unlocked through runs using "Potentials", that unlock the moveset further alongside additional buffs and changes to other moves -fun bosses to face (with a boss rush gamemode) and learn movesets of, most of all Reki (the biggest mechanical skill check in the game) -a decent amount of builds to make using "Tactics", this game's version of additional buffs unrelated to the character's moveset itself, that trigger using different methods (Attack, Dash, Skill...). Certain level of complexity when it comes to knowing which tactics of different elements (there are a few) can be combined for a special "Double Tactic" (named "Red Tactic" by the community) -an "inheritance/legacy" system, which lets you pick certain tactics to carry, which allows future runs with characters to start with 2 older characters as 'legacy', allowing further loadout building (also providing triggerable passive and active talents called "Legacy Talents", which, depending on the character, might have great synergy), and better runs. Probably my favorite roguelite by far, doing its own thing and focusing on character mastery alongside enemy moveset knowledge (which is VERY rare, making it stand out a lot). Still getting updates for at least another year, making the game even more expansive and replayable. It also really respects your time, considering an average run is ~30 minutes, and that's with tankier enemies, prolonged decision making, and very sub optimal gameplay, so chances are they're going to be even shorter. The few complaints i do have about the game aren't major enough to make the game less fun for me, and they're only felt around the endgame where you're actively doing runs of the highest difficulty, such as overreliance on dodge/invincibility states of attacks against certain bosses, including an instant kill that 3 bosses in specific have access to ([b]mind you, they're extremely easy to dodge, and probably might never hit you if you've been dodging attacks consistently in the game[/b]), which feel like they're ways of justifying bosses later on in the run being easier than the original hardest bosses (first Susanoo and then Reki). The story and music of the base game are nothing special and somewhat forgettable (I have not played through the second story,[b] written by Arc System Works[/b], which is supposedly way more interesting). But again, contrary to how these complaints sound, they're minor. I see myself returning to this game in the future even after i eventually get burnt out, as there really is nothing like it. It really should be much more popular than it is right now, and stand as a titan of its own among the big names of the genre. [h2] if you're skeptical, get it on a sale. It is worth every penny. [/h2]
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mai natsume ile oynayın abi
非常好的游戏,使我的娟娟旋转。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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