
Blastermancer is an absurdly intense platform-arena-shootemup about a cute robot Blastmaxxing his way to victory. As the games difficulty ramps up to ridiculous states, your random incremental upgrades slowly allow you to turn the tide of mayhem in your favour!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 26 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

The Blastermancer is a powerful robot with unimaginable laser blasting ability, tasked with defending the astro realm from vicious space monsters.
Its your job to Blastmax this robo-baby to unimaginable states and allow him to become the Epic God-Blastoking he was born to be. Are you up to this task?
When you begin the game, it will feel like classic arcade action, but soon the enemies will become too strong... but over time the simple upgrade system will allow you to start with insane upgrades and lay waste to your foes!
the game has roguelike elements but also a simple upgrade system that will power up the player beyond comprehension.
you will blast your way thru 30 stages of blaster mayhem and 7+ hours of gameplay
FEATURES:
single player retro arcade experience with frantic shoot-em-up gameplay
30 stages of ever-increasing swarms of space monsters
Roguelike style item system makes each play through unique
Progression system makes player more powerful with every attempt
Intense neon graphics (screenshake and other graphical effects are adjustable)
Genres
Reviews
Great game! fun to just jump into for a short escape, but also engaging enough for longer sessions. The art style is great and and the characters are quite cute. The controls are easy to get used to and once you are familiar with them fighting larger groups of enemies becomes more fun. Great for all ages and experience levels. Have already recommended it to my nephews and adult friends alike.
Super tight gameplay that's simple yet intense, feels pretty unforgiving in classic kind of way at first but once you grasp the movement, get a couple upgrades, and start weaving in charge shots you'll feel much more powerful. There's also a ton of content in the game that I've barely scratched the surface of so if you like old school run and gun style games and don't shy away from a challenge give this a shot!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
i really love this game! the little characters are so cute and its so satisfying when blast away these monsters and everything on the screen explodes in pixels. so pretty game gets very diff tho but you are always leveling up ur ridiculous bonus item stash so its makes it super rewarding definitely recommended if you like indie roguelike shootemeup kinda jam
I dont know how to describe it. This is a future classic, or at least has the seeds of one. Hidden under this games retro art style is a truly modern and addictive experience, i'm hooked. retro/arcade shooter/rougue like, bullet hell/masterpiece
Overall: A really neat twist on shootem up platformers. It’s part rogue-like, part vampire survivors, part bubble bobble – but with a level of graphical polish that’s rare to find in 2d sprite work. Every play through feels different and yet strangely balanced. New enemies force you to adapt to survive. Graphics: It looks like a fever dream of retro game arcade screens. Watch the way enemies explode, the detail on the particles is crazy. I loved the art style of Jagi’s older games like Time Surfer and Bean Dreams, it’s great to see his style has developed even further.
compratelo, no seas gil, haceme caso.-
a fun and chaotic action/shooter/platformer with authentic retro pixel art. intensely colourful and psychedelic. it hits the sweet spot of challenging and enjoyable, feeling like old school arcade games but less infuriating when you lose! the more items you unlock and the further along you get, the more insane the game becomes!!!!!
Wonderfully chaotic run-and-gun roguelike. Retro visuals are absolutely on point, and soundtrack is an absolute banger at times. Has a fantastically unique auto-balancing difficulty system, where the more you play the game the more powerups you can start a level with, to the point where you can become a one-man bullet hell. But you don't have to grab the powerups if you don't want, allow you to tailor your own difficulty as needed. Although even with the litany of powerups that you get, it's still not a cakewalk! Enemies come in thick and fast, and in the later levels you really need to make the most of all of your abilities to survive. Every session also feels reasonably unique, with new enemy layouts, level layouts, and player loadouts making different sessions feel unique enough to keep that 'just one more try' feeling running. Creative, charming, and relentless.
Edit: Beat it! And looking at my play time... woah, 8 hours! Wouldn't have guessed that! It's just so easy to pick up for a 10 minute go, but then an hour later I'm still havingjust one more round! --- You got frantic reflex arcade shmupping in my vampire survivors! Extremely moreish combo of skill, statting up and luck make this VERY hard to put down (even when my hand is cramping from hitting that fire button!). Each level has its own unique style, on top of a tonne of random variety to switch up gameplay each time you re-play one, so they don't get old when you want to build up from earlier levels for that god tier run. Blastermaster is deceptively simple but refined, polished, deep game that's a blast to play (pun intended).
Definitely a hidden gem. Beyond the obvious awesome art and sound design, it has some really interesting, unexpected mechanics, including one I’ve genuinely never seen before. After you die, every fresh run starts you with all the power-ups you’ve accumulated along the way, all at once. It basically guarantees the “ok, one more run before bed” trap, because you just want to cause havoc with everything stacked for a few more minutes. Another mechanic I didn’t realise was intentional until I actually reread the Steam description is the deliberate frame dropping when things get chaotic. This game is the definition of fun and “one more run.” So addictive, and absolutely worth the buy.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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