
Blast Head is a meta progression-focused roguelite/bullet heaven with absurd weapons, powerful runes, and non-linear weapon skill trees. Dive into 10–30 minute runs, discover wild synergies, and unleash chaos across alien arenas.
Modeled estimate, not a reported figure. How we estimate →
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About
Blast Head is a meta progression-focused bullet heaven roguelite where the screen quickly transforms into a colorful kaleidoscope of bullets, explosions, and increasingly bizarre weapons. Select your loadout, progress each weapon on its own skill tree, unlock passive and active skills and build mighty synergies on the fly. Every run is an experiment!
Over 10 unique, absurd weapons – each with its own upgrade tree featuring 10–15 skills to unlock. This isn’t just about pumping stats – it’s about shaping your playstyle. Turn a simple slingshot into a weapon of mass destruction, or build a setup that drags enemies into a spiral of chaos.
Weapon customization - Weapons can be mixed, upgraded, and experimented with to discover surprising synergies that can clear the screen in an instant. A slingshot, a flip-flop, an acid tank, chaos orbs, or even a bow of love - go crazy!
Mechanics-modifying runes - Want the game to play itself? Turn on auto-fire and focus on dodging. Craving risk? Increase enemy density for bigger rewards. Want to force special events? Runes let you bend the core rules of the game – ensuring each run feels fresh and different.
Fast, Intense gameplay sessions - You don’t need to commit an entire evening – one run lasts 10–30 minutes, but the tension never lets up for a second. Pure action, as the screen turns into a kaleidoscope of bullets, effects, and enemies.
Menacing enemies, huge bosses - At first, it’s just small critters you smash to pieces. But every passing minute makes things worse: bigger swarms, nastier enemies, and bosses that demand creativity – and sometimes desperation.
Every mistake costs your life, and every victory tastes twice as sweet.

Love bullet heavens with a good twist? You want a game where you'll need to think and plan ahead, not just reap enemies by the hundred? Start BLASTING!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish*languages with full audio support
Engagement
Hours played at review time, across 29 reviews with recorded playtime.
Reviews
I wanted to try a survivors-type game for a while now, and this is my first after playing Magic Survivors on my phone some years ago. This has much more robust mechanics. The graphics are ok.
有成就 没中文
Highly recommended! Great bullet heaven game with a wide variety of weapons, a satisfying progression system, and plenty of build options to experiment with. The gameplay is fast-paced, addictive, and rewarding from the very beginning. If you're a fan of the genre, this is definitely worth picking up—especially at its price.
+ Fun game. Lots of upgrades. Polished graphics and animations. Feels good to play. - Some bugs: I can’t move for 1 second after choosing an upgrade. I think the dash feature is broken on keyboard, or I haven’t figured out how to use it.
Game is pure fun. Great replayability as there is a lot of possibilities to create your own dream build to blast heads!!!
The runes and weapon skill trees are a lot of fun. With each run I discovered new mechanics and features that kept the game engaging and made me want to keep playing. It was a little confusing at first, but after a few runs everything started to make sense. Overall, a fun game with lots of different builds and combinations to try.
Dobra gierka, dużo pykałem w tego typu bullet heaveny na mobile i trzeba przyznać, że daje radę. Graficznie bardzo fajnie siada. System run daje trochę porozkminiać co jest ciekawe. Myślę, że pare wieczorów zejdzie. Koszt mniejszy niż piwka na rynku, a pogram parę godzin.
Przyjemny, dynamiczny roguelite ala Vampiretato. Chodzisz klockiem, strzelasz do typów, wyłączasz mózg i lecisz. Tylko pamiętaj żeby se przypisać runę uniku. Polecam i pozdrawiam.
Pure fun and for that price it's a steal.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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