
BLARP! is a fun-filled physics game build for the HTC Vive. BLARP! uses our intuitive understanding of motions and physics to create an active / addictive experience that is playable by anyone who has ever swung a racket, played with a yoyo, or held a rope.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
トリガを引くとコントローラーに向かってくる目玉オブジェ(以下、目玉)。 トリガを離すと慣性にしたがい移動し、壁にぶつかると跳ね返り、やがて止まる。 トリガのOnOffとコントローラーの加速度を駆使して 目玉をスイングバイさながらコントロールする独特な操作方法。 ただし目玉がコントローラに当たるとゲーム終了。 目的は、部屋に一つの球型オブジェクト(以下、球)があり 目玉を球にぶつけるだけ。 ぶつけると球が 目玉に変わり(一つづつ増えていき) 目玉の数に伴い部屋が若干大きくなり、球がリスポーンする。 ゲーム終了まで目玉を増やしていくエンドレスゲーム。 増える目玉は大小あり、小さいと速度が早く、 増えるほど目玉の群れの統率が難しくなっていく。 物理ルールとVRの相性の良さを感じる良作。
A unique game that can only exist in Virtual Reality, really good early release at a very fair asking price. Hard to explain the rules, due to it's uniqueness. You play in a room scale play space You attract and attempt to control the blarps by using a hand held magnet , but if a Blarp hits your hand, it's game over. Points are scored by attracting blarps to the target. Great concept, well worth the asking price; and also a good fun challenging game in there too. Final point, I wouldnt play it ANYTHING like the video on the store page ;->
A fun, surreal little game. It took me a few minutes to get the hang of the game dynamics, but once I did I really got into it. The only problem I had was with the Vive wires--I had to move and spin around so much, and the wires did get in my way occasionally. Not a problem with the game itself, obviously (and I'm really looking forward to a wireless headset). I'm looking forward to playing around with this more.
Challenging and fun!
So good... just so damn good. It's one of those simple but perfect games, at least once you connect with it. You can almost create your own Tai Chi with your fluid movements that both attract and repel the little tadpole followers. I don't knnow how to properly describe this game other than you show it to your closet friends who understand how awesome it is to be a nerd.
This game is just wonderful, simple, and mezmorizing. The combination of music and gameplay makes the game very calming and yet challenging.
So simple, yet so challenging once you progress. This was the first game I played that was made by Cabbibo, and it is great.
I love this game. It doesn't blow your mind, but it's a nice relaxing experience.
Essentially this game is like snake, you have one eye (the snake) that when it touches a cloud (the apple) you get another eye (the snake grows) and you repeat until you accidentally touch the eyes (the snake eats itself). But its trippy and takes advantage of VR in such a way that it would litterally be impossible to play in a flat game. Highly recommended. I always take it slow since theres no timer, it's very zen like and relaxing.
Challenging and fun. Gets nerve racking as the levels progress. Worth a try.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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