
BLARP! is a fun-filled physics game build for the HTC Vive. BLARP! uses our intuitive understanding of motions and physics to create an active / addictive experience that is playable by anyone who has ever swung a racket, played with a yoyo, or held a rope.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
BLARP is the BLARPest game ever BLARPed. Easy to play and understand, you just BLARP the BLARP with the BLARP or use the BLARP to BLARP the BLARP. And for gods sake, don't get BLARPed!
Relaxing, fun, pretty, psychedelic, unique game. Whenever I need to relax after some zombies or killer robots, A quick round of BLARP! never fails to calm me down and put a smile on my face. Love it.
A unique game that can only exist in Virtual Reality, really good early release at a very fair asking price. Hard to explain the rules, due to it's uniqueness. You play in a room scale play space You attract and attempt to control the blarps by using a hand held magnet , but if a Blarp hits your hand, it's game over. Points are scored by attracting blarps to the target. Great concept, well worth the asking price; and also a good fun challenging game in there too. Final point, I wouldnt play it ANYTHING like the video on the store page ;->
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Juego curioso de controlar unas pelotas con la gravedad para tocar a otra. Las pelotas van creciendo en número a medida que avanzamos, y si alguna pelota nos toca a nosotros: HAY QUE VOLVER A EMPEZAR DESDE EL PRINCIPIO. Para un rato es curioso, pero no pasé de 5 pelotas cuando me cansé, posiblemente para siempre :-D...
Something about BLARP! really clicked with me. Something about the combination of visuals, sounds, and the fluid motions you make, just works, and it works well. The game starts as a practice of precision, but as you gather more blarps, it evolves into a strategic dance that evokes feelings of zen and peace, and sometimes chaos (if you lose control of the BLARPS). It may not be filled with content, but what it lacks in content, it makes up for in gameplay and EXCELLENT aesthetic thanks to the genius of Cabibo and his shaders. The nuanced aspects of this game are really what make it shine. Maybe pass on your coffee this morning and spend $3 on something that will give you much more satisfaction. Thank you for this amazing experience Cabibo. My high score right now is 35 BLARPs, idk if that's good or not.
So good... just so damn good. It's one of those simple but perfect games, at least once you connect with it. You can almost create your own Tai Chi with your fluid movements that both attract and repel the little tadpole followers. I don't knnow how to properly describe this game other than you show it to your closet friends who understand how awesome it is to be a nerd.
This game is just wonderful, simple, and mezmorizing. The combination of music and gameplay makes the game very calming and yet challenging.
トリガを引くとコントローラーに向かってくる目玉オブジェ(以下、目玉)。 トリガを離すと慣性にしたがい移動し、壁にぶつかると跳ね返り、やがて止まる。 トリガのOnOffとコントローラーの加速度を駆使して 目玉をスイングバイさながらコントロールする独特な操作方法。 ただし目玉がコントローラに当たるとゲーム終了。 目的は、部屋に一つの球型オブジェクト(以下、球)があり 目玉を球にぶつけるだけ。 ぶつけると球が 目玉に変わり(一つづつ増えていき) 目玉の数に伴い部屋が若干大きくなり、球がリスポーンする。 ゲーム終了まで目玉を増やしていくエンドレスゲーム。 増える目玉は大小あり、小さいと速度が早く、 増えるほど目玉の群れの統率が難しくなっていく。 物理ルールとVRの相性の良さを感じる良作。
A fun, surreal little game. It took me a few minutes to get the hang of the game dynamics, but once I did I really got into it. The only problem I had was with the Vive wires--I had to move and spin around so much, and the wires did get in my way occasionally. Not a problem with the game itself, obviously (and I'm really looking forward to a wireless headset). I'm looking forward to playing around with this more.
Challenging and fun!
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Players by region
Where this game's players are, estimated from review languages.
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