
BLARP! is a fun-filled physics game build for the HTC Vive. BLARP! uses our intuitive understanding of motions and physics to create an active / addictive experience that is playable by anyone who has ever swung a racket, played with a yoyo, or held a rope.
Modeled estimate, not a reported figure. How we estimate →
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is sort of like that game "Snake" that came with Windows 95, but the updated modern VR version with a twist! For $2.99, this is a great deal. A physics puzzler with a trippy aesthetic. I can dig it!
Didn't much like it, unfortunately. Found the mechanics a bit frusturating. Wasn't for me.
Could be nice at the begining of Vr. Right now is only a tech demo.
Beautiful in it`s simplicity - very relaxing to play , still return to it after months
Well-worth the 3 dollar price tag. Simple, but more challenging than you'd think.
Love Blarp.
A simple, intresting, enjoyable game. Its quite fun!
Gotta love the unique VR experiences! Although this one doesn't have a heap of replayablility, it does have a very different control scheme that is well worth trying out. I could imagine a fully fleshed out game using similar controls for demolition of environments, or even as a weapon. When it's cheap, buy!
A "must-buy", they told me... Just look at the screenshots. It's as ugly and boring as it looks. The price is irrelevant; time is far more valuable, and this minigame is one poor way to waste it.
This game was unexpectedly entertaining for the cost. It has a very meditative feel to it but can be extremely frustrating at the same time. I have found myself losing hours in this game trying to get just past my previous session. I tried to explain to my friends the premise of navigating these floating eyeballs to a goal using a gravitational rope and they had no idea what i was talking about until they tried it. Very fun.
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Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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