
Blameless is a mysterious first-person adventure with primary focus on puzzle solving and short story. The player will appear in a role of an architect trying to investigate strange happenings, after discovering evidence of an act of violence.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English*, German, Czech, Russian, Polish, Portuguese - Brazil, Ukrainian, Turkish*languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] Short horror experience where you explore construction site to find something unbelievably unbelievable. Interaction with objects is a bit janky and looking for small items might be confusing. Despite game having some years, it's ok I guess. [/h1]
Хороший хоррор на 40 минут, но со своими косяками. Хотелось бы несколько концовок, но за бесплатно грех жаловаться
Y-you're not getting away with this, Mr. Blameless! (Even after extensive research I still don't understand the exact story. What an unfortunate last name!)
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I feel weird not recommending this, but I think there's design decisions made here that for its time got a pass and justifiably so but now make the game really tedious and a chore to play if you don't know what to do or what the dev was thinking. The premise is really cool though, and its refreshing to play something grounded like this when so much indie horror, free or otherwise, then AND now, shoots for psychological craziness or slasher stuff (not complaining about either btw, just saying). Fully disclosing this is a YMMV one where I bet some people will still dig this, but I can't see myself encouraging people to try, even at the price of free, because, albeit purposefully and I think with good intention, the level design is frustrating and stretches what feels like a ten minute game into something much longer. Dead end item combinations and lots of red herrings lead to the solution always being something dead simple that you just didnt see in your pixel hunt or parse the moon logic for, leaving you feeling stupid and annoyed rather than clever at figuring out a cool puzzle or going "aw man why didnt i think f that?". Like a lot of stuff from this era i think for its time it was cool, but not something you can ever worry about skipping.
Uma história de terror muito curta, mas interessante.
Ambiance pesante, Excellent jeu d'horreur indépendant
y
В целом, игра неплохая. 1. +. Процесс строительства дома представлен весьма убедительно: повсюду разбросаны строительные материалы и инструменты, картинка радует глаз, как буд-то в Оутласт 1 зашел, настолько дотошно показано. 2. -. Угроза в игре, как для хоррора, отсутствует, за исключением финального этапа побега, где она есть, но в котором, чтобы попасться, нужно приложить определенные усилия. 3. +. Легкие 4 достижения, которые можно получить за 40 минут. Игра — 4/10. Рекомендую брать на личное усмотрение.
очень долгое начало повествования просто игра для умных сюжета мало обяснений мало как только заходить нечего не понятно во что ты играешь хорор головоломку или простую бродилку херня какаето.
Great indie horror game
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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