
Blade & Sorcery is a built-for-VR medieval fantasy with full physics driven melee, ranged and magic combat. Become a powerful warrior, ranger or sorcerer and devastate your enemies.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese, Thai, Traditional Chinese
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 672 reviews with recorded playtime.
Reviews
Themes across 670 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Playing this in Summer heat is truly exhausting... That aside, this is an incredible VR game. I love how they simulate weight in the weapons you use, and the feedback you get from holding and hitting things with said weapons is incredibly satisfying, I only really play in sandbox mode for short stints, so I can't say much for the progression of the game, but I did start a story run and it felt pretty alright. Some levels can be a little disorienting, it can be difficult to know where exactly where to go. The AI can be fun to fight against, I won't lie, they really feel like they adapt to your movements and positioning with your weapons, they don't feel like mindless drones. The sorceries in this game feel pretty fun, if a little boring, though I haven't really experimented with this system very much as I've just mostly been using melee and a few ranged options. 8/10, a good amount of content, incredibly fun gameplay (given you have decent roomspace (which I don't at all)).
a faction that's undead, skeletons and such, and a dungeon that's a maze would be peak
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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