
Blackwind is a top-down sci-fi action game that puts you in the shoes of a teenager trapped inside a prototype battle armor suit during an alien invasion. Face off against enemies, cut through their ranks, and fight back to stop a planetary invasion.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
先从游戏战斗方面说起吧,游戏的战斗系统是《战神》和弹幕射击游戏的缝合,展现出来的效果还行,遇上大量的敌人或者大型敌人的时候可以打得很爽。攻击手段主要有五种:光束剑,手炮,特殊武器,冲刺以及砸地,其中特殊武器可以切换,光束剑和手炮都不可以切换,武器种类相对比较单调,由于冲刺升级之后带攻击判定,而且能撞开敌人,所以可以在人群中横冲直撞,非常爽快,同时特殊武器可以即时切换,还可以召唤无人机协同作战(召唤无人机之后可以在无人机和机器人中选择其中一个操纵,另一个没选的就由AI代打,如果本地合作的话则可以一个玩家操纵无人机,另一个操纵机器人),所以玩起来并不算单调,而且流程不长,还算可以接受。但是手炮的设计比较奇怪不知道是不是bug,在获得砸地之后,就没办法实现移动跳跃射击了,只能原地跳跃射击,要获得冲刺跳之后,通过冲刺跳才能使出移动跳跃射击,游戏中还有许多绊脚的东西,导致想跳的时候没办法跳,虽说战斗中主要的机动方式是冲刺,但还是希望能做好。 游戏的打击感做得不太好,主要原因是因为没有攻击命中音效(像是打在肉体、铁片上的声音),攻击命中时只有小怪的惨叫而没办法叫出声的怪物就没有音效了,格挡挡住时也没有音效,同时处决动画也做得不够好,看起来不够干净利落。 在平台跳跃解密的时候,如果在不该跳的地方其他会遇到空气墙限制起跳,路线正确的话就不会有空气墙限制,可以看作是解谜的提示吧,但是展现出来的效果让人摸不着头脑。 游戏没有多周目的设计,都2022年了,拜托做个多周目收集要素继承吧。 建议直接选困难难度,其他难度没有特别大的意义。 这款游戏玩起来的时候给我一种在玩清版动作游戏的感觉,一路从头干到尾,是款相当纯粹的动作游戏,机设、剧情都挺对我胃口,即使手感不算好,但是在人群中横冲直撞,一骑当千的感觉还是莫名的爽快,但是有不少设计上的问题无法忽视,非常可惜,希望后续更新能改进一下。
Jogo muito bom, um hack slash divertido demais e de mecha. Tem muita review negativa desse jogo na steam que o jogo não merece. Se você esta em duvida se vale a pena jogar o game de uma olhada no vídeo em meu canal e tire suas próprias conclusões. https://youtu.be/84b2fj0EhN0
tinghaode
Jeu catastrophiquement peu maniable et illisible
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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