
Become a Medieval blacksmith in this interactive blacksmithing simulator. Upgrade your forging equipment, unlock new exotic crafting materials, grow your business, and manage your customers - in addition to engaging forging mechanics. Strike while the iron is hot and hop in front of the forge now!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 14 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99 | 72reviews | 35% | — | $32.7K |
| $1.94−35% | 160ratings | 47% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this game is fun and i just started playing but there is a major bug that soft locks the player at the start that stops you from working on weapon making and that bug that soft locks you is the well just down the road after saving says to upgrade it the same as the well next to your blacksmith stopping you from making and cooling weapons down so until this bug is fixed asap do not buy this game guys but other then that game breaking bug till this is fixed i do not recommend any one buy this
after the updates in this game its really good now i like it :)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Traditional Chinese, Simplified Chinese, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Turkish*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This has potential, but it needs some polish. -So far, can't see what handles you have in your inventory. -There's also some bugs that seem to need some polishing -Could use some explanation of some things like the customer is not the only one you can sell things to. The knight by the mine will buy ores, ingots, swords...maybe more. He mentions the finest meats but he won't buy the raw meat and I can't figure out how to cook it.
Unfortunately, this appears to be a shameless asset flip money grab. The game is full of bugs and has basically no variety to the gameplay loop. And unfortunately the developer seems to have gone radio silent both on steam and on their own discord.
Smashing ingots into blades and deers into meat. Just great.
Oyun, 5-6 yaşındaki çocukların annelerinin telefonuna indirdiği basit çocuk oyunları gibi. Madene vur, demir düşür, demiri al, erit, külçe yap, külçeyi çekiçle döv, ardından sapını tak... Hepsi bu! Tüm oyunda yapabileceğiniz tek şey bundan ibaret. Üstelik oynanış mekanikleri şaka gibi basit. Örneğin, bir bar var ve içinde bir çizgi yukarı aşağı hareket ediyor. O çizgiyi yeşil alanda tutturursanız kaliteli ürün elde ediyorsunuz, bu kadar. Geliştirici ismine bakınca da anlıyoruz ki gerçekten tam bir "patates oyun"! Belki yeni çıkmış, eksikleri vardır diye düşünmek istiyorum ama onu da diyemem. Benim hayalimdeki oyun ise şöyle olmalıydı: Oyun, bize hiçbir şey vermeden başlatmalı. Önce haritadan madenleri keşfedip hangi madene gideceğimize kendimiz karar vermeliyiz. Gittiğimiz madende eğer kaliteli demir yatakları varsa buradan yüksek kaliteli demirler çıkarmalıyız; eğer yoksa, başka madenleri keşfetmeye devam etmeliyiz. Sadece demir veya bakır değil, hayali güçlü madenler de olmalı. Güçlü bir madeni eritip işleyebilmek için ekstra ekipmanlar gerekmeli veya mevcut ekipmanları daha sert metalleri işleyebilecek şekilde yükseltmeliyiz. Üstelik rekabet eden diğer demirciler de olmalı. Eğer ürettiğimiz ürün kalitesizse, müşteriler bizi değil, rakip demircileri tercih etmeli. Levelimiz arttıkça asilzadeler ve kraliyet ailesi üyeleri bizden kılıç veya zırh sipariş edebilmeli. Oyun dünyası, özel yetenekler kullanabilen kılıç ustalarının olduğu bir evren olmalı. Ne kadar gelişirsek, fırınlarımızı ve üretim kapasitemizi artırdıkça kraliyet ailesi bizden ordu için büyük miktarda kılıç üretmemizi isteyecek. (Oyunda zırh yok ama zırh da eklenmeliydi!) Geliştikçe, haritadaki bir şehirde ev alabilecek, bu eve eşyalar alıp dekorasyon yapabilecektik. Ayrıca çevremiz genişledikçe, bizimle iş yapan insanlar başkalarını da yönlendirecek, böylece ünümüz yayılacaktı. Madencilik basit olmamalıydı. Ne kadar değerli bir madene ulaşmak istiyorsak, o madeni koruyan yaratıklarla savaşmak zorunda kalmalıydık. Bu yaratıkları ya paralı askerler tutarak temizleyecek ya da kendimizi güçlendirerek bizzat savaşacaktık. Ayrıca level atlayıp tanınırlığımız arttıkça, rekabet de kızışmalıydı. Başka demirciler bize sabotaj yapmaya çalışmalı, hatta piyasayı ele geçirmek isteyen büyük bir iş adamı demircileri tekeline almaya çalışmalıydı! Ama bu oyun? Tam anlamıyla 7-10 yaş aralığına hitap eden basit bir oyun! The game feels like one of those simple children's games that mothers download onto their phones for 5-6-year-old kids. Hit the mine, drop the iron, collect the iron, smelt it, make an ingot, hammer the ingot, attach the handle... and that's it! The only thing you can do in the entire game is this. Moreover, the gameplay mechanics are ridiculously simple. For example, there's a bar with a moving line that goes up and down. If you stop the line in the green area, you get a high-quality product. That's it! Looking at the developer's name, it's clear that this is truly a "potato game"! I’d like to think that maybe it's a new game and still incomplete, but I can't even say that. The game I imagined should have been like this: The game should start with nothing handed to us. We should explore the map, choose which mine to go to, and, once there, search for valuable ore deposits. If we find a high-quality iron vein, we can extract quality iron from there; if not, we must search other mines. Not just iron or copper, but also fictional, powerful ores should exist. The stronger the ore, the more advanced equipment we should need to process it. Or we should be able to upgrade our equipment to handle harder materials. There should also be competing blacksmiths. If we produce low-quality items, customers should prefer other blacksmiths over us. As we level up, nobles and members of the royal family should come to us for custom swords or armor. The game world should be a place where swordmasters with special abilities exist. As we grow and expand our forges, the royal family should eventually request us to mass-produce swords for their army. (There is no armor crafting in the game, but it definitely should have been included!) As we progress, we should be able to buy a house in a city, furnish it, and decorate it. Our reputation should also play a role; the more well-connected we become, the more people would be referred to us by satisfied clients. Mining should not be overly simplistic. The more valuable the ore deposit, the more dangerous the creatures guarding it should be. To get past them, we should either hire mercenaries or train ourselves to fight them. Additionally, as we level up and become more recognized, competition should intensify. Rival blacksmiths should attempt to sabotage us, and there should be a wealthy businessman trying to monopolize the blacksmithing industry. But this game? It’s nothing more than a simple game for kids aged 7-10!
Игра сплошной баг, не доделанная от слова совсем.
ภาพคือไม่ได้เลอ
Miła przyjemna gierka póki co błędów nienapotkałem
The game could be a good time waster, but, some serious flaws are glaringly obvious. Firstly if you save and exit the game after the first time playing the further away water well becomes unavailable without upgrading so no more water for cooling metal. A journal of some kind with the orders accepted written down would be good as orders of many swords are reliant on the players memory as to which is which and if just 1 thing is wrong the whole order is wasted. Too much reputation being given for each completed job as the request quickly become for things other than the iron and copper you sart with, perhaps the payment and reputation points go switched round. It needs an update fairly quickly to become playable again.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 118 | 47% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $602.1K | 1.1K | 63% | $18.99 | |
| $324K | 742 | 56% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $32.7K | 72 | 68% | $14.99 | |
| $32.7K | 324 | 65% | $9.99 | |
| $32.7K | 668 | 91% | $2.39 | |
| $32.7K | 152 | 68% | $4.99 | |
| $32.6K | 60 | 92% | $19.99 | |
| $32.6K | 63 | 89% | $29.99 |