
Psychological Horror. The action takes place in forestry, in which a married couple of foresters stopped communicating with city. You were sent to investigate. But once in the forest, not lose your mind - turns out to be a very difficult task
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, German, French, Simplified Chinese, Italian, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Blackberry, developed and published by AndeoTEAM, is a slow-burning psychological horror game that thrives on atmosphere and isolation rather than outright terror. It begins with a straightforward premise—a detective is dispatched into a remote forest to investigate the mysterious disappearance of a ranger couple who have stopped communicating with the outside world. Yet what starts as a simple investigation quickly unravels into something far more unsettling. The deeper you go into the woods, the more the environment begins to turn against you, and the sense of logic and reality gradually erodes. The game trades in ambiguity, offering fragments of narrative and strange occurrences that force the player to question whether the horrors they encounter are external threats or manifestations of the protagonist’s deteriorating mind. The setting itself is the true star of Blackberry. The forest is dense and oppressive, rendered in muted shades of brown and green, its stillness broken only by the sound of rustling leaves, distant creaks, and the faint hum of wind through the trees. The developers use sound and space masterfully, creating an environment that feels alive but indifferent to human presence. You are constantly aware of your own footsteps and the darkness pressing in from every side. The sense of dread builds slowly; there are few traditional jump scares, but the unease is ever-present. At times the stillness becomes suffocating, as if the forest itself is holding its breath. The game understands that true horror often lies in anticipation rather than revelation, and it makes excellent use of that restraint during its opening hours. The gameplay revolves around exploration, puzzle-solving, and survival. Progress is often tied to uncovering clues, solving environmental challenges, and piecing together the mystery of what happened to the missing rangers. The puzzles themselves vary in difficulty, though they can occasionally be cryptic or poorly telegraphed, leaving players wandering for extended periods in search of the next clue. This lack of direction adds to the feeling of disorientation but can also frustrate, especially when trial and error leads to repeated deaths. There’s a fine line between immersion and irritation, and Blackberry occasionally straddles it awkwardly. When it works, the game creates moments of quiet discovery that heighten tension, but when it falters, it risks pulling players out of the experience with its uneven pacing. Visually, Blackberry embraces the rough edges of indie horror production. The character models and animations are functional rather than polished, and while some textures appear simplistic, the overall composition of scenes carries a haunting realism. The lighting plays a significant role in the game’s tone—flickering lanterns, shafts of moonlight, and the occasional burst of lightning transform familiar forest paths into disorienting nightmares. The limited field of vision and deliberate use of darkness make every movement feel risky, forcing you to rely on instinct as much as memory. The visual design may not rival big-budget horror titles, but its minimalism serves the mood well, keeping the focus on atmosphere and tension rather than spectacle. Narratively, Blackberry keeps its story deliberately ambiguous. Clues scattered throughout the environment hint at the fate of the ranger couple, but the deeper themes concern the fragility of the human psyche and the toll of isolation. As the protagonist delves deeper into the mystery, the line between reality and hallucination blurs. You encounter strange phenomena—apparitions, distorted voices, inexplicable events—that suggest something more than a simple missing-person case. The storytelling is fragmented and abstract, leaving much open to interpretation, and while this approach enhances the game’s psychological aspect, it may alienate players who prefer clear narrative resolution. It’s a story that invites speculation, rewarding those willing to read between the lines while offering little comfort in the way of answers. Blackberry’s greatest strength lies in its commitment to tone. Everything about it—from its subdued color palette to its measured pacing—works in service of its atmosphere. It’s a game that demands patience, asking players to immerse themselves in its oppressive world rather than rush toward completion. However, that same pacing can also be its biggest weakness. The slow progression, combined with repetitive backtracking and the occasional lack of clear objectives, can make the experience feel stretched. Some players may find that the game’s emphasis on mood comes at the expense of engagement, particularly in later sections when the novelty of the setting begins to wane. Yet for those who appreciate deliberate, introspective horror, the sense of dread it sustains is difficult to ignore. In the end, Blackberry stands as a haunting and imperfect exploration of isolation, fear, and the disintegration of the self. It doesn’t rely on elaborate mechanics or flashy production values, instead choosing to immerse players in an eerie and psychologically charged experience. Its forest setting, haunting sound design, and cryptic storytelling create an atmosphere that lingers long after the credits roll. It’s a game that may frustrate as often as it fascinates, but its ambition and atmosphere make it memorable nonetheless. For fans of psychological horror who value mood and mystery over action and clarity, Blackberry offers a chilling journey into the dark heart of nature and the even darker corners of the human mind. Rating: 6/10
Не сказал бы что это самый хороший хоррор, но на один раз пойдет
Blackberry is a really bad horror, adventure game, alright now the story. A detective goes into the woods because of reports of missing people and mysterious sounds. Okay now the likes, the graphics are okay nothing I haven't seen before, it has an okay use of color and designs, the levels are okay I do like the forest, it's very pretty. The monster designs are okay nothing I haven’t really seen before. Now is this game scary no I mean maybe a little intense, but honestly that wears off really quickly. Okay now the dislikes, the gameplay is really bad and frustrating, it's just a simple exploration game find items and solve some puzzles, problem is a lot of it feels like ♥♥♥♥♥♥♥♥ with parts that don't make any sense, like why did we break into someone's house, why are we getting a video tape it's not really explained well. Later on we're made to play this confusing game of poker but one involving dice, but we can skip it though so that's good and then for some reason we're supposed to get five candles and put them outside to signal the helicopter, but I don't know the whole thing just fell dumb and confusing. The puzzles are stupid the worst being the music puzzle which has a random answers, the game is also too dark sometimes even with a light. The story is also really confusing and dumb it doesn't give any answers on why we're here till way later, hell we only find out that our character is a cop like near the end of the game it doesn't explain what's going on or why is there these weird cannibals and the weird stick people that's walking around near the end. There’s also some notes in the game but they're confusing and barely make any sense. The English voice acting is bad it's basically sounds like something from Google Translate; it just feels so cheap also the English translation doesn't match the subtitles like why even have English voices if it's not even going to say the words, also the characters still speak in Russian and honestly they should have kept the voice acting in Russian. Also one strange thing is that in popular user-defined tags for this game it says it has multiplayer and Co-op which is just a straight-up lie. Now with all that done, Blackberry is a really bad horror, adventure game. I mean there are some things to like with the okay graphics, okay level and the okay monster designs, but those are barely likes about this game and while this game is made by one person, the problem is I have played games made by one person who have done it way better than this so I definitely don't recommend getting this game even if it's on sale.
ЩАС КАК ДУНУ \ \ \ \ \ \ КАК ПЛЮНУ
nah these numbers
4 iz 10. Своих денег не стоит(3 доллара) Пусть автор запихнет эти свечки себе в жопу
Игра реальный кал.На то есть куча примеров начиная с радио-автор_ка прямым намеком дал понять,что ссал он сверху на вас.Игра кривая,все нелепо,даже юмором необыганны нелогичности.Лада рейсинг клаб только одним игроделом сотворенная чепуха приправленная для отмазки треш юмором.
Охуенно!!!
very good horror game
几块钱的价格还是值得入手的 几款游戏全部购买了
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| The Pub Life Simulator | $31.6K | 64 | 66% | $12.99 |
| Marenian Tavern Story: Patty and the Hungry God | $31.6K | 70 | 74% | $19.99 |
| From Soil to Bottle | $31.6K | 61 | 84% | $14.99 |
| Rytmik Ultimate | $31.6K | 395 | 87% | $4.49 |
| My Friend’s Girlfriend | $31.6K | 82 | 74% | $9.99 |
| Victory At Sea | $31.6K | 495 | 75% | $1.99 |
Related
| Human Fall Flat | $109.3M | 225.6K | 95% | $19.99 |
| DAVE THE DIVER | $90.8M | 139.6K | 97% | $19.99 |
| Slime Rancher | $73.8M | 155.4K | 98% | $19.99 |
| House Flipper | $65.8M | 110.8K | 94% | $24.99 |
| Slime Rancher 2 | $45.9M | 49.2K | 95% | $29.99 |
| Castle Crashers® | $41.4M | 139.6K | 96% | $14.99 |