
Lady Ligeia, the legendary and magnificent witch, welcome to the House of Usher. Roderick Usher is scheming to resurrect the wicked witch Lenore. We are in dire need of your great Machina magic. Please save us.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 150reviews | 81% | — | $28K |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
劇情方面還不錯.美術方面也不錯 過地圖方式 用轉盤 挺新奇的 全成就方面就要有點耐心
After finishing this game I really wanted to support it by giving it a positive review, because it deserves it. It´s a little 2D arena fighter with really cool combos like in DMC if you are into that, but the combos are not a must to finish the game. It is not a metroidvania in the traditional sense. But the map provides points of interest and side stories that you can explore to get stronger. The map is structured like a maze and has light puzzle elements to it, which is bound to the story. But the map being a maze is not really a problem, because there is a map to help you navigate. It also has really cool upgrade systems. You have 3 skill trees and a stats system to design your own playstyle. I went for a ranged playstyle. The art and music are really good too. You can feel that the dev has put his heart into designing the game world and the weapons, because they do not just look interesting, they are a blast to play with. I completed the game on the hardest difficulty and beat all endings in 18.5 hours.
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Korean, Traditional Chinese*languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
优秀出色女性主角动作游戏! 动作性上无可挑剔,很流畅的动作和打击感,技能组组合简单又很丰富。唯一的缺点是前闪应该早点交给玩家而不是玩家花费去解锁,这样有点劝退,但如果能够坚持玩下去,就能体会到这个游戏的动作丰富性。 剧情上很优秀,随着剧情的深入一步一步揭开boss的阴谋,其中有背叛有曲折,有坚持有鼓励,真的很久很久没有看到这样的王道故事了。丽姬娅的人设也很优秀,是一个傲娇嘴硬心软的魔女,说实话她的性格和其他ACG的魔女相比,实在是太好了,倒不如说近几年的魔女人设越来越怪,丽姬娅这样的经典魔女人设反而吃香起来。 游戏的目的我看的出来,就是打造一个优秀经典的女性主角动作游戏,这个目的达到了,说实话做到这点真的不容易,其他制作商开始的目标会是这个,但会越做越歪,最后导致不像个动作游戏。这个游戏坚持到最后居然动作性还能保持,真的太强了! 而且美术我吹爆,真的很厉害!!!! 尽管过去了两年,但还是希望出续作或者精神续作的 多谢作者和相关人员的付出
===2023-1224 打擊感偏弱,但還行,地圖用轉盤的方式很特別,但相對地也很薄弱,雖然有房間傳送點使用顏色的箭頭判斷方向,但不習慣的人還是得看地圖的箭頭的方向。 技能、升級、製作藥水那些介面,是分開的華麗介面,感覺是可以整合成一個介面而跳籤頁就好。 新手可能會被這些介面搞得灰頭土臉。 日式動作遊戲很喜歡打一打到一半然後推劇情或對話,跟聖女之歌一樣,很打斷遊戲節奏,介意的玩家請注意這點。 感覺偏向中小品遊戲,適合短時間遊玩的玩家,個人覺得還不錯,先給讚。
👍
I like this game. I played it on the hardest difficulty, and it was fun. There was a bug that stopped me from completing the game, and when I reported it, it was fixed within a day or two. Good dev.
全流程不長,戰鬥還算有趣,難度不高打不過時大致上可以靠升等和道具硬過。
刚刚打完全成就,给后来的人提一嘴,隐藏结局是打完40层连战以后,会出新的传送门,找进入传送门找老登打完剧情出结局。 真结局和普通结局的区别没探明,以全收集全支线的状态打完丽诺尔以后,一次性跳了普通结局和真结局的成就(也就是一周目全成就只需要打完全收集+全裂缝通关以后备份存档(别都存一个))就可以全成就了。 【剧透警告】 [spoiler] 去b 站找实况看了一眼普通结局和真结局的区别,原来只有几句话和暗示队友生死的区别,怪不得不用打第二遍阿。[/spoiler] 体量不大,11h就可以全成就通关,现在打折当个小品游戏玩一玩还可以,连招花样蛮多的,虽然数值上去以后基本y螺旋按到死就完事了
十余个小时就可以全成就通关,作为甜品级ACT游戏的基本体验还是不错的,美术音乐都在线,首次探索时的轮盘式转换地图结构确实让人耳目一新,以现在这个价格值得一试
总体上是不错的游戏,结局感觉太虎头蛇尾了,好多坑没填。不知道会不会后续出对剧情有补充的dlc
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
| $180K | 941 | 95% | $9.99 | |
| $0 | 62 | 53% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
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| $28K | 175 | 57% | $4.99 | |
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| $28K | 186 | 77% | $9.99 | |
| $28K | 95 | 99% | $15.99 | |
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| $28K | 122 | 93% | $9.99 |