
"Black & White" is a dystopian visual novel + war chess game: black and white, sensibility and reason, freedom and order: follow your beliefs and join your camp.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏的剧情还是可以的,只是只讲了个序章。光看目前的部分能想到最后故事的规模会很宏大,不是现在的零创游戏驾驭得了的,希望有生之年能看到续作吧。 玩法的部分,美式战棋确实和目前的叙事节奏不合拍,看剧情和过战斗感觉是比较割裂的。如果当初选用更符合RPG模式的日式战棋可能会更好一些。 整体我还是会给好评吧,虽然最后拖了很久才把整个剧情全部看完,隐藏的剧情量还挺大。
一款让我没有全成就动力的国G,玩的国G愈发多,就愈发感慨零创的幸运,以二分之一的质量来看,就算成为旱死的那一部分也不会觉得奇怪,游戏确实是褒姒了,但也只是相对而言,为二分之一买单的人也不在少数。国G仍然有许多作品处于水深火热之中,他们没有钱,没有噱头,没有流量,只能抱着理想大隐于市场,其中虽然大多是粪作,也正因如此,被掩埋的佳作才是真正叫人惋惜。 饿殍成为爆款是有意义且值得肯定的,希望真的能为国G带来一些新的活力吧。
世界观很吸引人,多角度的叙事风格也不错。但是,我看这鸡零是真不会做游戏,tm好好的世界观你不写一个完整的故事给我来个这种神人半成品是吧?莫名其妙结束了。另外,战旗真的不好玩。(玩完哀鸿这坨又吃了依托!!!)
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
No idea what I am doing, just clicked while I didn't know what to hope for. Also messed up the battles, lots of people died. 10/10
玩起来综合感觉还行,但是要给好评还是比较勉强,本质中评 比较大的问题是这一部只是一个序章,剧情根本没有展开,体量并不大 在战旗方面只有5~7回合的小关卡,打起来不够爽,难度也偏容易
從餓殍來的,玩了半小時,戰旗玩法真的玩不下去,就直接玩劇情純享了(當然我本來也不喜歡戰旗玩法就是了),但劇情還是零創水平,甚至不像餓殍那樣慢熱,雖然餓殍的慢熱也不完全算缺點就是了 然後感覺。。這游戲的音樂好像做得比餓殍還好,至少以我的個人喜好來説我更喜歡這游戲的音樂 edit:把整個黑篇玩完了,白篇沒開始玩,感覺黑篇寫得最好的只有那個小紅帽篇啊後來的篇章都相對一般
剧情其实挺不错的,唯一缺点就是世界观太宏大游戏体量又太小给人一种游戏只做了“二分之一”的割裂感,战棋玩法因为有严格的回合限制玩多了会觉得玩法很单一(容易为追求最优打法造成公式化),但其实角色技能之间有趣的联动也是有一些的,依旧是体量太小的问题可选角色也少可以探索的阵容搭配很局限,这个首发是褒姒了,只能说期待一手再做一部体量更大的续作吧,这么好的世界观可惜了
赞美天主,其实这部作品还是有问题的——文化和宗教旗鼓相当,既然在纯白的世界中,文化被解构掉了,没道理宗教还会存在!
5.0/10 既然是二分之一,那就给你二分之一的分数吧。 美术和人物都很不错,风格我也很喜欢。 世界观很宏大,但是剧情就写了个开头就烂尾了。 战棋部分一般,没多少策略性,想过关只有固定走法。
好好
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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