
You are Ryan, a barbarian warrior and you've got to keep back to the realm the Black Jewel, stolen by Darkor.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
....Perhaps it is me who don't gets it, but the game, although having a wonderful and enchanting graphical fidelity to the era, lacks everything else. I mean, yes, it's supposed to be a faithful recreation of the C64 style...but c'mon, it is too barebones for me to be considered actual ''good''. Unless you are really nostalgic, give it a pass.
Worth a purchase, incredibly difficult. Plus, you can moonwalk in the game.
Absolutely amazing game. Never gets boring. Challenging, but not difficult to the point that it's frustrating. All round perfect game!
Una joya literalmente, muy emocionante para todos los amantes de lo retro. Una historia simple pero efectiva, sumamente recomendable en ofertas ! un barbaro digno de coleccionar
awfull game, clunky, uninteresting, unimaginative. it handles even worse than some of the games i ts trying to pay homage to. And has even fewer ideas too.
Pro ty, kteří chtějí ultimátní RETRO zážitek :-)
just type - RYAN at main menu and enjoy the game with NP
tam bir atari oyunu sostalji yapın alın oynayın
Loved it! A short and sweet platformer/slash-em-up with excellent C64-style retro aesthetics, awesome music, and stiff and awkward controls it feels good to finally get a hang of. Black Jewel comes off as punishingly difficult, for two main reasons: - The aforementioned clunky controls (you have to wait through animations to turn around and swing your sword). - Instead of enemies knocking you back when they hit you, they just quickly drain your life for as long as their sprite overlaps yours. You can lose a ton of HP very quickly if you're not careful, including on ground spikes that you might not notice among other background elements. There are no lives, checkpoints or continues, so a death means restarting from the beginning. Having said that, it's also quite accommodating for two reasons: - While the game is going through its loading sequence, type "RYAN" to enable automatic life regeneration. This makes the game exponentially more forgiving, and I made use of this mode once to learn the lay of the land and familiarize myself with what the game had to offer. - The whole game can be beat in less than 15 minutes, so even though you need to start over after every death it doesn't feel TOO punishing. Tips you might want to avoid if you prefer to figure them out on your own: [spoiler] - It's actually generally safer and more life-efficient to simply jump over most enemies instead of defeating them in combat. While your score will suffer (you only get points for defeating enemies), your life bar will thank you. - The spore-launching mushrooms are the most annoying hazard in the game. I found it to be generally safer to get past them as quickly as possible, as there is a delay before they start attacking and you're more likely to take multiple hits if you pause and try to time your approach between seemingly random bursts. - The green projectiles the last boss launches at you can be knocked back to damage him. Doing this, you can beat him by keeping a safe distance and not giving him any opportunity to hit you.[/spoiler] Sadly, there are no achievements and no incentive to play through it multiple times besides aiming for a higher score. Still, I love a nice, compact experience like this. I didn't even play C64 growing up but Black Jewel had me feeling nostalgic anyway. It's janky, but just janky enough for it to be charming. It's challenging but satisfying. Recommended for retro fans and C64 fans in particular.
"Black Jewel" is supposed to be like a Commodore 64 game, but it plays more like a Genesis game like Altered Beast. It's super hard until you figure out how to play it. You only get one life to beat the whole game. It takes about 15 minutes if you know what to do. Basically, fighting enemies in this game is a death trap. All you can do is swing your sword and it has such limited range that you exchange as much damage as you dish out. I found the trick was just to jump over all the minor enemies and focus on fighting the bosses with as much health as possible. You don't get points, but there aren't any achievements and the points feel meaningless as a result, so the only real goal is to beat the game. The boss fights are fun but much of the RNG on their attack patterns will likely frustrate you to no end. The middle of this game is basically nearly impossible at times because there are mushrooms that shoot fireballs in random patterns. There's also a really cruel bit near the end where you pretty much MUST make a jump over a long pit or you won't get a health refill and it's impossible to win. When I say a long jump, I mean the character's sprite must be halfway off the platform before you jump. I lost a few times because of this. If you can get past the cheap deficiencies in the game design, it's actually kinda fun and very satisfying when you actually beat it. There's also a cheat menu option if you just want to see the game. I love the music, the graphics are great and it tickled the "nostalgia" button for sure, but it lacks replayability and will likely frustrate most people who will quit before getting halfway through it.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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