
A fast-paced, challenging 2D top-down mini-roguelike with random levels and 30+ powerups. No two plays are ever the same and completely free-to-play. Avoid the many perils, collect copious loot and slay the final boss to escape the mini dungeon in Bitty Knight...
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Languages: English
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Full hardcore mode play here: https://youtu.be/P81pnP6Du2o It's not my type of game as there's no rewards for killing enemies if you can just avoid them as the rooms don't lock they don't drop anything to power you up basically just get the power up blocks and kill the boss fast as possible. I think it's a good game, but I'm definitely not it's demographic as I like rewards for killing enemies and methodically plundering levels. It plays as I would imagine the old school legend of zelda would play. The Upgrades are pretty cool and one of them is almost necessary to get the peace sign as enemies have the WORST habit of standing in the doorways as you come through instantly hitting you which is extremely annoying some of the items in the game are incredibly strong i.e. the peace sign which gives you 2 seconds of invulnerability when entering the room the recharge giving you armor every 2 times you enter a room even if it's just entering and exiting the same room really fast. I HAVE NO IDEA what the boat/water stage upgrade is good for besides murdering you so that's a heads up it's a shame there's no achievements to hunt in the game. I was also pleasantly surprised that the game has a final boss to fight at least to force some mandatory combat.
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Hours played at review time, across 23 reviews with recorded playtime.
I was having a weird stick drift issue with my xbox controller in this game that doesn't show up for me in other games. Maybe something to do with the deadzone? Either way, was a bit frustrating and made the game not fun to play.
It was fun! You have a grid-based floor to explore, run around and gather powerups in rooms. At first you are weak as a kitten and it's hard to kill enemies, so you mostly avoid them at first. As you power-up and descend, you become fairly powerful and get followers, long range strikes, projectiles, etc. It's very snappy, you never feel bored at all and feels like there's a lot of action, even though it's not as chaotic as it may seem at first. There's not a lot going on in terms of gameplay, but it's fast and arcade-y. I beat it after about 25 minutes, and I don't want to play more, play hardcore, or speedrun. Thanks for the free game, it was a good time. I would pay money for this formula if you made similar based on this with expanded mechanics, graphics, sounds, etc.
Rastgele seviyelere ve 30'dan fazla güçlendirmeye sahip, hızlı tempolu, zorlu 2D yukarıdan aşağıya mini roguelike oyunu. Hiçbir oyun birbirinin aynısı değildir ve oynaması tamamen ücretsizdir. Bitty Knight'ta birçok tehlikeden kaçının, bol miktarda ganimet toplayın ve mini zindandan kaçmak için son boss u öldürün...
Bitty Knight is a cool and short game where luck practically runs the whole show. Snagging treasure early can make or break a run and the fireball is particularly the strongest ranged weapon you can get. If fortune smiles on you, you can farm coins from the same switch multiple times, then stack fireball upgrades until you’re blasting in three or four directions at once. Buy rebound from the shop and the fireball becomes even more absurdly efficient. The alien and carrot assistants are surprisingly helpful, dealing automatic damage and cleaning up monsters while you focus on staying alive. The final boss, however, is brutally overtuned. It has a massive health pool and throws out long‑range spells and beams nonstop. One of its attacks even becomes a homing missile if your luck turns sour. Not every treasure is a blessing either — some are outright traps. The fish, for example, raises the water level so high that you’ll drown if you linger underwater too long. Despite the chaos and randomness, the game delivers a fun and fast experience with plenty of exciting moments.
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"Bitty Knight" is a very poor quality ripoff of Binding of Isaac only with even more pointless procgen... this is completely contentless. What do you do in the game? All you do is walk through endless procedurally generated algorithm rooms, doing some badly implemented top down twin stick shooting. This is a badly done take on an already obsolete genre, and with extremely poor quality technical implementation... it's easy to see why this was a complete failure on Steam Direct. This feels more like a tech demo or a project smacked together hurriedly to try make a kind of minimum viable product just good enough to pass the developers unambitious idea and shove it into Steam Direct to see if you can actually pay and publish junk through Steam Direct. Yeah, you can. Is this good for gamers? Nope. This features really godawful pixelcrap "art" instead of real graphics. It's hard to say if this was because the developer didn't have the skill to do the job of creating 3D visuals, or couldn't afford to hire someone who does, but it also doesn't matter. What matters is that this looks much worse than most other games because of that decision, and that's a major deterrent to gamers. Games like Terraria and Stardew Valley succeeded [i]despite[/i] the bad graphics, not because of them. Insultingly, the developer insists that you should play this with a console peasant children's toy gamepad instead of KB+M. Developers should try to be aware which platform they're designing games for. It's the responsibility of the developer to ensure the game runs well on the platform they're selling it on, with the primary peripherals that PC gamers use. The developer chose not to do the job of a real game developer and create meaningful bespoke levels, narrative based gameplay progression and so on. Instead, they decided that "Procgen IS content!" and lazily tried to use procgen algorithms to create infinite, samey, repetitive, soulless levels, because that's a lot less work. As a result of this poor decision, the game gets tired and repetitive almost immediately. Developers must learn that procgen is a terrible substitute for creating real content. It should not be used as "ez-mode" for content creation, as the developer tried to do here. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. Even as a free product, this couldn't find an audience. With a peak of [b]only 3 users[/b], it's clear the Steam community took one look and walked away. They literally couldn't pay people to spend time with this. This "free" game won't count toward your game collection count on your profile. With that in mind, is it something you should still download? This is a hard pass. There's no immediate financial commitment, but there are thousands of more compelling games on the platform that will give you a lot more enjoyment for your time. Finally, I write these reviews to try help people navigate the thousands of games on Steam so they don't waste time on low quality products. There's over 140,000 games on Steam... Steam Direct is allowing an influx of around 40-50 new games [i]every day![/i]. If you think I'm wrong about this one, go ahead and add it to your library, download it, install it, play it and see for yourself. Maybe you'll come to agree with me after wasting your time. Either way, consider writing your own reviews too. I'm just glad if my review helps give gamers enough info to make a better informed choice.
nah that's too chaotik
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