
Classic side-scrolling gameplay is reporting back for duty with Bionic Commando Rearmed, a remake of the classic NES game, out now on PC.20 years after the 8-bit classic was released, Bionic Commando Rearmed recreates the world of the original with a complete "2.5D" visual revamp.
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Languages: English*, French, Spanish - Spain, Italian, German;, Japanese, German*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[hr][b]If you're a beginner, try the game in Easy mode first. Some platforming sections want to drain every life out of you, so practicing them with a safety net is key. This game DOES work on computers in the present day, March 17, 2026. You need to do some of the two: Restrict the exe to four cores/threads, install the PhysX drivers (Legacy and present). You can refer to this article on help. https://steamcommunity.com/sharedfiles/filedetails/?id=2849066763 [/b][/hr] I grew up with this game. (Only the demo on the PS3 until 2021, when I finally bought it.) Having played through this game is a breeze- it felt natural after overcoming the adjustments I had playing the NES and C64 versions these past years. (I grew up playing Rearmed, not the NES or Arcade or C64 versions) Though the difficulty does spike, there is a lot of room to adapt, even with the limited lives you have on Normal difficulty. Completing a boss is [b]VERY[/b] gratifying. I still struggle with the Albatross. The level is longer than 16 minutes, and the first outside section with the collapsing platforms is VERY irritating. Having limited lives is the biggest pain here. I barely got to see [spoiler]revived HItler[/spoiler] before I was immediately exploded off of my last life, the ultimate let-down in history. Literally. Through avoiding it, however, I tried the Challenge Rooms, which are a very fun addition to the game. It has you master your bionic arm, fully fleshing out the mechanics of platforming in this game, which made it very special to me. It's very tight, and somewhat disappointing, but it's a gratifying experience. Co-op is a very nice addition. If you have a friend to tag along, though it's a little frustrating with platforming, being able to share the experience is a nice addition. [i]However,[/i] Having a sort of "party" FFA mode seems extraordinary. Though, yes, it COULD be fun, there is rarely ANYONE to play with due to the target demographic of this game. I've only had it once, and people did not like it. Though it's a fun idea, this game was not designed for it. It doesn't mean I don't like it, but I like it the least in this game. [i]I had already bought this game on another platform, and got $25 to spend on this game and a few others as a birthday gift yesterday.[/i]
Remake, remaster, secuela espiritual o lo que urja. Bionic comando es una saga atípica de plataformas, que renuncia al salto en pos de un gancho y su peculiar movilidad. Entrar a la saga, o al menos a este juego es tosco. Infinidad de rarezas pueblan el movimiento; el impulso vertical se mantiene pero el horizontal no, el rango y funcionamiento del gancho son precisos pero extraños y poco intuitivos, así como los controles de primeras, y entender que espacios son transitables y cuales no es un ejercicio de pensamiento lateral, viendo como estamos acostumbrados a un formato particular en lo que refiere al género. Dicho esto, el movimiento funciona. Una vez entendido, moverse y maniobrar por el entorno es satisfactorio, y aunque encadenar salto es tosco, dominarlo se siente muy bien. Por desgracia, el resto del juego no está tan bien. Diría que el diseño de niveles es horroroso, pero lo que realmente es, es hostil. Castigador. Implacable. Cualquier salto puede ser tu ruína. Abundan los fosos sin fondo. Spencer es frágil como el solo, y el contacto con un enemigo o proyectil puede tirarle fácilmente a un foso o unos pinchos, ruina asegurada. No son pocos los enemigos puestos al final de un salto, que generan situaciones de daño asegurado, o mismo en la caída. Tampoco ayudan los minijuegos, ni el hackeo ni las hordas de enemigos, que aunque interesantes al principio, se repiten muy rápido. Es frustrante además que los hackeos sean forzosos, cuando lo que obtienes, información de los enemigos y salud (Indispensable para un jugador novato como yo) sean probablemente inútiles para un jugador experimentado o si llegas bien de salud en un segundo intento contra el jefe. Sin embargo, nada de esto sería un problema de no ser por las vidas. Una mecánica arcaica que se ha colado en este juego, para mal. Si no existieran, el juego sería asequible, sirviendo los cambios de pantalla y jefes como checkpoint. Gracias a las vidas, un par de muertes te devuelven otra vez al principio del nivel. Por encima de todo, Bionic Comando Rearmed es frustrante. Todos los malos aspectos de su núcleo jugable, con los de su diseño de niveles crean una experiencia abominable, donde vas a ver todo tu progreso tirarse por la borde por un mal salto o un enemigo que no habías visto. Me gustaría que me gustara este juego, porque mecánicamente tenía y tiene ideas muy originales, pero a excepción de a un fan de los clásicos, o de lo retro, o de lo difícil (en general), no veo a nadie, mucho menos a mi, disfrutando de este juego.
The game doesn't work, even after lots of troubleshooting.
Jank...
Remastered the game, but the controls are absolute trash.
Been over a decade since i last played this game on my ps3. I saw it on sale for $3 and decided to give it another go. After downloading the fix for the video card, it started up and i relived my nostalgia. i feel the game still holds up today.
1/5
A classic game remade with fresh 3D graphics. Had a bit of trouble reading my gamepad and some of the interfacing feels weird. Controls are extra weird and had to acclimate to the button layout each time I booted it up (sometimes even between missions). I actually really REALLY dislike the controls. Moving while swinging or hanging from your arm automatically makes you jump (rather than a direction and input like other games). Cycling through weapons is a pain not to mention I only found a use for a few. It is a classic game so it does come with classic difficulty. I.e. you die quickly, jumps need to be pretty accurate, limited lives, and pits mean death. The hacking game was actually pretty fun although feels limited in it’s variety. Bosses are gimmicky which is fun but then you realize there’s only a few types of bosses and they reuse them with only slightly different variations. Final boss was a bit of a letdown and lacked challenge or uniqueness.
A cool game with really good sound and menu design, crank it up on launch! but the installation file is incomplete and the workarounds are honestly just things that should be in the install to begin with. the hoops you have to jump through to get it to launch is just too much. It's a great 4 player platformer, I recommend Kilt for twice the active grenades, throw them while swinging back and forth like a pendulum. The campaign didn't grab me but the local multiplayer is quite nice.
great build on the original
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