
A Roguelite monster killing satisfaction galore without any exploration elements. The game is filled to the brim with exotic enemies and stages with a collection of deep and robust boons, weapons, and items plus an abundance of pointless features and useless details. (CONTROLLER SUPPORTED)
Modeled estimate, not a reported figure. How we estimate →
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New content will be updated at Nov 2:
Magicraft
A new level
7 weapon DLCs
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(we are still working on the better english version.) :D
Bing in Wonderland is a new entry in the Wanba Warriors franchise. A Roguelite monster killing satisfaction galore without any exploration elements. The game is filled to the brim with exotic enemies and stages with a collection of deep and robust boons, weapons, and items plus an abundance of pointless features and useless details. You will be encapsulated by the unique Butt Slam mechanic a vague and abstract art style that puts Picasso to shame.
The game currently features bow, spear, cannon, axe and harp.
Put your booty to work in a fast-paced combat where your butt is your ultimate weapon.
The game features many unique items and boons to be explored and combined by the player to form their unique combat style.
Different enemies appear in different stages with great variety, some shoots thunder while some shoots thunder poop.
Although an Indie game studio, we wanted to create a game rivaling that of other triple A games; so we simply redefined the A in triple A. The game features A lot of pancakes, A lot of Money and A lot of fishes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Traditional Chinese, Korean
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Ch'ing Ch'ong, BING BONG [-_-] Funny Wacist Roguelite
怪不得要搞个什么窝窝头模式补救, 难度曲线做的是真垃圾,刚开始爽玩,到了噩梦游关卡难度直接翻好几倍,怪物血厚一倍不止,完全没有爽点,局外养成加成太少。
开始的关卡都非常爽的,配合音效很有打击感,手柄操作很舒服,就是后期刷成就和全解锁比较坐牢,感觉敌人纯提升数值血超厚,没有太大变化和趣味性,总体给到一个好评。
国产黄油大作,可惜武器里就枪拉,boss弹幕一多只能干瞪眼,除了枪玩起来一坨大逵给的buff意义不明污染技能池平衡性没啥大毛病
I didn't expect to enjoy a game about having diarrhea. very similar to Hades in the acquiring of boons to further progress. very little story. but a silly fun time,
抽象肉鸽这一块还可以的
太好玩了,就连我这个mc都只玩和平模式的都能上手,就是在捐功德的时候不要一次性捐够三次功德小成的量,不然在限定时间内是吃不完的,浪费黄币还影响心态
好玩。
太好玩啦!
全成就达成。最早是在大学时刷到寅子打《丸霸无双》的切片,当时觉得游戏画风清奇,加上相声般的谐音梗和天津人combo加成,节目效果直接拉满,便很快入手了。后来在 B 站看到作者于大进的视频,才知道丸霸系列出了肉鸽新作。 刚上手的时候雀食有点难,那会儿肉鸽还没现在这么泛滥,理解门槛偏高。等后来玩过一圈再回头看,觉得还是单机打的爽。 游戏前期探索偏休闲,中期需要成长可以借助窝窝头模式,后期再关掉窝窝头补成就。游戏依赖专属道具和人物成长,前期资源不足的情况下可以加难度重刷前面的关卡,个人觉得琴最强,枪最灵活,斧次之。武器成型比较看脸,后期加点“道具刷新”更容易合成高阶道具。
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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