
A global clicker where every player contributes to 1,000,000,000 clicks.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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billion is a simple global clicker game where every player contributes to a single shared goal: reaching 1,000,000,000 clicks. track your personal clicks, climb the leaderboard, and watch the community progress together. with smooth animations, satisfying click sounds, and minimalist visuals, every click feels rewarding.
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Languages: English
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[h1]#tinygamereview[/h1] [code] I thought this was just another clicker, but I was wrong. It's a clicker with a message. The message was received. I am positive its developer meant for us to receive it. [/code] ✊ [b]EAT THE RICH[/b] ✊ [hr][/hr] 🎮 🟥[b]Gameplay:[/b] click. 📖 🟪[b]Narrative:[/b] It says a lot with so little 🖼️ 🟦[b]Visuals:[/b] dark as the future we have by prioritizing number go up [hr][/hr] [h1]#readme[/h1] As of this review, the game has been going for one month, and it's nowhere near 1 billion. I don't think there are a [i]ton[/i] of people playing, but I started off as something like #6000+, so there's a good chunk. When I got the platinum (1 million clicks), I was #30-something. So, it stands to reason that a likely majority of players probably open it once, click a few times, and then probably never again. It also means that more than 30 people were doing more than me - that is, clicking faster than 1 click per millisecond (less, in fact, because I believe the game caps out; I should otherwise have reached 1 million in less than an hour, but it took a couple of [i]days[/i] instead), or clicking well beyond 1 million, or both. Put the number "1 billion" in perspective for a moment. 1,000,000,000. [i]A thousand million.[/i] Can you imagine [i]seeing[/i] 1 billion of anything? There are more than 8 billion people on the entire planet right now; imagine one-eighth of that. Do you think you'll ever meet or even see 1 billion people in your lifetime? You won't. Even if you count everyone you've ever seen on television and in movies, you won't even come close. Even if you count all of the people that all of [i]those people[/i] that you've seen in your lifetime, you're not likely to get to a billion people. Can you imagine [i]having[/i] a billion of anything? Paperclips, for example. They're tiny, right? Having 1 billion of them couldn't take up that much space, right? Couldn't be [i]that[/i] hard. In 1998, Whitwell Middle School undertook the "Paperclips" project wherein they collected one paperclip for every person slaughtered in the Holocaust. More than 30 million (a conservative estimate). Around 3% of our goal, here, of [i][b]1 billion[/b][/i], with a [b]b[/b]. It took 6 years for them to gather that number of paperclips from donors all around the world, even after national and international media coverage about it. 6 years is a long time. Those paperclips occupy nearly the entire space of a large rail car with an interior around 26 feet long, 9 feet wide, and 14 feet tall - 3,276 square feet, give or take (some additional paperclips for the project are stored elsewhere, purportedly to make room for people to enter the railcar and see what's in there). You would need roughly thirty of these rail cars to fit one billion paperclips. As of this review, the collective click count is around 63 million, which is just below 16% of the goal. At the present rate, it will take more than 6 months to reach 1 billion clicks. Mind you, I'm not clicking anymore; I earned my cheevo for the 1 million click mark. I expect others are doing the same. Maybe that means the rate goes down. Maybe over time, more people will be clicking, and the rate goes up. Who knows? One billion is a lot, and it will take a lot to get there. A lot of people, a lot of hours, a lot of clicks. No one can earn a billion of [i]anything[/i]. No [i]one[/i]. And no collective can do it quickly. The collective, however, [i]can[/i] rise up; the collective can stop the counting. The collective can seize the means of counting for itself. By now, you should know I'm no longer talking about clicks. [b]Something-something abolish billionaires.[/b] [h1]#memorycard[/h1] [b]What stood out:[/b] 📌Its scathing social commentary delivered through a minimalist meditation on counting [b]Who it's for:[/b] 🎁All my comrades [hr][/hr] [h1][b]🤓Curator: [url=https://store.steampowered.com/curator/46000099/]Brickroad Amusements[/url][/b][/h1]
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 28 reviews with recorded playtime.
아무 이유 없이 버튼만 클릭클릭클릭클릭클릭 (매일 업데이트되지는 않으며, 작성자가 원할 때마다 업데이트됩니다.) [1일차] 그냥 버튼을 클릭하는 게임입니다 하단에 버튼이 존재하고 이를 클릭클릭하여 중앙의 수치를 상승시킬 수 있죠. 바로바로 반영되지는 않으며 일정 클릭 또는 시간마다 갱신되고 서버와 싱크를 맞추는지 가끔 수치가 일부 리셋 되는 경우도 존재합니다. 하단에는 플레이어 스테이터스가 표시되며 좌측부터 클릭 회수, 랭킹, 기여도를 확인할 수 있습니다. 뭐, 그 외에는.... 일정 클릭 횟수를 달성하면 커서 스킨이 변경된다 정도? [아쉬운 점] -랭킹 리스트나 다음 랭킹 도달에 필요한 클릭수라도 표시되면 좋을듯 -서버와 싱크를 맞추는지 숫자가 휙휙 바뀌는 경우 있음 -마우스 좌클릭 외에 불가
该游戏的游戏玩法之简单和无聊让我无话可说(点点点,点到第一百万下),但好在游戏的音乐相当不错,为此我截了两张图,以“521”最为开头,以“1314”作为结尾 好吧,我承认我前阵子因为沉迷于游玩《彩虹六号围攻》而再一次电子阳痿(上两次是因为《黎明杀机》和《Gta3》) 说会彩六,在其收益如此之低的情况下,我因为想尽早的获得更多声望(游戏货币)已购买全部干员,而开始了一次又一次的刷刷唰(原地挂机转圈直到游戏结束,并因此结识了同为此目标的玩家),但获得声望的满足感的同时,这种行为也在渐渐摧毁我对这游戏的热爱,以及进一步加剧我对其他游戏的耐心,从而加剧我的电子阳痿 所以在此机缘下,我决定停止游玩彩六一段时间,并开始重新尝试其他游戏,而这款游戏就是我新的开始
正如游戏名所示,一款点击游戏,点击屏幕中间的按钮即可累计点击值,每次重开游戏会重置画面中间的数值,但不会重置左下角的累计数值; 不需要像游戏名一样点击数累计到1 billion,只要到1 million即可全成就,当然还需要点击1000下音量键(这个点击数可以忽略不计,这个成就就很愚蠢); 游戏应该限速了,不然数小时即可到百万点击数; 无steam物品掉落。
This is a great idea. Extremely basic, but a very competitive system. 2 things: I wish it could take input faster. I wish there was a live leaderboard.
Ok, at face value this game is bland and boring, but I really like the premise here: a communal clicker. Your clicks contribute to a community total. There is a lot of potential here, and many missed opportunities as well. What happens if the community gets to 10 million clicks? Maybe a communal upgrade or power-up, prestiges of some sort? I don't know. Just ideas. Maybe that is the plan for the namesake "billion clicks" which communally has not been achieved yet. Maybe the person that reaches 1 billion clicks will have a stripper sent to their house or something... that would be nice.
lifechanging
Go to 1M with Autoclick and delete
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Экономическая стратегия‑симулятор: игрок стартует с небольшим капиталом и стремится накопить миллиард, управляя инвестициями, бизнесом и ресурсами. Геймплей сочетает долгосрочное планирование, анализ рынка и реакцию на динамически меняющиеся условия. Плюсы: Реалистичная экономическая модель — рынок реагирует на решения игрока, а внешние события (кризисы, тренды) требуют гибкости и адаптации стратегии; Широкий выбор направлений для инвестиций — можно развивать стартапы, торговать акциями, скупать недвижимость или запускать производства, что даёт свободу в построении пути к цели; Наглядная аналитика — графики, отчёты и прогнозы помогают отслеживать прогресс и принимать взвешенные решения, не теряясь в цифрах. Минусы: Крутой порог вхождения — обилие финансовых терминов и механик может отпугнуть новичков, а отсутствие подробного обучения усложняет старт; Монотонность рутинных операций — на поздних этапах много времени уходит на мониторинг активов и корректировку вложений, что снижает динамику; Зависимость от случайных событий — резкие рыночные колебания иногда сводят на нет долгосрочные планы без видимой причины, создавая ощущение неконтролируемости. Итог: подойдёт любителям экономических симуляторов и стратегического планирования — впечатляет глубиной финансовой модели, разнообразием бизнес‑направлений и инструментами аналитики. Может разочаровать из‑за сложности освоения, повторяемости поздних этапов и влияния случайности на результаты.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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