
Behold, Billion Beat! It's a brutal boxing bonanza. Beat the bicuspids off a bevy of bizarre baddies. Be a badass and bet on your brawn to bag a billion bucks! Booyah, baby!
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Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Punch-out games are not my cup of tea but this game brings this genre to the next level. First of all, the core of any game - gameplay is designed very well: low/high and weak/strong punches, multiple special "hype" moves, upgrades, potions, items and so on. I warn you, the Hard difficulty is a real tough challenge, you'll lose a lot of teeth there but it's worth it. Music tracks chosen fit nicely. The design is unique and lovely. Summary: the game is must have for Punch-out lovers, those who interested in unique gameplay mechanics and those who don't afraid of real challenge.
El juego en sí es bastante soso, los combates son muy rígidos y se vuelven repetitivos a pesar de que cuenten con varios niveles de dificultad, además en mi opinión que los monstruos sean tan horribles le resta, pero eso ya es cuestión de gustos.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Boxing game with weird aesthetics, fluid gameplay, and some RPG elements. The mechanics are simple to understand because all you have to do is attack and dodge. Although there are some complex moves, you may get by with just the fundamentals. There are two punches, one for the left and one for the right hand. If you push the button twice quickly, the normal attack becomes much more strong. Dodge has a few options to press depending on the enemy attack: left or right for punches, and down for weapon attacks. Mashing the attack button does not work. That's why you should dodge first, daze the opponent with a rapid strike, and then follow up with a few combinations. The combat concludes when one of the fighters loses all of their health points, and it lasts three rounds. The main mode is story. The fun aspect is that each of the three difficulty settings has its own story. However, the first baby mode feels more like a joke because you can only utilize basic attacks and cannot lose. Some opponents can't even strike you since you're so small, and even if they do, you'll cry and still win. Normal and hard open a lot more options and gameplay mechanics. The first is that you can bet on a fight and earn hype, the game’s currency. To stop you from breaking the game, there’s only so much you can bet. After the combat, you'll be graded on over 10 different stats, including time taken, successful dodges, accuracy, and more. The final overall score will reward you with even more hype. The second is that you gain experience points with each fist. When you level up, you earn a point that can be utilized to strengthen your fist with minor changes like damage and counter. There are a lot of points, so you'll have to grind the fights for a while if you want to upgrade anything. The good news is that you can fight as many times as you want. The other extras add a lot to the game. The coach, for instance, can teach you about more advanced moves and mechanics that aren’t taught in the tutorial. They may cost a lot of hype, but it's the only way to learn about them. You can also learn some hints about your opponents. Then there's the library, where you can read about each of the twelve opponents' life. It may not be that engaging because you must repeatedly face the same opponent in order to unlock the complete book. Except for the story character, normal and hard have the same mechanics. However, hard is reserved only for the true fans of the boxing genre. Every missed punch hurts a lot, and you need to really know your opponent and react accordingly. If you want to make things a bit easier, you can choose to install an enhancement. Some of them show when the opponent is going to attack, heal you when you punch, or deal double damage. They can be very expensive, and you can only equip one, but they can help you get past a tough opponent.
punch
It sounds and plays almost as bad as it looks. I would love to play a punch out clone that doesn't look as ugly as this.
This game is OG. If you're not advancing in the game it's because your skills aren't good enough. Keep practicing and get better, and the game will reward you. Chicken out and the game will mock you. It's basically Punch-Out!!! upgraded with a modern take. Definitely recommend.
I can't recommend the game because the menus don't respect the players time in the slightest. Resets are an extreme slog. I don't care if the developer has a massive hard on for you not giving up and being a quitter. If I want to lab fights give me access to a reasonable system for resets. If you lose it takes about a full minute to restart the fight with the agonizingly slow speed of the menus all while text slowly prints out mocking you. I love punishing games but the secret to that is having quick resets on death/failure. Billion beat does not have that. I have finished plenty of games far more difficult than Billion Beat. But the menus are an absolute pain that kills my enjoyment.
It's like Punch-Out, if Punch-Out was a shoddy flash game on Newgrounds. The art style is kinda cool. It's got some attitude. I like that. But I don't like the gameplay. Sorry.
Mike Tyson's Punch-Out !!!!1111
[code][i]"Dodge first, THEN attack; don't just mash the buttons dammit!"[/i][/code] [b]Billion Beat[/b] is fantastic- it exceeded my expectations- but it has a flaw I'll get into. I wouldn't say it's for everybody; it definitely has a target audience with the characters, how they presents themselves and the choice of... well... quite literally everything. [h1]--What Makes Billion Beat Great?--[/h1] [i]TLDR: The mixture of the gameplay, music, and art all makes you feel like an absolute badass when you land good combos. It's brutal, it's gratifying, and most of all- it's fun.[/i] [b]Billion Beat[/b] seamlessly mixes the classic Punch-Out gameplay with RPG Elements; pair this with the blood-pumping music, the animation style and the distinct personalities between each opponent, and you have yourself a SOLID game. [h3]The General Gameplay[/h3] Each battle, you have to knock down your opponent 3 times, more often than not, they change up attacks to keep you on your toes and get you laser focused on their animation to avoid getting hit. You can block enemies to stop their rapid combos prematurely, or if you're feeling brave, just dodge each attack individually. Alternatively, You may want to counter them by hitting them as they're swinging their fist towards you. This is tricky timing to get down, but man, oh man, does it feel great when you land it. The feeling you get when you counter an attack that would've killed you, and you hysterically slap the smirk off their face? That feeling is unmatched, and I often found myself getting into the game trash talking them as I beat the hell outta them. [h3]The RPG Element[/h3] After each successful battle, you get experience for the respective hands you used in the battle. This experience levels up the hands and grants you Upgrade Points to spend on a skill tree/ flowchart sort of upgrade system. It's thematically fitting as the flowchart fits nicely in a hand outline with each finger corresponding to an upgrade(damage, strong damage, counter damage, etc). These upgrades matter too- It's much more impactful to do 60 damage on an enemy compared to a mere 30. [h3]Difficulty, Dialogue, Audio[/h3] The games difficulty settings is also something worth mentioning. I haven't tried Easy, but I beat the game on Normal, and tried a bit of Hard Mode; these are wildly different, as the character you play is tied to the difficulty. At first this might not sound too different, but the Normal Mode character quite literally has 2 extra arms. Which- as you might expect- comes in handy during a fight. Hard Mode has the speed at which enemies recover after attacks, much faster and I was forced to use some mechanics I hadn't even touched in Normal Mode. This is great though- it's awesome that Hard Mode isn't just "extra stats" and you're forced to think differently. The dialogue/animations/actions are- at times- ridiculous, hilarious, and sometimes flat out offensive to some, but it gives a certain charm to the whole game and the characters. Really lets the player know just what type of people you're fighting against. The music is super fitting; it's some mixture of house, hip hop and electronica. It never failed to get me in a fighting mood. [h2]--My Criticism--[/h2] [i]TLDR; The UI/UX could use improvement; Not the actual battle UI, just the Menu/dialogue/confirmations. It all feels sluggish, and there's more downtime between matches than preferable.[/i] [b]Billion Beat[/b]- as stated above revolves around pattern recognition and countering/avoiding them with good reflexes as it occurs. This in itself isn't bad, it actually makes it feel incredibly gratifying when you overcome tough opponents. The issue that I'd like to bring attention to is how slow- sluggish the menus feel outside of battle. I timed it a couple times; against an enemy that doesn't have any dialogue at the start, the time it took me to try the battle again was a solid 45-50 seconds of me pressing the "Z" button to confirm and wait for dialogue to finish. This issue becomes [i]super[/i] prevalent towards the end where enemies are throwing out attack patterns where one screw up will result in you losing the match. This can all be easily fixed if there was a quick restart button- or better yet if the menus reacted a bit quicker to each button press- let us skip through dialogue. This is a big issue because of the game's "trial and error" loop that you'll inevitably find yourself in. [h2]--Conclusion--[/h2] Definite recommended buy. It's an incredibly enjoyable experience even with the criticism listed above. It would be awesome if the game got an update to address it, but ultimately- in my 8 hours of playtime- I still had a blast regardless. [i]EASILY[/i] worth the price. [spoiler]Related to the store page, This game's description has more alliteration than my English class and I respect the hell outta it.[/spoiler]
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