
Bigfoot Forest - a first-person indie horror game. While traveling in your car, you run out of gas and find yourself far away from any civilized locations at night, with only woods and a small town nearby.
Modeled estimate, not a reported figure. How we estimate →
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Дал поиграть другу - он раз 20 обосрался от того, что этот black подходит со спины без звука. Потраченные 20 рублей 2 года назад не жалко.
It's a pretty fun little game. Only played it like three times as there isn't much to do after you beat it but its still cool
im scared
YO YA ESTUVE EN ESTE JUEGO!!!!!!!!!!!! es un criptominer (lo juro creanme)
There are games you play. There are games you finish. And then there are games that crawl into your spine at 2:13 a.m., whisper something primal into your nervous system, and leave you staring into the dark corner of your room like a paranoid raccoon clutching a flashlight. Bigfoot Forest belongs firmly, unapologetically, gloriously in that third category. This is not just a game. This is a psychological camping trip where you forgot the tent, the map, your dignity, and possibly your will to live. The Town: A Love Letter to Getting Lost and Questioning Everything The town in Bigfoot Forest is not scenery. It is a living, breathing entity with the personality of a sleep-deprived park ranger who’s seen too much and refuses to elaborate. It stretches endlessly—dark, wet, whispering—and every tree and house looks like it’s hiding something. Because it probably is. You don’t walk through this forest. You negotiate with it. And the sounds… oh, the sounds. A twig snaps somewhere behind you. A distant howl that may or may not be wind. Heavy footsteps that absolutely are not yours. At some point, your brain stops asking “Is something out there?” and starts asking “How many somethings are out there?” Bigfoot: The CEO of Ruining Your Entire Evening Let’s talk about him. Bigfoot is not just an enemy. He is an event. A lifestyle. A recurring existential crisis. He doesn’t just attack—you experience him. One moment you're setting up a trap like a confident survival expert. The next, you hear a roar that sounds like a mountain just discovered anger issues, and suddenly you're sprinting through the forest with all the grace of a shopping cart on fire. The AI is terrifyingly good at making you feel hunted. Not chased—hunted. There’s intent. Strategy. Malice. This is not a dumb monster running at you in a straight line. This is something that watches, waits, circles… and then absolutely obliterates your sense of control. You will scream. You will panic. You will absolutely shoot a tree at least once. Gameplay: Tactical Genius Meets “OH NO OH NO OH NO” On paper, the gameplay sounds simple: track, hunt, survive. In practice, it becomes a chaotic ballet of poor decisions, adrenaline spikes, and the occasional heroic moment where you accidentally do something right. Fear: The Good Kind (That Ruins Your Sleep Schedule) This game doesn’t rely on cheap jump scares. It builds dread like a master craftsman assembling a chair you’ll eventually fall off. The fear is layered. It’s in the anticipation, the uncertainty, the knowledge that you are not the apex predator here. You are, at best, a mildly organized snack. Final Verdict: A Masterpiece of Chaos and Atmosphere Bigfoot Forest is not perfect. It doesn’t need to be. What it does, it does with unapologetic intensity: it throws you into a beautifully oppressive world, gives you just enough tools to feel capable, and then reminds you—repeatedly—that you are not in control. It’s tense. It’s atmospheric. It’s terrifying. It’s stupidly fun. And most importantly—it sticks with you. Long after you quit the game, you’ll still hear that distant rustle. That heavy step. That echoing roar. And for a brief moment, in the quiet of your own room, you’ll think: “...there’s no way he followed me home.” And honestly? You won’t be completely sure.
Very spooky game
I don't have a gun and I don't how to get a gun. this game is not worth the money
totální herní sranec
best game ever made
thees hes ot be teh bets game eveeea i lwve this gmae so mhuc <<<<3
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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