
Roguelike caravan survival game about risk, loot, and smart trading. Every run is a journey of hard choices, clever upgrades, and the eternal question: Do I play it safe... or go for the BIG LOOT?
Modeled estimate, not a reported figure. How we estimate →
Media

About
BIG LOOT - is a roguelike caravan survival game about risk, loot, and smart trading.
Every run is a journey of hard choices, clever upgrades, and the eternal question:
Do I play it safe... or go for the BIG LOOT?
Upgrade your wagon by crafting parts from gathered resources. Add extra crates to carry more loot or reinforce wheels to ensure delivery.
Every journey is unique. Choose your route when leaving town: safe but modest, or dangerous but loot-rich.
Pockets aren’t stretchy, but your backpack is. It literally expands from loot. Better drop it before a fight... but be careful, unless you want your goods to roll away.
Loot and trade. Find valuable items, engage in trading, meet wandering traders, and improve relations with them to access rare goods.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Portugal, Russian, Simplified Chinese, Traditional Chinese +3 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I love the game it's addictive , I love exploring the map even the graphics I like them it gives it a certain vibe to it What I do not like is the durability system Carts and cart wheel I am perfectly fine with having durability Cart storage ehm maybe I would be fine Tools absolutely not , armor hell no House blacksmith ? HELL NO , I mean when you upgrade your house "tools" you expect them to not decay the be the thing that is a safe space I find the durability system to be a annoyance , something that works against the player rather than a system that should be barely noticeable or not at all I would also like to see a store where you sell stuff maybe not at 100% of price maybe 60-70% and traders to be there if you want to give something in return for 100% of it's worth In the end if the durability system doesn't go I will have to find a mod or cheat so I can enjoy the game for all that it's worth
現状全然おすすめできません 荷馬車がすぐつぶれるとか敵が強すぎて死にまくりで全損しまくりとかは改善されてるっぽいがゲームしてて楽しくない ゲームテンポ遅すぎ 荷馬車は前進するのみなので荷馬車作っても結局全て歩きで探索しないといけないのにスキルカンストさせても探索スピード全然上がらない ストレージを開けるとタルコフちっくな1こ1こアイテムが開示される系なのにその速度を上げるスキルが存在しない 箱あけるのに石のナイフ消費して開けるから材料費安いとはいえ毎回作るの面倒すぎ 鍵付き箱開けるための鍵がスタックしないし中身カスすぎ 村と町どっちも商人の数かわらないのなんで? 探索して物資うますぎる!って感じでドパらない マップオブジェによっては出るものやレア度が固定っぽい何だったら青りんご固定の樽とかある レア度5のルート探索して青りんご固定の樽とか楽しいですか? ドパれない要素に絡んでくるのが村や町で交換出来るものが毎回ランダム そのせいでどんなに価値高いもの見つけようがいつ交換出来るかわからないのでレア度高いもの見つけてもドパらない 早期アクセス期間が1年か1年半くらいみたいな事書いてあるから結構完成してるのを期待して購入したが全然ダメでした 10年以上アプデ続けているゲームに刺激を受けているというその心意気にサムズアップで
Fun game. Recommend if you love looting! Keep up the good work Devs!
Wymaga paru poprawek np. mam 10 gruszek i chce wyrzucić 3 gruszki by zrobić miejsce na pomidora i nie mogę tego zrobić. Jedyne co mogę zrobić to wyrzucić wszystkie gruszki by wziąć jednego pomidora. Na ten moment czekam na aktualizacje.
Es war sehr frustrieren das bei einem so langsam entwickelnden Spiel fast alles beim Tod verloren geht. Ich war in der Erwartung das man seine Sachen zurückholen kann, geht aber nicht. Sowohl Sachen als auch der Wagen mit der kompletten Ausrüstung geht verloren. Das kommt gerade am Anfang mit einer kleinen Bank einem Permadeath nahe. Ich fange auf jeden Fall nicht neu an.
La idea del juego esta buena pero esta mal implementada. Sales a explorar, juntas cosas, crafteas, peleas y mejoras tu equipo, hasta aqui todo bien pero luego cuando vuelves al pueblo descubres que todo lo que juntaste NO lo vas a poder vender, solo puedes intercambiarlo por otras cosas y tal vez 1 npc te cambie algo por oro. Es ahi cuando te das cuenta de que vas a tener que andar cargando un monton de cosas siempre y que hacer dinero y progresar no iba a ser como lo imaginabas. Conclusión: le falta mucho mas balance y desarrollo, si los devs siguen trabajando en el juego puede mejorar.
Excelente juego, muy adictivo. Tiene un modo relax, sin consecuencias al morir y otro más tipo roguelite, donde pierdes el inventario de la mochila y el carro, pero aún conservas otras mejoras. El combate es muy sencillo, la gracia del juego es encontrar loot, fabricar tu equipo, mejorar y mantener el carro, mejorar tu reputación con los mercaderes y subir tus habilidades subiendo de nivel. Está muy barato, dale una oportunidad.
Good start for fun. Alot fixed or upgraded.
жду продолжения проекта похоже на старенькую мобильную игру the Trail
BIG LOOT, developed and published by Reverie Clouds, is a roguelike adventure that revolves around a simple but compelling idea: the more you carry, the more you risk. It places players in control of a traveling caravan, pushing through unpredictable routes in search of valuables, with each journey shaped by choices that constantly test how far you are willing to go before turning back. What initially feels like a light and colorful exploration game gradually reveals itself as a system-driven experience where caution and ambition are always in conflict. The heart of the game lies in its risk-and-reward structure. At the beginning of each run, players choose their path, with safer routes offering modest gains and more dangerous ones promising greater rewards. This decision sets the tone for everything that follows. As you venture deeper, encounters become more frequent and more threatening, but the potential payoff grows alongside the danger. The game consistently pushes players to question their decisions, making every step forward feel like a gamble. Turning back too early may result in missed opportunities, while pushing too far can lead to losing everything collected along the way. A standout feature is how the game treats loot as a physical and strategic burden rather than just a numerical reward. Items take up space and add weight, affecting how efficiently you can move and react. As your haul grows, so does your vulnerability, creating a visible and mechanical representation of your increasing risk. This system forces players to make constant decisions about what to keep, what to discard, and when enough is enough. It adds a layer of tension that goes beyond simple accumulation, making inventory management a central part of the experience rather than a background task. Trading and progression introduce another dimension to the gameplay. Along your journey, you encounter opportunities to exchange goods, upgrade your caravan, and improve your chances in future runs. Deciding how to use your earnings becomes a strategic choice, as investing in better equipment or capacity can make a significant difference in how far you can push your next expedition. This creates a sense of continuity between runs, where each attempt contributes to a gradual improvement in efficiency and survivability. The roguelike structure ensures that no two journeys play out exactly the same. Routes, encounters, and loot distribution are procedurally generated, keeping the experience unpredictable and encouraging repeated play. While the core loop remains consistent, small variations in each run help maintain engagement, especially as players refine their strategies and learn how to manage risk more effectively. There is a steady sense of progression, even when individual runs end in failure, which keeps the experience from feeling punishing. Visually, BIG LOOT adopts a stylized and approachable aesthetic that contrasts with the tension of its mechanics. The environments are colorful and varied, giving each area a distinct identity without overwhelming the player with detail. This clarity supports the gameplay, ensuring that important elements are easy to read during moments of decision-making. The presentation may not aim for realism or complexity, but it effectively complements the game’s design and tone. However, the game’s current state shows signs of its limited scope. Over extended sessions, the core loop can begin to feel repetitive, as the structure of each run does not change significantly. While the procedural elements add variety, they do not fully mask the underlying similarity between journeys. Additionally, certain systems feel like they could benefit from further depth or refinement, particularly in how progression and long-term goals are handled. Despite these limitations, BIG LOOT succeeds in delivering a focused and engaging experience built around meaningful decisions. It captures the tension of balancing ambition with caution in a way that feels intuitive and rewarding. Each run becomes its own story, shaped by the choices you make and the risks you take, which gives the game a strong sense of identity even within a crowded genre. In the end, BIG LOOT stands out as a concept-driven roguelike that thrives on its central idea. It may not offer a wide range of mechanics or a deeply layered structure, but it delivers a consistent and satisfying loop for players who enjoy weighing risk against reward and pushing their luck just a little further each time. Rating: 7/10
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Fragmented | $33.2K | 2K | 43% | $0.89 |
| Moto Racer Collection | $33.1K | 137 | 43% | $9.99 |
| Cosmic Express | $33.2K | 622 | 90% | $3.74 |
| Food Factory | $33.1K | 63 | 71% | $17.99 |
| One Last Day | $33.2K | 101 | 61% | $12.99 |
| Dadish 3D | $33.2K | 96 | 86% | $14.99 |