
Be NEARLY vaporized, crushed, blown to pieces, flame broiled, and electrocuted using your incredible targeting skills and class 1 fancy flying to keep you alive in this SHMUP that brings back the essence of the classic arcade shmups!
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Languages: English*, Portuguese - Brazil**languages with full audio support
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Reviews
Really great game! Tyrian was one of my favourite games when I was younger and this game is a worthy attempt to modernise it.
Solid classic shmup
I'm really enjoying it! It's literally a new Tyrian, with all the Tyrian charm. There's an energy redirection system that wasn't in original Tyrian, and it's kind of confusing at first, but it's quite fun once you figure it out, so I think it was a good idea to add it! There are still some little bugs and quirks that make the game feel like a beta, though.
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Hours played at review time, across 33 reviews with recorded playtime.
Bu klasik arcade shmup'larının özünü geri getiren SHMUP'ta inanılmaz hedefleme becerilerinizi ve birinci sınıf havalı uçuşunuzu kullanarak neredeyse buharlaşacak, ezilecek, parçalara ayrılacak, alevler içinde kavrulacak ve elektrik çarpacak. Geçmişe selam olsun.
Such an incredible game, and what a beautifully made remaster of it. The developer put a lot of time and love into this. It is the Tyrian of my childhood with the same incredible soundtrack. a better upgrade system, I love the generator redirect, it has stellar resolution, and who knew it would be so fun to play with the mouse as opposed to arrow keys. Also works great with controller and on steam link. Great game for on the go, at home. Just a great game. Pick this up!
Review updated in light of the latest update. While I'm not gonna say it's fully there yet as some weapon balance feels off, this feels much more tyrian like now with the generator update making things feel like way less of a chore. Better generator output and an explanation of efficiency means I can actually make a build that can shoot and move now. If you like Tyrian? Give this a chance. I'm glad I stuck with it, since the dev is listening to feedback.
Bom jogo.
Beyond the storm is a take on Tyrian, developed by one guy, which in itself is quite impressive. Much of what made Tyrian (and other games like it) great is here. The balancing act of which weapons, generators and shields should be used remains intact from the game it's copying. Unfortunately "copying" is the term, this isn't enough 'inspired' by Tyrian, it's definitely 'what if Tyrian but...': Lots of the art and weapon names are clearly taken straight from Tyrian, while the rest is jarringly the work of a much more novice artist (though some look better than others). That theme continues into the gameplay - most of the new ideas are conceptually quite good, but fall flat: The new power juggling dynamic is basically pointless, once you fine tune the front firing guns to have enough juice (by default the game only allocates half your generator towards them, and resets whenever you upgrade the generator); The open world idea breaks up the linear flow of Tyrian to its detriment, forcing you to grind levels to have enough fuel to move to the next area; That's exacerbated by what seems to be a semi-procedural aspect - while enemies might be the same in replaying the same mission, the levels do (not always but sometimes) vary slightly; The sheer number of required levels (which is probably what is driving that procedural generation?) also means that some are outrageously short (30 seconds at most), while a couple were comically long (like 5 minutes, with the last minute being almost completely silent flying with no enemies). Most importantly though, the open world forces three critical weaknesses. Firstly the game now NEEDS a clear story, with missions being scattered around the map, you have to have a method to pick the next place to go, and the writing (and presentation of story via dropped data-cubes) doesn't support this. Secondly, the need to travel means fuel, and that fuel (along with the data cubes that drive the story) is randomly dropped during missions, you might get 0, or you might get 7, but often you'll get just one. Since the world map routinely has you moving 9 spaces to the next mission, that means grinding the one available mission at the current location 9 times (if you try and go half way then you might get lucky and find some fuel as you go, but more likely you'll have to pay to go back to where you were when you run out of fuel). Worst of all, I ended up seemingly soft locked in what I think was the story campaign as no datacubes would drop when i reached my destination. Finally, and most critically, the fact that you can go anywhere means that either certain areas are impossible to defeat, or that all areas are at a base difficulty level. I couldn't be sure which it was, but my sense is that nowhere is really hard, but some places are hard by the standards of a player just starting out. Overall the result is, as others have said, a mixed bag. The Tyrian gameplay is here, but it's hidden behind some design decisions that obstruct and obscure the core of the game. Mechanically the ships work fine, but once you move to faster ships, the movement becomes too fast to get fine control (unlike the original, ship's don't accelerate up to their fastest lateral speed), which is criticised by some below. It's not awful due to the relative ease of the game, but it does mean that delicate flying around fixed objects can sometimes mean an instant death. While I think there's potential for a game to recommend here, it's hard to be certain that the game is definitely going to get there. For me, I think I'll come back to this in a year and give the developer time to tidy some bits up. There is the core of a good game here and, for a one-man show, the product so far is pretty impressive; but the game would seriously benefit from a professional artist reviewing the new art-set (and being ruthless), dedicated translations (some of the 'database entries' are outright incomprehensible), perhaps a punchier synth mix for the soundtrack and a tighter view on the gameplay.
It's been so long since Tyrian 2000 released, and no other game really have captured the spirit of it. This game really gives me the throw back to the good days, with the weapon upgrades/customization, various ships with different secret powers (activated thru certain sequence of movements), data cubes containing backstories, secrets, etc. It would be nice to have more indicators about things you unlocked on the previous stage when you are selecting stage. At the moment, this game still need some more work to be a real Tyrian 2.0, but the small price it cost, this game totally worth it if you like side scroller shooter game.
Zatím naprosto nedodělaná hra. K hratelnosti Tyriana to má velmi daleko. Udělal bych lépe, kdybych si znovu zahrál Tyrian 2000 než tohle. Nicméně pokud se autoři budou snažit, dodají nový obsah, zlepší grafiku, pak by mohla mít hra potenciál.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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