
Be NEARLY vaporized, crushed, blown to pieces, flame broiled, and electrocuted using your incredible targeting skills and class 1 fancy flying to keep you alive in this SHMUP that brings back the essence of the classic arcade shmups!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English*, Portuguese - Brazil**languages with full audio support
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Eddigi legjobb Tyrian klón.
Zatím naprosto nedodělaná hra. K hratelnosti Tyriana to má velmi daleko. Udělal bych lépe, kdybych si znovu zahrál Tyrian 2000 než tohle. Nicméně pokud se autoři budou snažit, dodají nový obsah, zlepší grafiku, pak by mohla mít hra potenciál.
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Hours played at review time, across 35 reviews with recorded playtime.
It gets the vibe of Tyrian right, but the "open world" levels/stages doesn't work very well. It's hard to keep track of where you've been and what you've completed, and it ends up feeling like you're just playing random levels. The parallax also tends to be irritating or distracting in a way Tyrian never did. I feel this game is promising, but needs a little cohesion before it becomes a serious homage to Tyrian. Cautiously recommending it BUT I really advise Tyrian fans to give it more time.
It's been so long since Tyrian 2000 released, and no other game really have captured the spirit of it. This game really gives me the throw back to the good days, with the weapon upgrades/customization, various ships with different secret powers (activated thru certain sequence of movements), data cubes containing backstories, secrets, etc. It would be nice to have more indicators about things you unlocked on the previous stage when you are selecting stage. At the moment, this game still need some more work to be a real Tyrian 2.0, but the small price it cost, this game totally worth it if you like side scroller shooter game.
Bom jogo.
Beyond the storm is a take on Tyrian, developed by one guy, which in itself is quite impressive. Much of what made Tyrian (and other games like it) great is here. The balancing act of which weapons, generators and shields should be used remains intact from the game it's copying. Unfortunately "copying" is the term, this isn't enough 'inspired' by Tyrian, it's definitely 'what if Tyrian but...': Lots of the art and weapon names are clearly taken straight from Tyrian, while the rest is jarringly the work of a much more novice artist (though some look better than others). That theme continues into the gameplay - most of the new ideas are conceptually quite good, but fall flat: The new power juggling dynamic is basically pointless, once you fine tune the front firing guns to have enough juice (by default the game only allocates half your generator towards them, and resets whenever you upgrade the generator); The open world idea breaks up the linear flow of Tyrian to its detriment, forcing you to grind levels to have enough fuel to move to the next area; That's exacerbated by what seems to be a semi-procedural aspect - while enemies might be the same in replaying the same mission, the levels do (not always but sometimes) vary slightly; The sheer number of required levels (which is probably what is driving that procedural generation?) also means that some are outrageously short (30 seconds at most), while a couple were comically long (like 5 minutes, with the last minute being almost completely silent flying with no enemies). Most importantly though, the open world forces three critical weaknesses. Firstly the game now NEEDS a clear story, with missions being scattered around the map, you have to have a method to pick the next place to go, and the writing (and presentation of story via dropped data-cubes) doesn't support this. Secondly, the need to travel means fuel, and that fuel (along with the data cubes that drive the story) is randomly dropped during missions, you might get 0, or you might get 7, but often you'll get just one. Since the world map routinely has you moving 9 spaces to the next mission, that means grinding the one available mission at the current location 9 times (if you try and go half way then you might get lucky and find some fuel as you go, but more likely you'll have to pay to go back to where you were when you run out of fuel). Worst of all, I ended up seemingly soft locked in what I think was the story campaign as no datacubes would drop when i reached my destination. Finally, and most critically, the fact that you can go anywhere means that either certain areas are impossible to defeat, or that all areas are at a base difficulty level. I couldn't be sure which it was, but my sense is that nowhere is really hard, but some places are hard by the standards of a player just starting out. Overall the result is, as others have said, a mixed bag. The Tyrian gameplay is here, but it's hidden behind some design decisions that obstruct and obscure the core of the game. Mechanically the ships work fine, but once you move to faster ships, the movement becomes too fast to get fine control (unlike the original, ship's don't accelerate up to their fastest lateral speed), which is criticised by some below. It's not awful due to the relative ease of the game, but it does mean that delicate flying around fixed objects can sometimes mean an instant death. While I think there's potential for a game to recommend here, it's hard to be certain that the game is definitely going to get there. For me, I think I'll come back to this in a year and give the developer time to tidy some bits up. There is the core of a good game here and, for a one-man show, the product so far is pretty impressive; but the game would seriously benefit from a professional artist reviewing the new art-set (and being ruthless), dedicated translations (some of the 'database entries' are outright incomprehensible), perhaps a punchier synth mix for the soundtrack and a tighter view on the gameplay.
Nice game. Quite enjoyed it, played it to the end. Played alot of Tyrain before, it had the feel but the non linjar story threw me of abit and I stumbled trough the whole galaxy until I noticed I needed to read and started to one shot the bosses ^^ The sound was impact full but the voices where a bit hollow. The generator system was nice and confusing, redirected it abit since I started one shotting I left it alone. The shield regen was abit wonkey like it wanted to reacharge when it felt like it when I was constant shooting. There where some minor bugs that you could suicide at the end and get a clear, voice promts from previous stages, would shoot when clicking next, kill the boss to fast and the rewards needed was out of the screen and had to restart. Some polishes, minor bug fixes and improved voices would be nice. Hope it will get updates and more content in the future. Since there are no achivements I have no need to play it again since I finnished it. Keep up the good work!
As others have said, it's a take on Tyrian, using objects from the original. I like the idea and have been after a game like this for a long time! Unfortunately, the implementation doesn't feel right. I like the idea of the open map, but: it's tedious collecting cores to jump around as you become capped at 9. The power system isn't nice to use - I see what they have gone for, but it is just awkward. The "true" ending to the game is missable - so you will have to start a whole new save if you don't catch that- you can reload, but you'll be in the "bad" ending. The weapons feel far more limited than the original game, and maybe it isn't smaller but it feels like it has far less going on. And my biggest issue - the controls! It's so hard to use a mouse in this game - I used keyboard for the most part, but every now and then using the mouse caused me to launch to the right as the tracking wandered off the (full) screen and plowed my ship into walls! It is very hard to use the twiddles too like this. Maybe there's something up with my specific setup, but they were a pain/impossible to use like this. I read over the bugs and history and there hasn't been updates for some time, so in the current state - I can't recommend this, though I do like the idea of the revival.
Boah bin ich gerade masslos enttäuscht. Ich habe mich auf ein Spiel wie Tyrian prepariert und boah nee, alles ausser Tyrian… Schön es sind alte Grafiken genutzt aber das war es dann auch schon… Die Jukebox hat auch nicht die orignalen Soundtracks - nur welche die etwas ähnlich klingen aber das Meiste ist neu… Habe jetzt 1 Level gespielt und schon keine Lust mehr… Ich spiele Tyrian bis heute, endlose Stunden damit verbracht aber 1000000 mal besser als dieses hier… Wenn Ihr Tyrian liebt lasst euch nicht von der Webung täuschen! Ich weiss nicht mal, obwohl ich ja so ShootEmUp Spiele liebe, dieses hier nochmal spielen werde… Eventuel um zu sehen ob sich noch etwas ändert - aber da seit Oktober letzten Jahres sich genau 0 tut…
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3M | 4.5K | 92% | $24.99 | |
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| — | 0 | — | — | |
| $330 | 2 | 50% | $5.99 | |
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