
Summon nature’s army in this charming RTS-inspired autobattler. With your troop of mushroom warriors and over 50 unique elemental Golems by your side, command your fun-guy forces to push back the corruption beyond your grove. Strategize, adapt, and overcome!
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About

Beyond the Grove is a charming RTS-inspired autobattler where you, a young Grove Keeper, must venture out to face a mysterious corruption. With a steady stream of summoned mushroom warriors and crafted elemental golems by your side, rally your forces to victory and discover the fate of the world beyond your grove.

Command your army in a cycle of strategy and action. Take time to place rally markers on the battlefield and create golems, then watch the battle unfold until your next chance to adapt. Rinse and repeat. Adjust your army’s movements, tweak its composition, and outsmart your enemies.

Your mushroom troops can’t do it alone! Deploy over 50 distinct Golems to turn the tide of battle. Each Golem is forged by combining seven elemental types, resulting in unique strengths, weaknesses, and special attacks. To defeat the corruption, you'll need to experiment with different combinations and craft the perfect Golem for every situation.

Harness over 100 unique Blessings, powerful traits that enhance your abilities and strengthen your troops. If enemy forces overwhelm you, retreat to your grove and regroup, but not all is lost! Carry forward the knowledge and power gained from previous runs, rally your allies, explore the world, and take the fight to the corruption once and for all.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, French, German, Korean, Polish, Russian, Spanish - Latin America, Portuguese - Brazil
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
fun but relativly short, + some bugs here and there. slightly overpriced in my opinion. with a good discount and a few updates from now prob worth it
Love the combination of the roguelike and auto battle! I feel the idea is pretty unique and the art has a cute style. I look forward to unlocking the art for each newly discovered golem!
This innovative indie game can be good to play if you want experience of RTS combine with auto battler Although, the game still in early access many thing can improve including [spoiler] mushroom puns [/spoiler]
Joguei Beyond the Grove por uma hora e me surpreendi! O jogo é dinâmico, fofo e desafiador na medida certa, com uma atmosfera encantadora e mecânicas que te prendem o tempo todo. A exploração é fluida, a trilha sonora é relaxante e o visual tem um charme especial. É o tipo de jogo que te faz querer jogar “só mais um pouquinho” — e quando percebe, o tempo voou. 💚 🎥 Confira meu vídeo de gameplay: https://youtu.be/mY4kQ97LXvA e se inscreva 📺 Vem conversar comigo nas Lives à noite na twitch.tv/rodolfoclash
Great game. Gives me pokemon and pikmin vibes. Most of the strategic decision lies in the shop and what elements and golems you choose to push. I found its better to focus a few elements in a run, instead of trying to pick up every element .
Cute visuals. Somewhat fun, but absurdly easy, very poor balance. Tons of bugs especially with units not attacking. Had OMEGA golems die to a single cap because they glitched and wouldnt attack. This happens every battle. If the game was more difficult it would be a major issue. Game only makes use of 4% GPU 8%CPU, but runs at 10fps when the Astral Golem is used in bulk. Game is possible vibe coded, or just a newer developer since there are many, many small issues that can be solved with better coding practice. Still a fun game. Wait for a deep sale. It's out of content after around 2 hours in EA. Once it is full released I expect great things.
so, i've played a few hours, attempted a number of runs, and aside from my 2nd run i had run ending bugs on nearly all of them. units getting stuck losing you the game or making the game state stuck (cap regeneration buildings) forcing you to forfeit your run. once my units weren't even stuck on terrain, they just sat out in the open and refused to fight, ranged units were literally in range to shoot and would just let the opponents murder them. so yeah, the game flat out doesn't work. i have no clue how it was even released. asking for a refund
Really neat little game that I come back to every once in a while to relax to. The gameplay is pretty simple but solid (not everything needs to be chess), with chill auto-battler style combat where you direct mushroom soldiers and combine elements to create different cool golems. I recommend this for someone who wants a lighter roguelike tactics game with cute animations and a relaxing vibe, a welcome change in tone from more "serious" games. There's something about this game that feels nostalgic in a lovely way, tapping into some of the carefree fun that I remember having as a kid playing popcap games and such. In a world of edgy grimdark games that take themselves ever so seriously (I love those too), it's nice to have some cozy games with good vibes.
So first I want so say that overall it´s a nice game with a nice graphic. And I also think that it has its unique element for example a wide variety of multiple golems. (altough I need to say in my opinion the Omega golems are quite overpowered) I guess the only negative point in my view is the lack of long game content, and the price is quite expensive for that. Nontheless I like to support games made by small studios, and isn`t too big of a problem.
very enemy sided
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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