
Beyond Senses is an innovative Multiplayer and Singleplayer Horror Game. Thanks to a variety of different features, Beyond Senses guarantees a varied and adrenaline-charged gameplay - both alone and with friends!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Russian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
13. Cuma, Dead by Daylight, Last Year gibi oyunlar gibi 4-5 arkadaş 1 katilden kaçmaya çalışıyorsunuz. Fakat burada katil sayısını 5 adete kadar yükseltebiliyorsunuz. 1 survivor 5 katil oynayabilirsiniz ya da 5 survivor 3katil oynayabilirsiniz artık orası size kalmış. Ses, Efektler ve Ambians olarak kesinlikle birçok benzeri oyundan çok daha korkunç. Benzeri oyunlarda gerilim oluyor ama bir süre sonra o gerilimde kalmıyor. Fakat Beyond Senses'de işler böyle değil ışıklar kapalı oynarken baya baya hoplatıyor. Grafikler tabii ki diğer oyunlar gibi değil ama oyun işleyişi, sesler ve süre bitene kadar hayatta kalma çabası bir hayli gerginlik sağlıyor :)
We need Chinese ! We need Chinese ! We need Chinese !
"Beyond Senses" ist ein primär für den Multiplayer ausgelegtes asymmetrisches First-Person Horror-Spiel. Am ehesten vergleichen läßt sich die Spielmechanik mit Titeln wie "Dead by Daylight", wobei dieser Vergleich primär als Analogie zu verstehen ist. Eine Gruppe von Spielern versucht auf einer recht kleinen Karte irgendwelche Geräte zu aktivieren ohne vom übermächtigen Einzelegner dabei erwischt zu werden. Bei "Beyond Senses" müssen wir über die Karte verteilte Kristallstelen, die ständig an Kraft verlieren, wieder aufladen. Geht einer Stele die Kraft aus, so wird sie inaktiv und der Einzelgegner wird noch stärker. Auf dem Areal finden sich auch Dinge wie Munition oder Heilung. Wir müssen eine gewisse Zeit durchhalten und danach gibt es zum Beispiel eine direkte Konfrontation mit dem Einzelgegner, bei der wir den Einzelgegner erschießen können. Es gibt drei Karten, Friedhof, Wald und Horrorhaus, die allesamt sehr klein ausfallen. Außerdem gibt es mehrere Spielmodi, Jagd, Egoist und Verbannung, die das Spielprinzip leicht variieren. Grafisch ist das Spiel für einen primär auf Multiplayer ausgelegten Titel durchaus atmosphärisch. Die düster dunklen Gebiete sind gelungen. Auch der Sound paßt. Allerdings ist das Game alles andere als bug- oder glitchfrei. Bewegen wir uns im Horrorhaus nah an einer Wand, sehen wir zum Beispiel gerne mal weit aus dem Level heraus. Das größte Problem des Titels aber: er macht einfach kaum Spaß. Wenn man denn mal Mitspieler findet, was sich nicht wirklich einfach gestaltet, scheinen die Runden vor allem repetitiv: Die Gebiete sind deutlich zu klein und die Aufgaben und Möglichkeiten eindimensional. Es gibt zwar auch einen Single-Player Modus, der ist aber noch viel stumpfer. Spätestens nach wenigen Partien ist man nur noch gelangweilt, die Horror-Atmosphäre greift nicht mehr und man wendet sich enttäuscht von diesem wenig gelungenen Titel ab. [h1]Wertung:[/h1] 6/10 Atmosphäre -/10 Story 7/10 Grafik 6/10 Sound 4/10 Spielmechanik 3/10 Balancing 4/10 Spielspass [h1]Fazit:[/h1] Jenseits des Spielspaßes. [h1][b]5/10 Gesamtwertung
Strongly recommend avoiding this game. Every game mode has the problem that everything takes to long to accomplish, with no real indicators that you will be successful or fail. Lets start with everything that is good about this game: -Some of the maps are actually really cool looking And thats it. Now for the things that suck about this game: -Touching crystals (you do this a lot doesn't really make sense) -Monster agro mechanics boring -You stop running randomly -gun control is just awful -I touched crystals for 15 minutes shot a mob 100000s of times
[h1] Beyond Senses - Too Early for Early Access?[/h1] Whilst [b]Beyond Senses[/b] is ambitious and has the potential to provide fun multiplayer horror game play, it is very limited in its current state and fails to give the player any sense of fear, or the adrenaline rush one might expect. Overall, the game feels hurried and it could easily be argued that it is too early in development even for early access. If it’s the sort of game that appeals to you, it might be worth keeping an eye on but probably isn’t worth your investment just yet! My full, detailed review of Beyond Senses is available at [url=https://indie-hive.com/beyond-senses/] Indie Hive [/url]
I do n’t know why there are so few people playing this game. I just bought this game. I hope that the developers can update the Chinese language. It is too difficult for us Chinese to understand English. I believe that if the author updates the Chinese language, then There will be more players to play.(以上全属于机翻) 正文:我不知道为什么玩这个游戏的人那么少,我刚买了这款游戏,希望开发商能更新中文语言,对我们中国人来说英文太难理解了,我相信作者如果更新了中文语言,那么会有更多的玩家游玩。 不知道还有没有人玩这款游戏,本人刚买,有意愿的可以加俺一起玩!(不知道为什么这个游戏没人玩?!)
♥♥♥♥。
Honestly the very little I played with a friend was pretty bad. Running around from monsters without much to do other than charge crystals that apparently do nothing, not being able to use your gun for some reason, repetitive gameplay, below average graphics... It's a refund for sure. I'm not sure this game could turn into something remotely fun to play without some major reworks. Right now it's just another cash grab aimed at the coop survival crews out there. (Edit after Developer Response) Let me apologize for not being too constructive. You are correct in that, I usually do try to be more thorough with my reviews but at the time (fresh of my gameplay) I felt frustrated enough by the product not to want to spend the time going into depth as to why neither my friend or I liked it. I, however, stand by my review as this game (in it's current state) isn't fun to play nor does it look like it'll be fun to play in a long time. This genre (coop horror survival) is getting too crowded and mainly with games just like this one that are far from finished and that offer very limited entertainment. If you look at the steam achievements it does seem that I'm not alone in this opinion, as less than 15% of the players have played more than 10 rounds (at the time of this review at least). In any case, I also hope you have pleasant holidays and wish you good fortune in your future projects.
[b] Overview [/b] Asymmetrical horror is one of the more influential fas in multiplayer gaming currently. Some of them are worthy experiences like Dead by Daylight and Friday the 13th, while many others are underdeveloped shovelware that is not worth the price of admission. Beyond Senses currently falls into the latter camp, though it has some interesting concepts and has only recently arrived in Early Access. At the moment, its potential is untapped, though it’s certainly not doomed to failure at this stage of the game. [b] Nightmare Fuel or Nightmare To Play? [/b] Beyond Senses immediately distinguishes itself from its peers by having multiple modes to play in, with several more planned for the future. Hunt seems to be its primary mode, and it involves a handful of hunters charging crystals to weaken the monster while it tries to catch and murder all involved. Crystals slowly lose energy, but as long as the hunters are able to keep them from emptying, they will significantly weaken the monster once the timer has run out, and then the shoe’s on the other foot and it’s slaying time. The egoist mode pits hunters against one another to activate crystals in their colour. Once the timer has run out, the player with the least crystals claimed will be hunted by the monsters (usually more than one). It’s important to note that you can taze other hunters here so that’s a hilarious plus. Banishment is the last of the modes that are currently available and it requires hunters to seek out cursed items that are hidden around the map. These items must be placed on the corresponding symbols to banish the monster upon luring it to their location. Each of these modes has plenty of customization options to tailor the experience to your liking. Being able to change the charging capacity of crystals or the number of active monsters certainly lends itself to keeping things new and exciting when the mood strikes. [b] Hunters and Prey [/b] Hunters are the ‘survivors’ of Beyond Senses, though they’re certainly not defenseless. There are four of them to choose from and each can have their appearance, weapons, skills, and item loadouts customized. Appearance customization is lacking currently and contains only a few options that aren’t particularly distinct from one another. Weapons, skills, and items contain a bit more, with new unlocks showing up as you progress through the leveling system, but are likewise much lighter in content than I would prefer. Monsters are in short supply and only two are available to be played, Valac and Dr. Walker. Valac is a demon with a fetish for dressing up as a priest who can turn invisible and ambush his foes from a distance as well as block their bullets with his telekinesis. Alternatively, Dr. Walker is a poor bastard who made a terrible choice who can all but teleport where he wants to go and efficiently sniff out hunters wherever they may be. Monsters lack any customization outside of their skins and, although I assume that there’s plenty involving that coming in the future, there’s little you can do to mix them up for now. [b] Claustrophobic Locales [/b] The three available maps offer different experiences, which is a great start, but they’re quite small and need more variety within them. The atmosphere that they provide is a solid foundation for a growing concept, though its current implementation is unexciting and looks cheap. I do enjoy how you can already see that some are enclosed with corridors and tight spaces (haunted house) while others are quite open (cemetery), and I could see them being used to great effect in the future. I found that the haunted house could use some improvement even more than the others as the monster can quite easily block a hunter in with no space for them to escape, even if they can stun the monster with an item like holy water. [b] Verdict [/b] Beyond Senses is in Early Access and suffers from the flaws that you would expect in such a state. The visuals could be improved, the AI seems to be braindead, and the player base is so small that it’s pretty much impossible to find others to play with unless you bring them yourself. Content is barebones, though the mechanical skeleton underneath seems to be functioning, even if it’s in very rough shape. Realistically, it’s barely something that I would consider a game at this point. Having only just arrived in Early Access, I give it a bit of slack in the rating department, but I wouldn’t recommend it to anyone but the most diehard asymmetrical horror fan who is looking for a new experience and wants to support the development of a title that might be worth it in the distant future. If you’re expecting a full experience or an active player base, I wouldn’t spend your money on this title, at least not yet. [b] EDIT: I'm shocked that this game was released out of Early Access as I played and wrote this review within days of its release. It is by no means a smooth release and I'd assumed there was still a long stay in EA ahead of it. [/b] [quote]Visit SaveOrQuit.com for detailed game reviews, posted daily![/quote]
I spent more time looking at the girls butts than playing the actual game
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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