
Top-down 2d dungeon-delving twin-stick shooter with a moody aesthetic, in which the player is a young adult that ventures into danger to defeat evil and put their family to rest.
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クール
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 35 reviews with recorded playtime.
Breve juego mezcla de Zelda clásico y matamarcianos. Bastante chulo.
Игра Beyond: Two Souls – это интерактивное кино, которое оставляет после себя смешанные чувства. С одной стороны, сюжет, повествующий о жизни Джоди Холмс и ее связи с потусторонним существом Айденом, захватывает и интригует. Возможность управлять Айденом, взаимодействовать с миром и влиять на решения Джоди, добавляет уникальности геймплею. Графика, особенно для своего времени, выглядит впечатляюще, а актеры Эллен Пейдж и Уиллем Дефо прекрасно справились со своими ролями, передав глубину и сложность характеров. Однако, нелинейность повествования, хоть и задумывалась как фишка, порой сбивает с толку и затрудняет понимание общей картины. Некоторые сюжетные линии кажутся недоработанными, а концовка, несмотря на вариативность, не оставляет чувства завершенности. Геймплей, хоть и оригинален, порой сводится к банальному QTE, что немного разочаровывает. В целом, Beyond: Two Souls – это интересная, но не безупречная игра. Она может увлечь любителей интерактивного кино и драматических историй, но недостатки в повествовании и геймплее не позволяют ей стать безоговорочным шедевром. Рекомендую попробовать, если вы цените качественную актерскую игру и необычные сюжеты, но будьте готовы к некоторой сумбурности и спорным решениям разработчиков.
El videojurgo anda todo bugueadísimo en los gráficos y no deja casi nada jugar.
Jogo muito bom, curti muito.... Gameplay no meu canal... https://youtu.be/9RLKOReydi0
Unplayable. Perhaps this is only an issue for AMD users, but once you press 'start game' none of the sprites load, leaving you with a UI over the top of a black screen.
Nice short game but i died more becouse teleport/dash dont work good then becouse enemy can kill me. I like that is final boss.
[url=https://jannekeparrish.com/reviews/beyond] Full review [/url] [url=https://store.steampowered.com/curator/44626948-Loons/] My curator page [/url] Beyond is a bullet-hell action game developed by a group of students from the DigiPen Institute of Technology. You play as a Opal, a girl trying to bring her family’s souls to rest by fighting her way through a dungeon. She fights gems, gravity, and clunky controls, but ultimately succeeds in laying her father to rest. To make her way through the dungeon, Opal has a variety of weapons. Combat is a fairly standard pointing and shooting, combined with a happy little dodge roll that I, more often than not, used to careen myself off a cliff. The mechanics are not unique, nor do they have any need to be. I’m not generally a fan of bullet hell games, as I emphasised at length in my [url=https://jannekeparrish.com/review-blazing-beaks] Blazing Beaks review. [/url] I play exclusively on touchpad, and shooting while making rapid movements is a bit of a tricky proposition. Beyond the mechanics, though, I also find the lack of progression and the lack of any sense of gain at a loss to be frustrating. Again, not to reiterate my points from my Blazing Beak review, but when the only reward for trying is knowing you need to do the exact same thing again, with no real reward but having to do it again in the next room, the incentive to try and fail vanishes. Nothing is gained from failure, except frustration and the knowledge that you need to do better next time. This isn’t necessarily the issue with Beyond. Beyond’s enemies aren’t ruthlessly difficult. They’re satisfying and sufficiently challenging, but not awful. The things I dislike about bullet hells are still there, but they were always going to be there. They are features of the genre and inescapable. No, what bothers me about Beyond isn’t the things it gets right, but which don’t appeal to me personally - it’s the elements that go terribly wrong. I struggled with the controls throughout my playthrough, both in the sense that I knew I would because of the aforementioned touchpad, but also unintentionally. I lost more health to failing to jump gaps than I did to enemies, and I stopped using my dodge roll in any room with a chasm because of the seemingly magnetic attraction the roll had to any fall. While I understand it’s a student game and going to inevitably have some issues, when those issues effect the fundamental playability of the game, they stop being forgivable. The inability to control my roll or my movement made the game frustratingly difficult. Then it crashed and erased all my progress. I didn’t finish this game, even though it’s only half an hour long. I didn’t feel like going back through all the rooms and failing to make jumps yet again. There’s a lot in Beyond that’s excellent. The art and world design are lovely, and the combats are well-designed. However, for all its good elements, it’s difficult to overcome the sluggish controls and the threat of progress being erased at any point. It’s a good start, but the game desperately needs to grow beyond what it currently is.
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