
You are the lifeline supporting an expedition into the unknown. Keep both yourself and your squad alive by interpreting instrument readings, explore the facilities, and uncover something ancient and eager to be born.
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About

Attention Operator,
You have been selected to oversee a critical mission. Our team of elite soldiers is set to descend into a newly discovered abyss, believed to lead to uncharted territories beneath the earth. Your role is to monitor the soldiers' progress, ensuring their safety and collecting data.


As they venture deeper, remain vigilant and provide guidance based on their transmissions. You will have access to a status monitor, a radar, a radio to scan various frequencies, and other equipment to assist in your mission.
Be aware that communication may become sporadic as they descend. Strange anomalies have already been detected, and the nature of the abyss remains unknown.


Prepare for the unexpected and maintain operational readiness at all times. Prepare to face the unimaginable.
End of message.

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Reviews
Themes across 339 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Love it!
The Most Frightening Aspect Is That There Are No In-Game Saves Below, Rusted Gods has a terrific premise. You sit inside a Cold War-era command facility and remotely guide four soldiers descending into a mysterious underground chasm. You communicate through terminals, monitor their physical and psychological condition, track movement on radar, inspect a video feed, and scan radio frequencies for anything unusual. Aesthetically, the game is pure cassette futurism: boxy industrial equipment, CRT distortion, physical dials, oversized clicky buttons, and every machine looking as though it weighs 140 pounds and performs exactly one task. It is basically: MY FIRST ABYSSAL COMMAND CENTER * Giant arrow buttons. * Friendly colored lights. * Easy-grip radio dial. * Medical monitor with one fact per screen. * Mysterious marble statue shown on a CRT monitor, stained with blood, that moves “sneaky, sneaky” when no one is looking sold separately. * Ages 3 and up. The atmosphere and sound design are easily the game’s greatest strengths. Some of the radio channels provide you with otherworldly sounds that seem to be orca whales and Enya warming up after 35 years off the stage, which is not a good noise. At one point, the technician begins talking about the weird moaning coming through the radio. Therefore: “That’s right, folks—you’re listening to MOAN 96 FM, broadcasting live from the chasm that holds the mysterious fallen gods!” “Up next: two hours of orca mating calls, followed by Enya warming up inside a Soviet ventilation shaft. MOAN 96: All anguish. All abyss. All the time.” That is Below, Rusted Gods at its best: strange, atmospheric, tactile, and just unclear enough that you feel as though you are genuinely interpreting incomplete information. Unfortunately, the game repeatedly establishes fascinating systems and then barely uses them. The video monitor is the clearest example. Events happen on the expedition’s camera that you cannot report to your team. At one point, a marble statue holding a small bowl in the distance suddenly appears directly in front of the remote camera, covered in blood, with the bowl it’s holding now filled with blood. Eventually, it sneaks back while you, The Operator, are not watching, returning to its original state and position. But you cannot warn the squad. There is no option for: “Guys, the statue moved…and interestingly enough it is presenting me with a saucer full of blood through the remote video feed.” The camera then spends much of the game displaying essentially the same old image. This could have been one of the game’s defining systems. Give every soldier a body camera. Provide intermittent feeds because of depth and geological interference. Let cameras cut out at different times. Show a delayed transmission that contradicts the squad’s current report. Have one camera continue moving after its soldier supposedly stopped. Instead, the dedicated CRT primarily exists to display Statue Holding Bowl.jpg for half an hour or more. The expedition eventually enters what appears to be the soft, iron-scented anus of a sleeping god. The commander describes conditions as “disgusting.” Along the way, the soldiers encounter creepy humanoid figures cocooned in phlegm. The medic somehow identifies what one of these creatures is doing, suggesting that his unexplained professional specialty is comparative abyssal theology: the academic study of what unspeakable things in the abyss appear to worship. Eventually, the horror reaches your own facility. The lobby goes dark, strange symbols appear on the walls, and something destroys a lightbulb. This is the Administration’s secret screening procedure: “Is this guy a wuss who is going to leave the room immediately when we knock out a light?” My answer was, yes, I am that coward. There is a lot to like here. The premise is excellent. The cassette-futurist command center is wonderfully designed. The soundscape is oppressive. The game produces several genuinely disturbing images and ideas. But it feels as though nearly every system stops one step before becoming truly meaningful. The instruments often provide atmosphere rather than actionable intelligence. The dialogue choices frequently change tone rather than behavior. The soldiers report extraordinary events that you cannot meaningfully investigate or communicate. You move painfully slowly, there is no ability to run, and long stretches appear deliberately time-gated. But again, the most frightening aspect of Below, Rusted Gods is that there are no in-game saves. There is no manual save and no dependable “save and quit” function. You must continue until the game decides to create a checkpoint, without clearly telling you where the natural stopping points are. A short horror game still needs to respect the fact that players have dinners, families, responsibilities, interruptions, and functioning digestive systems of their own. Because there are no in-game saves and no clear checkpoints, I ultimately quit after listening to the third cassette tape, which was technically Maria’s second mixtape of her ghoulish, tormented mania. The ancient gods did not defeat my expedition. Dinner did. I may return in a year to see whether the developers have added proper in-game saving. Until then, the entire operation remains paused while Maria explains that she does not feel well due to possession by ancient entities and abyss-induced torment. Sorry, Maria. You may be possessed or tormented, but I need to eat dinner. For those of you who have a pile of snacks and drinks ready at hand and can burn three hours of time without needing to save, go for it!
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Languages: English*, Spanish - Spain, French, German, Simplified Chinese, Spanish - Latin America, Japanese, Portuguese - Brazil, Russian*languages with full audio support
Hours played at review time, across 339 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Original et très bien foutu, il faut se creuser un peu les méninges pour certaines parties mais c'est largement faisable. L'ambiance est incroyable.
The stupid power puzzle doesnt work how it should and has given the same exact ending twice because of it I made different choices at every other part but it didnt matter because of that stupid part and yes I found the notebook and the model of the radio and entered double for the third so by all means it should have worked the second playthrough
10/10 horror game.
Please god we need more hell based, dantes inferno, demon games
+
Amazing game, great story, only challenge is that it's very linear so it's easy to stuck. But story, endings ... compensate everythinh.... Love it!
Story story is good and right up my alley, you are a cmd op leading a expedition team through retro russian technology making decisions to keep them alive all while spooky spook stuff begins to unfold. Gameplay you monitor different control boards but 2 of 3 boards you are only pressing a few buttons here or there not really operating. there is a main com link that is used as the primary device to drive the story further. the game unfolds like a novel in a sense until you have to make a choice, use related info and technology to make a decision and wait a sec for the consequences to unfold which allows you to walk around and investigate other things. Thoughts I think you have to enjoy the novel style story telling to really enjoy this type of game as i am that type of reader and im not much of a walking horror sim enjoyer so this was a nice balance between the two, i will say that one of the negatives is that it can be really dark in some sections. ive tried messing with my settings but its just really dark in this game for some reason. and i wish some of the operating boards had more use and were explained more in depth i feel some werent used very well or often enough and it would be alot nice to have more technical things to do al while trying to keep sanity.
The game is ♥♥♥♥♥♥♥ amazing - scary as hell and a cool immersive sim. Honestly, I’d call it a visual novel where you can walk around; anyone who’s played Mop.Utopiya—or Pathologic (that’s the trendier name)—will know what I mean. The setting is super creepy and relies heavily on atmosphere; it shares some vibes with the Silent Hill demo (P.T.). Unfortunately, I got a bad ending where nothing good happened, so I’m definitely going to play through it again. One more thing: most of the time the FPS was a solid 300+, but during the generator sequence, it took a massive hit, dropping to around 30 - might be a bug. And speaking of bugs - there aren't any; everything is running perfectly (for me). I absolutely recommend buying it for 175 hryvnias (350 rubles, including the top-up fee). игра охеренная просто до усрачи стремно и прикольный иммерсив сим такой да честно я назвал бы это визуальной новеллой с возможностью ходить, кто играл в мор утопию или патолоджик (ТАК МОДНЕЕ) поймет о чем речь сеттинг оч пугающий все строится на атмосфере есть что то общее с демкой сх (PT) у меня к сожалению концовка в которой не произошло ничего хорошего так что обязательно буду перепроходить и еще моментик. большую часть времени фпс был стабильно под 300+, но в моменте с генератором он жестко просел где-то до 30, мб баг. И ДА КАСАЕМО ПРО БАГИ. их вообще нет, все прекрасно (у меня) к покупке за 175 гривен (350 рублей с комиссией пополнения) рекомендую однозначно
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