
An endless horde advances without rest. Survive infinite waves, dodge the chaos and fight for the top spot on the online leaderboard.
Modeled estimate, not a reported figure. How we estimate →
Media

About
An endless horde advances without mercy.
No walls. No refuge. Only you… and how long you can survive.
Behold the Horde is an action roguelike with auto-combat and infinite waves where every second counts.
Chaos escalates relentlessly. Explosive enemies. Storms of projectiles. Creatures that slow you, block your path, and trap you. The arena becomes a deadly prison… and adapting is the only way to stay alive.
Defeat enemies, gain experience, and choose upgrades that completely transform your playstyle. Every run offers unique combinations. Every decision can save you… or seal your fate.
There are no permanent upgrades. No shortcuts. Every attempt starts from zero.
Survive longer than anyone else. Achieve the highest score. Climb the online leaderboards and prove you can endure where others fall.
How far can you go before the horde consumes you?
Frenetic auto-combat: move, dodge, and choose your upgrades wisely.
Zone-based map: each area has its own rules.
Infinite difficulty scaling: the longer you survive, the more brutal the horde becomes.
Multiple playable characters with distinct styles.
A wide variety of threats: explosions, projectile swarms, slows, and enemies that corner you.
Random roguelike upgrades that reshape every run.
Global online leaderboard: compete against players worldwide.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, French, German, Portuguese - Brazil
Reviews
Fast-paced but shallow, this auto-shooter offers tense dodging and challenges, yet lacks progression and long-term depth, making it repetitive after only a few runs. As is standard in games like this, your first choice is which character to play. Five are available right away, each differing in four core stats: damage, health, fire rate, and range. You then spawn in the main hub, where you choose one of four arenas. The arena itself doesn’t matter much—the objective is the same in all of them—but it differs from a typical survival game. Your goal is to defeat two thousand enemies before the timer runs out. You can extend the timer by completing challenges. At any given moment, you choose one of three randomly offered challenges, each with its own time limit and rewards, including bonus time and experience. Challenges last from 30 seconds to over a minute, and the longer they are, the better the reward. Objectives range from taking no damage, to increased enemy damage, to inverted movement, and a few others. There aren’t many variations, so you’ll repeat several of them during a run, though you can stick to the simpler ones if you prefer. Failing a challenge has no penalty—you simply choose another, just as you do after completing one. This loop continues as long as there’s time left or until you eliminate all required enemies. Outside of challenges, your main focus is movement. The game features auto-fire, which targets the nearest enemy automatically. Each arena has its own enemy types, including basic grunts that charge toward you, ranged shooters, and larger elite units with separate health bars that fire three-shot spreads at you. Enemy projectiles are the biggest threat, often coming from all directions. There are no new weapons or active abilities to unlock, so success relies almost entirely on your bullet-dodging skills. The only additional mechanic is Rage, a meter that gradually fills and drains. When activated, it grants temporary invincibility along with increased damage and fire rate. This is also the only effective way to deal with elite enemies, as defeating them with standard attacks takes far too long. Enemies still grant experience when defeated, but it automatically flies toward you, so nothing is left behind. However, the level-up screen doesn’t appear immediately after filling the experience bar. Instead, it triggers at set intervals. If you haven’t gained a level, the game continues uninterrupted; if you have, you’re presented with an upgrade screen. As is typical for the genre, you’re given three random upgrades and must choose one. If you’ve gained multiple levels, each comes with its own separate selection, so you can’t choose the same upgrade twice from a single offer. Upgrades boost your stats—faster fire rate, increased damage, more health, or greater speed—and there are rarer perks that provide stronger bonuses, such as penetrating bullets or incredibly useful perk that gives you more projectiles. Unfortunately, the game quickly loses its appeal after a few runs. The main issue is the lack of progression. There are no permanent upgrades to make future attempts easier. Each run starts exactly the same, whether you pick the same character or try a different one. There’s little strategy beyond circling the arena, avoiding hits, collecting the small health pickups that occasionally drop from enemies, and activating Rage to eliminate elites. Because the objective emphasizes killing enemies quickly, the only truly viable character is the one with a high fire rate and lower base damage, which can be improved through perks if you’re lucky. Even then, success feels inconsistent. As you approach the target kill count, enemy bullets deal more damage, and death can come abruptly from a single stray projectile, making failure feel almost random rather than skill-based.
Recomendado, me ha gustado mucho la variedad de personajes cada uno con un estilo diferente. Está balanceado por niveles de dificultad y los más altos supone un desafío.
El juego está bien. Jugué a la demo y ha cambiado bastante. Han añadido un mundo nuevo y ahora puedes elegir diferentes personajes. No es ninguna obra de arte, pero para echarte un par de partidas de vez en cuando cumple de sobra. Por 5 € está bastante bien. Eso sí, es algo difícil. El escalado de vida de los enemigos se nota mucho en oleadas altas y puede hacerse pesado. Hay un loco con más de 300000 puntos en el ranking… o es una máquina o se ha viciado muchísimo, porque llegar tan arriba cuesta lo suyo. En resumen, si te apetece algo rápido para jugar un rato sin complicarte, está bien. Además sigue en desarrollo, así que imagino que irán puliendo cosas y añadiendo más contenido.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Related
| Food and Girls | $315.6 | 51 | 86% | $0.49 |
| Glasses and Girls | $315.6 | 51 | 82% | $0.49 |
| Dances and Girls | $322 | 52 | 83% | $0.49 |
| Carnival and Girls | $334.4 | 53 | 85% | $0.49 |
| Anime Sunset Ride | $334.4 | 54 | 67% | $0.49 |
| Cosmic Journey PC Live Wallpaper | $336.3 | 52 | 71% | $0.49 |